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Hfghfg 360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television Gerard Downes1, Paul Mc Kevitt1,

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Presentation on theme: "Hfghfg 360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television Gerard Downes1, Paul Mc Kevitt1,"— Presentation transcript:

1 hfghfg 360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television Gerard Downes1, Paul Mc Kevitt1, Tom Lunney1, John Farren2 & Catherine Ross2 1University of Ulster, Magee, The Imagineering Quarter, Derry/Londonderry, Northern Ireland. {p.mckevitt, Production Ltd., The Imagineering Quarter, Derry/Londonderry, Northern Ireland. {john.farren,

2 Conclusion & Future Work Acknowledgements
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Outline Background Aims & Objectives Related work Design of 360-PlayLearn Relation to other work Conclusion & Future Work Acknowledgements

3 Digital Creativity & Creative Technologies The Imagineering Quarter
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Background Digital Creativity & Creative Technologies The Imagineering Quarter Project Kelvin (MAM, e.g. HBO ‘Game of Thrones’) Digital Derry & CultureTECH Digital Action Team (DAT) [University of Ulster & 360 Production Ltd.] City of Culture,

4 Online education on interactive TV
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Aims & Objectives Online education on interactive TV Combining entertainment & education content (edutainment) STEM, history, archaeology & general knowledge Deployment on desktop, mobile & TV devices

5 Online Learning e.g. Udacity (Stanford), edX (MIT/Harvard),
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Related work Online Learning e.g.  Udacity (Stanford), edX (MIT/Harvard), TED, Khan Academy, YouTube Gamification (Zichermann & Linder, 2010) e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012) Game-Based Learning (GBL) Virtual Learning Environments (VLEs) e.g. PlayPhysics (Munoz et al., 2012)

6 Annotation, cataloguing, storage, retrieval & distribution
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Media Asset Management (MAM) Annotation, cataloguing, storage, retrieval & distribution Digital photographs, animations, videos & music TeleScope Enterprise (North Plains Systems, 2012) (Commercial) ResourceSpace (Dwiggins, 2011) (Open Source)

7 hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion The Cloud Hosting & distributing of edutainment content “If computers of the kind I have advocated become the computers of the future, then computing may someday be organized as a public utility just as the telephone system is a public utility… The computer utility could become the basis of a new and important industry.'' --John McCarthy,  MIT Centennial Celebration, 1961 (AICS-1997)

8 Architecture of 360-PlayLearn
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion hfghfg Architecture of 360-PlayLearn

9 Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
hfghfg Gamification API

10 360-MAM interface with ResourceSpace
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion hfghfg 360-MAM interface with ResourceSpace

11 360-Cloud interface with Google App Engine
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion hfghfg 360-Cloud interface with Google App Engine

12 Gamification & Assessment for learning
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Relation to other work Gamification & Assessment for learning (e.g. AmbiLearn / TreasureLearn) GBL VLEs on interactive TV (e.g. PlayPhysics: Emotional modelling, DBNs) 360-MAM & 360-Cloud give advanced VLEs

13 360-PlayLearn, 360-MAM & 360-Cloud
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Conclusion 360-PlayLearn, 360-MAM & 360-Cloud Constructivist approach (Vgotsky / Piaget / Papert) Problem-based / project-centred learning Widening access & education for all Pervasive platform on interactive TV

14 Requirements analysis Implement 360-PlayLearn platform
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Future work Requirements analysis Implement 360-PlayLearn platform Acquire global media assets (Project Kelvin) Evaluation of 360-PlayLearn

15 Ted Leath (Information Assurance Manager)
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Acknowledgements DEL & 360 Production Ltd. Ted Leath (Information Assurance Manager)

16 Any questions or feedback ?
hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Thank You Any questions or feedback ?

17 Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
hfghfg Up Donegal !!


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