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ASL 101: L EARNING A DVANCED S QUAD L EADER Session 9: Mortars and Guns with Russ Gifford.

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Presentation on theme: "ASL 101: L EARNING A DVANCED S QUAD L EADER Session 9: Mortars and Guns with Russ Gifford."— Presentation transcript:

1 ASL 101: L EARNING A DVANCED S QUAD L EADER Session 9: Mortars and Guns with Russ Gifford

2 ASL 101: Fire Combat We’ll learn about: Using Mortars Using Mortars Using Guns Using Guns To Hit # To Hit # Modified To Hit # Modified To Hit # Using HE Using HE Goals for this Session

3 ASL 101: Fire Combat You will also learn Firing SW Mortars Firing SW Mortars How to fire a Gun against Infantry Targets Types How to fire a Gun against Infantry Targets Types How to fire a Gun against an Armor Target How to fire a Gun against an Armor Target Goals for This Session

4 ASL 101: Fire Combat Using Mortars German Defensive Fire: HS has a mortar behind the stone wall in M7. Poor little HS, out numbered 3 to 1/2.

5 ASL 101: Fire Combat Mortars are treated as Indirect Fire, which means: Uses ‘To Hit’ DR, but resolves on IFT Table Uses ‘To Hit’ DR, but resolves on IFT Table Uses Area Target Type, but keeps ROF! Uses Area Target Type, but keeps ROF! Can use spotted fire Can use spotted fire SW mortars: Have no covered arc, fired by HS or Squad with no penalties (does not need a crew as with Guns) Have no covered arc, fired by HS or Squad with no penalties (does not need a crew as with Guns) Mortars

6 ASL 101: Fire Combat Mortar German 50mm Mortar: Only HE – and thus halved for Area Fire on IFT High ROF! Only 2-13 hexes Short barrel - * Too heavy to move easily.

7 ASL 101: Fire Combat Using Mortars German Prep Fire: Ideally, the mortar is better at a longer range. Look at the C3 Table!

8 ASL 101: Fire Combat Mortars have their own line on C3: Notice the To Hit is BETTER at for Mortars! Direct Fire

9 ASL 101: Fire Combat Using Mortars American Move: The in G10 declares double time (CX) – what’s that?

10 ASL 101: Fire Combat What does declaring CX (double time) do? Declared before moving, it gives the unit 2 extra MF. Declared before moving, it gives the unit 2 extra MF. Declared during move, it give 1 extra MF. Declared during move, it give 1 extra MF. It stays with the unit until the end of its next movement phase, since units may not declare CX in back-to-back turns. It stays with the unit until the end of its next movement phase, since units may not declare CX in back-to-back turns. CX

11 ASL 101: Fire Combat Using Mortars American Move: The in G10 now (CX) and moves into the woods in H9, spending 2 MF.

12 ASL 101: Fire Combat Using Mortars American Move: The in G10 now (CX) and moves into H9, spending 2 MF. The German announces a MTR shot for Def. First Fire.

13 ASL 101: Fire Combat Mortars have their own line on C3: Direct Fire

14 ASL 101: Fire Combat On C3, at range 0-6, there is only 1 number So the To Hit value is 7! Move on to table C4: Mortars

15 ASL 101: Fire Combat C4 modifies the To Hit using Gun length & ammo: Indirect Fire

16 ASL 101: Fire Combat On C4, there is a line for * guns, but at range 0-6, the modifier is 0 So the Modified To Hit value is 7! Move on to table C5: Mortars

17 ASL 101: Fire Combat Chart C5 are Firer-Based DRMs: Direct Fire SW Mortars don’t care about CA: A is NA This is Def. FFire, so no movement B

18 ASL 101: Fire Combat Chart C5 are Firer-Based DRMs: Direct Fire Watch these notes out front. Cases C1 – C4, E, G, and L do not apply to Area Target Type!

