Presentation on theme: "ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ Gifford."— Presentation transcript:
1ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ Gifford
2ASL 101: Fire Combat This session: Goals for this SessionThis session:We will learn how motion and maneuver impacts the To Hit process.We will also start shooting at AFVs to learn about how the target facing affects the location of the Hit.Finally, we will see how the To Kill process works.
3ASL 101: Fire Combat Remember: Goals for this SessionRemember:Using MA/Guns we need to find the To Hit #, and roll <= to get a Hit.How we resolve a hit depends on what we are firing (HE or AP) and what we are firing at.AP requires us to penetrate armor, or hit a Gun to ensure a kill. HE is resolved using the IFT, or the HE to Kill table.
4ASL 101: Fire Combat This session, we will also learn: Motion status Goals for This SessionThis session, we will also learn:Motion statusUsing a BazookaHIPEmplaced Guns
5Example of MA/Gun Firing ASL 101: Fire CombatExample of MA/Gun FiringPrep Fire:AFV fires at 747 in Stone Bldg.What is the To Hit and the DRMs?
6ASL 101: Fire CombatDirect or Area FireTo decide the To Hit and the DRMs, we have to choose if we are firing Direct Fire (meaning targeting the Inf Unit/AFV/Gun) or Area Fire (targeting the location).Let’s start with Direct Fire
7ASL 101: Fire CombatDirect FireFirst, use chart C3:
8ASL 101: Fire CombatWhich number to use?On C3 there are two numbers, one black, one red – which do you use?The Nationalities chart tells you.Germans always use the BLACK ‘To Hit’ numbers.But note, at the 0-6 range, it is always the same!
9ASL 101: Fire CombatDirect FireNow, use chart C4:
10ASL 101: Fire CombatC4 ModificationsOn C4, at range , there are no modifications unless firing SMOKE.So no modification to the Basic To Hit, right?Thus, the Modified To Hit is 8, correct?
11So right now, we have a Modified To Hit # of 8. ASL 101: Fire CombatExample of Direct FireSo right now, we have a Modified To Hit # of 8.Now check C5 and C6.
12ASL 101: Fire Combat Chart C5 are Firer-Based DRMs: Direct FireChart C5 are Firer-Based DRMs:This is Prep Fire. We did not change CA (covered arc), and we are not in motion. But we are buttoned up! (No CE marker!)
13ASL 101: Fire Combat Modified To Hit of 8. +1 DRM from C5. Example of Direct FireModified To Hit of 8.+1 DRM from C5.Now check C6.
14ASL 101: Fire Combat Chart C6 is about the Target Direct FireChart C6 is about the TargetThis is Prep Fire, so we are not moving. We are not concealed. Only TEM applies: +3 Stone Building.
15ASL 101: Fire Combat So: C3: Basic To Hit: 8 C4: +0 Example of Direct FireSo:C3: Basic To Hit: 8C4: +0=Modified To Hit: 8DRMs: +4
16ASL 101: Fire Combat Modified To Hit = 8 (C3 modified by C4). To Hit NotesModified To Hit = 8 (C3 modified by C4).DRMs to the To Hit Dice Roll = +4(+1 BU +3 TEM).This is not a good shot, is it? 1 in 6 chance to get a hit.(Note the circled B# of 10 – meaning you almost have an equal chance of breaking the gun as getting a hit!)Can we do better?
17ASL 101: Fire CombatTo Hit NotesNormally, we’d use Area Fire – but the special notes for this Tank say:“The MA may not use Area Fire!” And it will NOT Acquire targets!
18ASL 101: Fire Combat So: So if we roll a 1,3 = 4, we hit! Example of Direct FireSo:So if we roll a 1,3 =4, we hit!Go to the IFT.DR= 1,3 Hit!
20ASL 101: Fire CombatTo Kill NotesFind the column with the HE equivalency of the Gun size.In this case, the Vehicle notes told us = 36+ column, -3! Roll!
21ASL 101: Fire CombatTo Kill NotesSo if you roll a 4,3 = 7, then -3, that’s a 2 KIA!So the squad is KIA, and removed from the board.Next, roll 1 dr: if you roll a 1, the building is rubbled! (If it were wood, it would rubble on a 1 or 2)Now check for flame DR (see notes on IFT)
22ASL 101: Fire CombatExample of Direct FirePlace rubble, flame if you rolled low enough, and your Prep Fire marker!
23ASL 101: Fire CombatQuiz1. The modifier was +4 DRM: +1 Buttoned Up +3 Stone Bldg. Can the SturmTiger get around that +1 by going Crew Exposed?Answer:No – the vehicle notes say it can’t fire CE.
24ASL 101: Fire CombatQuiz2. What if it were one hex closer to the building – would that make a difference?Answer:Yes – the PBF range is -1 at two hex range, or -2 at a one hex range! (See table C6, Case L)
25ASL 101: Fire CombatQuiz3. If we’d rolled a 1,1 on the To Hit DR, what would have happened?Answer:This would have been a Critical Hit, doubling the fire, and subtracting the TEM as a DRM on the result.
26ASL 101: Fire Combat 4. Could we get a Critical Hit on any other DR? Quiz4. Could we get a Critical Hit on any other DR?Answer:Yes – a DR = 3 in this case. See the vehicle notes. “If the original To Hit DR is < ½ the Modified To Hit die roll, the shot is a possible CH. Roll a subsequent dr - if 1 or 2, it is a CH.
27For Further Information ASL 101: Fire CombatFor Further InformationFor further information:Read Section C2.0 to C7.0 (all) ,in the rule book forADVANCED SQUAD LEADER.
28ASL 101: Fire CombatComing Next SessionIn the next module, we’ll get you fired up as we take target practice with Infantry and Tanks!See you atSession 1 – AFVs and ASL
29ASL 101 was created by: Russell Gifford Learning the Great Battles of the American Civil War (CD Rom learning series, 2005)Iowa Soldiers in the American Civil War (Multi-media lecture series, 2010)Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)