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Published byPearl Chandler Modified over 9 years ago
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Inspiring Learning Material Oppimateriaalit ja niiden yhdistely Written Visual Auditive Audiovisual Digital Other (eg. games) Tasks Internationalization of the issue Challenging enough Own thinking Application of knowledge Use of various information sources Feedback Flow-phenomenon Describes total excitement Created by a game or task Experience of success Specific requirements of the task Not too easy, not too difficult Immediate feedback Thoughts of the students Clear Challening enough Practical Examples Funny Variety
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Introduction Define the subject matter State what the audience will learn in this session Find out any relevant background and interest of the audience
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Agenda List the topics to be covered List the times allotted to each
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Overview Give the big picture of the subject Explain how all the individual topics fit together Text
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Vocabulary Glossary of terms Define the terms as used in this subject
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Topic One Explain details Give an example Exercise to re-enforce learning
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Topic Two Explain details Give an example Exercise to re-enforce learning
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Summary State what has been learned Define ways to apply training Request feedback of training session
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Where to Get More Information Other training sessions List books, articles, electronic sources Consulting services, other sources
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