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Riot Games Research.

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Presentation on theme: "Riot Games Research."— Presentation transcript:

1 Riot Games Research

2 Content: 1.Company Research 1.1.Overview 1.2.League of Legends
1.3.Company Development 2.Company Structure 2.1.Leadership 2.2.Corporate Team 2.3.Production Team 2.4.Operations Team 2.5.Engineering Team 2.6.Art Team 2.7.Design Team 2.8.Community Team 2.9.Quality Assurance Team 2.10.Customer Service Team 2.11.User Interface Team 2.12.Business Development Team 2.13.Marketing Team 3.Job Role research 3.1.Job Role Overview 3.2.Recruitments 3.3.Duties 3.4.How to Apply

3 1.Company Research

4 1.1.Overview Riot Games is an American video game publisher that was established in Their main office is based in Santa Monica, California. They currently have additional offices located in Saint Louis, Dublin, Seoul, São Paulo, Istanbul, Moscow, Sydney, and Taipei.

5 1.2.League of Legends In 2009 Riot Games released League of Legends (previously known, League of Legends: Clash of Fates), a premium MOBA title that combines elements of strategy and role-playing games to create a unique and dynamic gaming experience.

6 1.3.Company Development Riot Games, Inc. was founded as an independent game studio in 2006 by Brandon "Ryze" Beck, and Marc "Tryndamere" Merrill in Los Angeles. The company announced its first game, League of Legends: Clash of Fates, in October 2008, and released the game in October of 2009 as simply League of Legends. Employees at the company include veterans of Defense of the Ancients, such as the former lead developer Steve "Guinsoo" Feak, and the former official DotA-Allstars website founder Steve "Pendragon" Mescon. Riot Games also employs some former Blizzard Entertainment employees, including Greg Street, former Lead Systems Designer for World of Warcraft.

7 Quality Assurance Team Business Development Team
2.Company structure Riot Games Corporate Team Production Team Operations Team Engineering Team Art Team Design Team Community Team Quality Assurance Team Customer Service Team User Interface Team Marketing Team Business Development Team Leadership Many of Riot Games' developers and publishers are split into various teams in order to improve the quality of their products.

8 2.1.Leadership Leadership
Brandon Beck Marc Merrill Scott Gelb Tom Cadwell Chris Enock Steve Mescon All of the company departments are equal except the Leadership. The Leadership Team is responsible for the overall management of Riot Games, as well as having the final say on the direction the company will take. Brandon ‘Ryze’ Beck is co-founder of Riot Games after working as a strategy consultant for Bain & Company where he specialized in media, entertainment and private equity. Prior to co-founding RiotMarc 'Tryndamere' Merrill worked as a corporate marketing executive at the Business-to-Business media firm Advanstar Communications. Marc also held roles in finance at Merrill Lynch and US Bancorp. Tom 'Zileas' Cadwell is design director. Prior to joining Riot, Tom worked at Blizzard as a Designer on World of Warcraft. He also worked on the Warcraft III The Frozen Throne. Steve "Pendragon" Mescon is the creator of DotA-Allstars.com, a community website for DotA players. He is working for Riot Games as director of Community Relations.

9 2.2.Corporate Team Corporate Team Brandon Beck Marc Merrill Liz Quintero Vikas Jain The Corporate Team is responsible for looking at what the future of the company's financial situation and to make sure it is financially successful.

10 2.3.Production Team Production Team Producer Travis George Mark Franz Status Kwoh Steven Snow Assistant Producer Aaron Smith Ryan Laughlin TheGreatHembini Associate Producer Steve Mieczkowski RiotStallion Karen Wnuk Gifted Wolf Misc. Producer Jason Lenny MrCrumb Jeff Jew The Production Team is responsible of making sure that everything is done on schedule. They are also responsible for planning ahead in areas such as company resources, requirements and probable situations. Travis ‘Volibar’ George is currently working at Riot Games as a Producer of League of Legends. He brings over five years of professional design experience to Riot Games. After finishing a program, Travis started out working for Activision on a few games, most notably an X-Men game where he designed Nightcrawler's powers and gameplay from start to finish. Steve ‘Udyr’ Mieczkowski is currently an Associate Producer of League of Legends. Steve graduated from the University of Southern California with a joint Business/Cinematic Arts degree, where he discovered that his true passion was video games.

11 2.4.Operations Team Operations Team Chris Ward Chris Collier Nathan Ben-Attar The Operations Team is responsible for the day-to-day activity of the company, making sure each department is running smoothly.

12 Engineering Team Andrew Woo Joel Anderson Kevin Borer Scott Gelb Christopher McArthur Cyriaque Kouadio Scott Delap Michael Root Root Barry Livingston David Banks Vic Keenan Jonathan McCaffrey George Skleres Ray Perez VerrDon Mason David Eilering Mike Matsumura Jianfei Liao Luke Rinard Kirk Black 2.5.Engineering Team The Engineering Team is responsible for creating and maintaining the systems needed to run the company, as well as developing additional features for the game.

13 Art Team Michael Maurino Edmundo Sanchez Young Chung Troy Adam Alex M. Lehmann Wes Keil Jeremy Putnam 2.6.Art Team The Art Team is responsible for the creative activities within and outside the game. These include artworks for the maps, the champions, and alternative skins. Michael ‘IronStylus’ Maurino is a Senior Concept Artist at Riot Games.

