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FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery.

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Presentation on theme: "FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery."— Presentation transcript:

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2 FIRES Multi-player, multi-level, and team virtual training simulation Real time communication – collaboration Runs on PC with Intranet / Internet delivery Provides virtual environment for firefighting, EMS, law enforcement, homeland security and other scenarios Custom scenarios (customer approved) Focus is on team collaboration and decision-making * Created by graduates of CSU’s Gaming Curriculum

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4 FIRES Customization Residential homes Commercial buildings (real locations) Vehicle and truck fires Brush fires Plane crash sites Hazmat incidents Vehicle accidents Water / flood rescues EMS incidents On board ship damage control

5 Mission Editor Location(s) and intensity of fire(s) Hazardous situations (flashover, back drafts, collapsing walls, etc) Vehicle accident(s) blocking route(s) Equipment malfunction(s) Excess distance between hydrants Poor communications Lack of water Incident escalation

6 Player Roles Training Officer –Sets up scenario with Mission Editor –Observes individual players or all players –Conducts after action review and discussion Incident Commander –Determines the situation –Assumes command and control –Stages supporting units –Coordinates and directs team Search and Rescue –Locates fire source, hazards and victims Fire Control –Attacks and extinguishes fire

7 After Action Review Training instructor can see and hear everything the FIRES trainees experience Replay feature allows the instructor to review procedures used during the training event Learning objectives checklist specifically tailored to each incident Trainees graded on key decision points Instructor Notes

8 Advantages Reduces training costs Maximizes use of training hours 24/7 availability over the Internet Eliminates risk of personal injuries during training Custom-tailored scenarios Real-time direct communication In-depth After Action Report (AAR) Engages players through real-world replication Multi-player collaboration

9 Questions?

10 Contact: Duane Slaughter eLearning Program Manager 706-256-0516 slaughterd@omegatraining.com


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