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ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford.

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Presentation on theme: "ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford."— Presentation transcript:

1 ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

2 ASL 101: Personnel Units You will become familiar with: Types of counters in ASL gamesTypes of counters in ASL games Recognizing and understanding basic counter symbolsRecognizing and understanding basic counter symbols Special rules for Multi-Man Counters (MMC) and Single Man Counters (SMC).Special rules for Multi-Man Counters (MMC) and Single Man Counters (SMC). Goals for this Session

3 ASL 101: L EARNING A DVANCED S QUAD L EADER SquadLeader MMCSMC

4 ASL 101: Personnel Units ASL battles are fought with many types of counters. Personnel Units

5 ASL 101: Personnel Units ASL battles are fought with many types of counters. This module examines Infantry units and their Leaders Personnel Units

6 ASL 101: Personnel Units In ASL, there are: Personnel Units (1/2” counters) Personnel Units (1/2” counters) These are Leaders, Heroes, Squads, HS and Crews. These are Leaders, Heroes, Squads, HS and Crews. Squad Weapons (1/2” counters) Squad Weapons (1/2” counters) These are MGs, ATRs, MTRs, Bazookas, etc. Guns and Vehicles/AFVs (5/8” counters – later!)Guns and Vehicles/AFVs (5/8” counters – later!) We looked at some of the Information counters last time. We looked at some of the Information counters last time. Counters

7 ASL 101: Personnel Units Leaders

8 Squads

9 Weapon Counters

10 ASL 101: Personnel Units There are two types of Personnel counters in ASL games: Single Man Counters (SMC) Single Man Counters (SMC) These are Leaders and Heroes Multi-Man Counters (MMC) Multi-Man Counters (MMC) These are Squads, Half-Squads and Crews. Counters

11 ASL 101: Personnel Units Multi-Man Counters Squads Personnel Units - MMC

12 ASL 101: Personnel Units Infantry Squad Firepower Firepower Normal RangeNormal Range Morale Morale Personnel Units - MMC Infantry Squad Three silhouettes means this is a squad

13 ASL 101: Personnel Units Personnel Units - MMC Infantry Squad We use the front facing to show a squad is unbroken Squad - Front

14 ASL 101: Personnel Units Personnel Units - MMC Infantry Squad We use the front facing to show a personnel unit is unbroken Squad - FrontSquad - Back When broken, a unit cannot function until it rallies.

15 ASL 101: Personnel Units Special Rules for Squads: 4 movement factors (MF) for normal movement. 4 movement factors (MF) for normal movement. They can double time for 1 or 2 additional MF.They can double time for 1 or 2 additional MF. Squads may carry 3 portage points of SWs. Anything greater reduces their MFs. Squads may carry 3 portage points of SWs. Anything greater reduces their MFs. Squads may fire their inherent FP and a SW, or they may fire two SWs and forfeit their FP.Squads may fire their inherent FP and a SW, or they may fire two SWs and forfeit their FP. Notes on Personnel Units

16 ASL 101: Personnel Units Multi-Man Counters Half Squads Personnel Units - MMC

17 ASL 101: Personnel Units Infantry Squad Firepower Firepower Normal RangeNormal Range Morale Morale Personnel Units - MMC Infantry Squad Two silhouettes means this is a half squad

18 ASL 101: Personnel Units Special Rules for Half Squads (HS): 4 movement factors (MF) for normal movement. 4 movement factors (MF) for normal movement. They can double time for 1 or 2 additional MF.They can double time for 1 or 2 additional MF. They may fire their inherent FP, or a SW.They may fire their inherent FP, or a SW. HS may also carry 3 PPs.HS may also carry 3 PPs. These same rules apply to crews as well. Notes on Personnel Units

19 ASL 101: Personnel Units Multi-Man Counters Crews Personnel Units - MMC

20 ASL 101: Personnel Units Quick quiz: What’s this unit’s morale? The FP? And the range? Personnel Units - Crews Crew - Front Same order as other MMCs: Firepower Normal Range Morale

21 ASL 101: Personnel Units Crews fail a Morale Check and break the same as other personnel units. Personnel Units - Crews Crew - BackCrew - Front The box around a broken morale means the unit may self rally.