14 2.7.Design Team Design Team Game Design Bradford Wenban Rob Garrett Colt Hallam Tom Cadwell Kevin O'Brien Steve Feak Gypsylord Joe Ziegler Siyang Jeffrey Lin Meddler Morello David Abecassis Feral Pony Alexander Brazie Technical Design Richard Hough Kuo-Yen Lo The Design Team is responsible for creating new content for League of Legends. This also includes the "planning" and "design" of content, that’s why they are more active in the forums in comparison to most of other rioters

15 Design Team: Tom 'Zileas' Cadwell is currently Design Director of League of Legends. Colt "Ezreal" Hallam is currently working for Riot Games as a Game Designer of League of Legends. He was one of the designers for the Crystal Scar. Joe "Hephastopheles" Ziegler is Lead Champion Designer of League of Legends. Meddler is currently working at Riot Games as a Lead Champion Designer of League of Legends. Siyang 'Issfire' is currently working at Riot Games as an Associate Game Designer of League of Legends. Jeffrey 'Lyte' Lin is Lead Designer of Social Systems of League of Legends. Ryan ‘Morello’ Scott works at Riot Games as a Lead Designer of League of Legends. He previously worked for Microsoft and ArenaNet. Rob "rjcombo" Garrett is currently working for Riot Games as a Senior Game Designer of League of Legends, he was musician before going into game development.

16 2.8.Community Team Community Team Steve Mescon Andrew Beegle Daniel Klein David Turley Quentin Chappet Nika Harper Radoslaw Pasternicki The Community Team is responsible for create information resource for their players, keeping them informed about their services, news, and events. Andrew ‘Tamat’ Beegle is working at Riot Games as an Lead Community Manager of League of Legends. David 'Phreak' Turley, alias Phreak is currently working at Riot Games as a Community Coordinator. He is most well known as a shoutcaster and for producing Champion Spotlights.

17 2.9.Quality Assurance Team 2.10.Customer Service Team
The Quality Assurance Team is responsible for making sure the game is working correctly, and that the players has a service of the high quality. The Customer Service Team is responsible for helping customers on a regular basis. This includes answering their questions and assisting them with any inquiries they may have. Jesse Perring is currently working as the Customer Support Specialist of Riot Games, and more importantly as the best League of Legends player in Riot Games.

18 Business Development Team
2.11.User Interface Team 2.12.Business Development Team User Interface Team Jason Cohen Travis Goetz Business Development Team Jason Yeh Nicolo Laurent The User Interface Team is responsible for creating a human-machine interaction that is easy, efficient, and enjoyable to operate in the way which produces the desired results. The Business Development Team is responsible for identifying ways to make the company grow. This includes finding new potential areas and opening channels to distribute the game to those areas.

19 2.13.Marketing Team Marketing Team
Chris Enock Chris Heintz Matt Marcou Andy Ho Jeffrey Pfingsten Laura Brown Kevin Cheug 2.13.Marketing Team The Marketing Team is responsible for advertising the game and making it appealing for customers to play. This includes creating ads, setting up tournaments, and speaking directly to potential players.

20 3.Job Role research

21 3.1.Job Role Overview I locked the various jobs that this company offers and the most suitable for me is Senior Concept artist. This position meet my needs completely because it combines my love to draw traditionally - sketches and concepts of characters, with 3D modelling visualisation of the idea. I have to develop the champion with other people from the team. Combine the basic ideas and the sketches to refined character that looks enough confident and realistic on the screen. Job Location Santa Monica, California, United States.

22 3.2.Recruitments: Artistic and prolific: good eye and knowledge for lighting, colour, form and composition; fast making and visualising of sketches, quickly generating ideas knowing that sometimes it takes a hundred good ones to get to the great one An experienced collaborator: your artistic hand reflects years of experience refining your craft, but you’re also a natural collaborator; allow constructive critic, also ready to combine ideas and be capable to defend your own Multi-dimensional: experience and knowledge with pad and pencil, same as Photoshop and similar 2D software; you’re also comfortable to experiment with ZBrush and other 3D programs Genre-bending: ready to make experiments and don’t afraid to try something new, undiscovered and never tried; ready to dive in brainstorm with ideas forgetting about the stereotypes and the boundaries Anatomically correct: strong understanding of human and animal anatomy, but not afraid to exaggerated, stylized proportions feel perfectly balanced in your hands A player-focused gamer: as an avid League of Legends player yourself, gaming have to be part of you like your trusty pen and sketchpad; and together with you art personality never let this gamer spirit to be lost

23 3.3.Duties Sketch, ideate and iterate new champion concepts in collaboration with fellow concept artists Collaborate closely with writers, animators, game engineers and splash artists to define champions that are both narrative and visually cohesive Develop detailed concept art and orthographs for 3D designers and animators to implement into working models Be an avid researcher and collector of story tropes, archetypes and narrative devices of all kind Challenge video game conventions and explore new territory for the League of Legends IP

24 3.4.How to Apply: I have made a research now to apply looked in twitter and LinkedIn accounts but can’t find this one person responsible for hiring people. I guess the final word would be given by the Leadership team, which is logical. However, to apply you will need CV, Cover Letter and Striking Portfolio. Also good, well known blog and the portfolio must show your strengths, talents and make that ‘WOW’ effect. The cover letter could be addressed with ‘Dear Rioters’ or ‘Dear Riot’, which lead me to the taught that it is not a single man that takes decisions.

25 Reference: Images: Information:
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