19 ASL 101: Fire Combat Chart C5 are Firer-Based DRMs: Direct Fire Case D: German is not pinned, F: not IF so NA Case H: SW Mortars allow Infantry use, so H is NA

20 ASL 101: Fire Combat On C5, net DRMs = +0 Move on to table C6: Mortars

21 ASL 101: Fire Combat Chart C6 is Target Based Modifiers Area Fire Case J does not apply. (Inf. did NOT Dash.)

22 ASL 101: Fire Combat Chart C6 is Target Based Modifiers Area Fire Case J3 does apply. -1 (Target is not assault moving.) The trees stop J4. (Isn’t open ground.)

23 ASL 101: Fire Combat Chart C6 is Target Based Modifiers Area Fire Case K not concealed. L doesn’t apply to Area fire. Not Bore Sighted, not Acquired, Not Hazardous.

24 ASL 101: Fire Combat Chart C6 is Target Based Modifiers Area Fire Case Q: TEM does NOT apply to Area fire. There is no LOS hindrance, so no Case R.

25 ASL 101: Fire Combat On C6, -1 FFNAM = - 1 DRM So the To Hit DR is 7 -1 DRM DR = HIT! And the mortar retains ROF! Mortars

26 ASL 101: Fire Combat Using Mortars Resolving the Hit: First what is the FP? A 50 mm mortar, but it is Area Fire.

27 ASL 101: Fire Combat Find the column with the HE equivalency of the Gun size. But this is Area Fire. IFT Results

28 ASL 101: Fire Combat Divide the 6FP in half for the Area Target Type: 3FP. No 3 FP column, it drops to 2FP. IFT Results

29 ASL 101: Fire Combat Woods is normally a +1 TEM, but: Indirect Fire vs. Infantry (or CE or OT vehicles) in woods results in Air Bursts, which are a -1 TEM! So on the resolution on the IFT, there is a -1 DRM! Mortars and Air Bursts

30 ASL 101: Fire Combat On the Effects DR, the German rolls 3,2 = 5 With the -1 DRM, that’s a 4, or a 1 MC! IFT Results

31 ASL 101: Fire Combat Using Mortars Resolving the Hit: If the American rolls a 1,6 = 7 +1 DRM = 8 = Broken! Remove the CX and place the DM!

32 ASL 101: Fire Combat Using Mortars Resolving the Hit: If the American rolls a 1,6 = 7 +1 DRM = 8 = Broken! Remove the CX, flip the unit and place the DM – and -1 Acquired!

33 ASL 101: Fire Combat Using Mortars The HS also gets a First Fire marker – not the Mortar. Why only the Half Squad?

34 ASL 101: Fire Combat Why don’t we place a First Fire counter on the mortar? Can we shoot the broken unit again? Could we fire at some other unit? Mortar Quiz

35 ASL 101: Fire Combat Why don’t we place a First Fire counter on the mortar? It retains ROF and can fire again! Can we shoot the broken unit again? Yes, it expended 2 MF, so we get another shot. Could we fire at some other unit? Only if they move! This is Def First Fire Phase! Mortar Quiz

36 ASL 101: Fire Combat Using Mortars If the mortar now waits. Back to Movement Phase: The in I8 Assault moves to J7. Can you calculate the To Hit?

37 ASL 101: Fire Combat Using Mortars If the mortar now waits. Back to Movement Phase: The in I8 Assault moves to J7. Can you calculate the To Hit?

38 ASL 101: Fire Combat Again, TEM does not count on the To Hit. Since there is no FFNAM or FFMO (J3 and J4) the To Hit # is 7. But again, DR = 2,3 = HIT with ROF. Walls and hedges have their TEM reduced by 1 for Indirect Fire (mortars) so the IFT is 2 FP +0 DRM! Mortars and Walls/Hedges

39 ASL 101: Fire Combat Using Mortars With the hit, the -1 Acquired marker shifts to the new target, and the 2 FP + 0 DRM. If the DR = 2,3 = 1MC

40 ASL 101: Fire Combat The passes the 1MC. Can we shoot them again? No. It only expended 1 MF, so we can’t shoot at them Could we fire at some other unit? Only if they move! This is Def First Fire Phase! Mortar Quiz

41 ASL 101: Fire Combat Using Mortars If the final now moves into L8, and the mortar Def First Fires and rolls snake eyes, what happens?