22 ASL 101: Personnel Units Special Rules for Crews: In addition to the HS rules, crews are also: highly trained, so they are considered elite units.highly trained, so they are considered elite units. have self rally capacity.have self rally capacity. are immune to Heat of Battle (HOB) and ELR.are immune to Heat of Battle (HOB) and ELR. Notes on Personnel Units

23 ASL 101: Personnel Units Single Man Counters Leaders Personnel Units - SMC

24 ASL 101: Personnel Units SMC - Leader SMC - Leader Single SilhouetteSingle Silhouette Leader’s name Leader’s name Personnel Units - SMC Leader - Front

25 ASL 101: Personnel Units SMC - Leader SMC - Leader Leadership ratingLeadership rating Morale Morale Personnel Units - SMC Leader - Front

26 ASL 101: Personnel Units In ASL, when a Leader fails a Morale Check they are flipped over like a squad. They are broken. Personnel Units - SMC Leader - BackLeader - Front The box around a broken morale means the unit may self rally.

27 ASL 101: Personnel Units Special Rules for Leaders: Leaders affect other units in their same location. (Prevents cowering, gives MF bonus)Leaders affect other units in their same location. (Prevents cowering, gives MF bonus) Leaders use their leadership # as a DRM to influence other personnel units in their location.Leaders use their leadership # as a DRM to influence other personnel units in their location. Examples: Leaders modify fire attacks, morale checks, task checks, rally attempts, and more! Notes on Personnel Units

28 ASL 101: Personnel Units Single Man Counters Heroes Personnel Units - SMC

29 ASL 101: Personnel Units Heroes are special types of SMCs. Unlike Leaders, they have: inherent firepower -1 leadership to modify fire -1 leadership to modify fire they can modify their own fire! they can modify their own fire! Personnel Units - SMC SMC Hero Morale Range Firepower

30 ASL 101: Personnel Units Another special point for heroes – they do NOT break! Heroes that fail an MC are wounded! If they live, they have reduced abilities. Personnel Units - SMC Wounded Hero Reduced MFs Reduced Morale Reduced Range

31 ASL 101: Personnel Units Special Rules for Heroes: Heroes use their -1 DRM to affect the fire attacks of other units in the same fire group.Heroes use their -1 DRM to affect the fire attacks of other units in the same fire group. Heroes are NOT Leaders! They do NOT prevent cowering, nor do they give MF bonuses.Heroes are NOT Leaders! They do NOT prevent cowering, nor do they give MF bonuses. When heroes fail a morale check, they Casualty Reduce (CR) meaning they are wounded. (And might die!)When heroes fail a morale check, they Casualty Reduce (CR) meaning they are wounded. (And might die!) Notes on Personnel Units

32 ASL 101: Weapons Squad Weapons Reading the Counters Squad Weapons

33 ASL 101: Weapons Squad Weapons FP Normal Range Unit Type ROF

34 ASL 101: Weapons Squad Weapons Repair # Permanent Breakdown MMG Back MTR Back

35 ASL 101: Personnel Units Some special Rules for Squad Weapons (SW): SW are on ½” counters.SW are on ½” counters. SW must be possessed by the squad to be fired.SW must be possessed by the squad to be fired. Any squad may fire a squad weapon AND their inherent FP, or 2 SWs if they forfeit their inherent FP.Any squad may fire a squad weapon AND their inherent FP, or 2 SWs if they forfeit their inherent FP. Notes on Weapons

36 ASL 101: Personnel Units What type of unit is this? Quiz

37 ASL 101: Personnel Units Quiz What type of unit is this?

38 ASL 101: Personnel Units Quiz What type of unit is this?

39 ASL 101: Personnel Units For further details, Read Section 1.0 (all), 10.4, 10.7 to 10.72 and 15.2 to 15.24 in the A DVANCED S QUAD L EADER rule book. For Further Information

40 ASL 101: Personnel Units Ready to learn more? Well, the heavy lifting starts now, so before you start Module 3, read Section A4.0 – A5.0 (all). See you at Module 3 – Infantry Movement Coming Next Module

41 ASL 101 was created by: Russell Gifford Learning the Great Battles of the American Civil War (CD Rom learning series, 2005) Mass Media and Big Government (Multi-media lecture series, 2006) Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)

42 Additional Information Advanced Squad Leader, ASL, and all artwork © MMP, 2007 This Presentation is © 2007 by Russell Gifford May be used with permission Write to rgifford@russgifford.netrgifford@russgifford.net


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