42 ASL 101: Fire Combat Using Mortars DR = 1,1 is a critical hit! The attack strength is doubled, the TEM is reversed! So the attack is 12 FP – 3 DRM !

43 ASL 101: Fire Combat What DR would make that a 1KIA? DR = 5 would become a 1 KIA! Could this rubble the building? No, the normal rubble rules say the Gun must be at least a 70 mm to rubble! But a possible Flame could occur. Mortar Quiz

44 ASL 101: Fire Combat Direct Fire Guns German Prep Fire: crew fires 75L at in Stone Bldg.

45 ASL 101: Fire Combat Example of Direct Fire Situation: Target Type: Infantry Distance: 8 hexes

46 ASL 101: Fire Combat First, use chart C3: Direct Fire

47 ASL 101: Fire Combat On C3, at range 7-12, there are two numbers, one black, one red – which do you use? The Nationalities chart tells you. Germans always use the BLACK ‘To Hit’ numbers. Germans always use the BLACK ‘To Hit’ numbers. Russians use RED ‘To Hit’ numbers. Russians use RED ‘To Hit’ numbers. Which number to use?

48 ASL 101: Fire Combat Now, use chart C4: Direct Fire

49 ASL 101: Fire Combat On C4, at range , there are no modifications unless firing SMOKE. Above 12, the mods start: Long (L), and Extra Long (LL) guns get help +1 (or +2 for the LL at 25 hexes!) Long (L), and Extra Long (LL) guns get help +1 (or +2 for the LL at 25 hexes!) Short (*) guns are penalized (-1) after 12 hexes. Short (*) guns are penalized (-1) after 12 hexes. Some ammo have problems at longer range. Some ammo have problems at longer range. C4 Modifications

50 ASL 101: Fire Combat Example of Direct Fire So right now, we have a Modified To Hit # of 7. Now check C5 and C6.

51 ASL 101: Fire Combat Chart C5 are Firer-Based DRMs: Direct Fire This is Prep Fire, and we did not change covered arc, so none apply.

52 ASL 101: Fire Combat Example of Direct Fire Modified To Hit of DRM Now check C6!

53 ASL 101: Fire Combat Chart C6 is about the Target – lots here! Direct Fire This is Prep Fire, none of the J cases apply. Only Case Q applies: +3 for the Stone Building.

54 ASL 101: Fire Combat Example of Direct Fire So: C3: Basic To Hit: 7 C4: +0 =Modified To Hit: 7 DRMs: +3

55 ASL 101: Fire Combat Modified To Hit = 7 (C3 modified by C4). DRMs to the To Hit Dice Roll = +3. So what do I have to roll to get a hit? To Hit Notes

56 ASL 101: Fire Combat Example of Direct Fire It is a Modified To Hit # 7: So to hit is 4 or less!

57 ASL 101: Fire Combat Your DR is 1,3 = 4 +3 (TEM) = 7. Now what? 1: You got a Final To Hit DR of 7. That’s a HIT! 2: And, since the colored die is 1, we got ROF!! 3: We will place a -1 Acquisition marker Since it is on Infantry, we move to the INFANTRY FIRE TABLE to resolve it. (The IFT, or A7) To Kill Notes

58 ASL 101: Fire Combat To Kill Notes

59 ASL 101: Fire Combat Find the column with the HE equivalency of the Gun size. In this case, 75mm = 12 IFT. Roll! To Kill Notes

60 ASL 101: Fire Combat So if you roll a 2,4 => that’s a 2 MC. (The DR on the IFT is NOT modified by the terrain – you already did that on C6 to get the hit!) Let’s say your opponent rolls a 1,1 = + 2 MC = 4. Drat – he passed! Anything else? Snakes on an MC = Heat of Battle! (A15.1) He rolls: 2,3 (-1 Elite) =4. That’s a Hero! To Kill Notes

61 ASL 101: Fire Combat Example of Direct Fire So is that it? Wait – we got ROF! We get to shoot again!

62 ASL 101: Fire Combat What are the differences with Area Fire? 1.Starts at 7 to Hit 2.Does not pay terrain price to hit 3.If you hit, IFT is time ½, and terrain modifies. 4.Area Fire does not get rate of fire. This Time – Try Area Fire

63 ASL 101: Fire Combat Example of Area Fire So: C3: Basic To Hit: 7 C4: +0 =Modified To Hit: 7 DRMs: ?

64 ASL 101: Fire Combat Chart C5 are Firer-Based DRMs: Area Fire This is Defensive Fire, and we did not change covered arc, so still none apply.

65 ASL 101: Fire Combat Chart C6 changes this time! Area Fire Terrain does NOT apply to Area Target Type! But Case N does! -1 Acquired target!

66 ASL 101: Fire Combat Example of Direct Fire It is a Modified To Hit # 7: +0 C5 -1 Acq Final To Hit = 8 or less!

67 ASL 101: Fire Combat So this time, you will hit with 8 or less: But if you hit, you resolve at ½ FP on IFT But if you hit, you resolve at ½ FP on IFT You add the TEM to the IFT DR You add the TEM to the IFT DR You cannot get ROF You cannot get ROF If you roll 4,3 = is it a hit? If yes, which column do you use to resolve the hit? Area To Hit Notes

68 ASL 101: Fire Combat Find the column with the HE equivalency of the Gun size. And cut in half for area. Area IFT Notes

69 ASL 101: Fire Combat Find the column with the HE equivalency of the Gun size. So 12 * ½ = 6 FP IFT Notes

70 ASL 101: Fire Combat So we got the hit, and now we resolve it on the IFT: What is the result of a 1,1 on the IFT? (Since with Area Fire, have to pay Terrain DRM here, it is 2 +3 = 5.) 5 = 1 MC. If the hero rolls 4,5 – what happens? What if the squad rolls 3,4? Area Result Notes

71 ASL 101: Fire Combat If a hero rolls 4,5 = 9 +1 MC = 10 (Heroes don’t break – they wound. Roll another die: 1-4 lives, but wounded. 5-6 he dies. If the squad rolls 3,4 = 7 +1 MC = 8, they break. We have no further fire, so trade the -1 Acq marker for a larger -2 AREA Acq marker. On to other Prep Fire! Answers

72 ASL 101: Fire Combat The right way to use Guns at Infantry in a building: If there are many DRMs, and a hit is unlikely, they use Area Target Type to ‘build up’ the acquired marker. Once they get a -2 Acq, they switch to Infantry Target Type, and the -2 Ac balances off the +2 or +3 building TEM. And the potential for ROF when it could matter is much more important. Tactics

73 ASL 101: Fire Combat For further information: Read Section C2.0 to C7.0 (all), in the rule book for in the rule book for A DVANCED S QUAD L EADER. For Further Information

74 ASL 101: Fire Combat Well, that was a start on direct fire combat. We have more to learn! Coming Next Session

75 ASL 101 was created by: Russell Gifford Learning the Great Battles of the American Civil War (CD Rom learning series, 2005) SQL Fundamentals (Workshops, 2011) SQL Server Reporting Services (Workshops, 2011) Infinite Campus Data Schema(Workshops, 2011) Infinite Campus & Access (Workshops, 2011)

76 Additional Information Advanced Squad Leader, ASL, and all artwork © MMP, 2011 This Presentation is © 2011 by Russell Gifford May be used with permission Write to


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