Presentation is loading. Please wait.

Presentation is loading. Please wait.

1 Cognitive Principles in Tutor & e-Learning Design Ken Koedinger Human-Computer Interaction & Psychology Carnegie Mellon University CMU Director of the.

Similar presentations


Presentation on theme: "1 Cognitive Principles in Tutor & e-Learning Design Ken Koedinger Human-Computer Interaction & Psychology Carnegie Mellon University CMU Director of the."— Presentation transcript:

1 1 Cognitive Principles in Tutor & e-Learning Design Ken Koedinger Human-Computer Interaction & Psychology Carnegie Mellon University CMU Director of the Pittsburgh Science of Learning Center

2 2 Lots of Lists of Principles Cognitive Tutor Principles –Koedinger, K. R. & Corbett, A. T. (2006). Cognitive Tutors: Technology bringing learning science to the classroom. Handbook of the Learning Sciences. –Anderson, J. R., Corbett, A. T., Koedinger, K. R., & Pelletier, R. (1995). Cognitive tutors: Lessons learned. The Journal of the Learning Sciences, 4 (2), 167-207. Multimedia & eLearning Principles –Mayer, R. E. (2001). Multimedia Learning. Cambridge University Press. –Clark, R. C., & Mayer, R. E. (2003). e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. San Francisco: Jossey-Bass. How People Learn Principles –Donovan, M. S., Bransford, J. D., & Pellegrino, J.W. (1999). How people learn: Bridging research and practice. Washington, D.C.: National Academy Press. Progressive Abstraction or “Bridging” Principles –Koedinger, K. R. (2002). Toward evidence for instructional design principles: Examples from Cognitive Tutor Math 6. Invited paper in Proceedings of PME-NA. Classroom Instruction Principles –www.instituteforlearning.org/develop.html

3 3 Overview Cognitive Tutor Principles Multimedia Principles –Theoretical & Experimental evidence Instructional Bridging Principles –Need empirical methods to apply

4 4 Cognitive Tutor Principles 1.Represent student competence as a production set 2.Communicate the goal structure underlying the problem solving 3.Provide instruction in the problem-solving context 4.Promote an abstract understanding of the problem-solving knowledge 5.Minimize working memory load 6.Provide immediate feedback on errors

5 5 1. Represent student competence as a production set Accurate model of target skill to: –Inform design of Curriculum scope & sequence, interface, error feedback & hints, problem selection & promotion –Interpret student actions in tutor Knowledge decomposition! –Identify the components of learning

6 6 2. Communicate the goal structure underlying the problem solving Successful problem solving involves breaking a problem down into subgoals “Reification” = “making thinking visible” –Make goals explicit in interface

7 ANGLE: Tutor for geometry proof Working forward Working backward Extending physical metaphor: search “space” & “paths” Scaffolding diagrammatic reasoning

8 8 Common Error in ITS Design New notation = new learning burden –Examples: Goal trees, visual programming languages Alternative: Use existing interfaces as scaffolds –Adding columns in a spreadsheet Used in Geometry Cognitive Tutor –Writing an outline for a final report Used in Statistics OLI course

9 9 Principle 2a: Create “transfer appropriate” goal scaffolding interfaces Avoid creating new interfaces to scaffold goals –Worth it when: Alternative: Find an existing interface to use for goal scaffolding –“Transfer appropriate” because interface is useful outside of tutor –Cost of learning interface is low or pays off Cost of learning new interface Savings in domain learning due to goal scaffolding <

10 10 3. Provide instruction in the problem-solving context Research: context-specificity of learning –This is how students learn the critical “if-part” of the production rule! Does not address exactly when to provide instruction –Before class, b/f each problem, during? LISP tutor: –Before each tutor section when a new production is introduced –And as-needed during problem solving Cognitive Tutor Algebra course: –Instruction via guided discovery & as demanded by students’ needs or when they do not discover on their own

11 11 3a. Use “transfer appropriate” problem solving contexts Use authentic problems that “make sense” to kids –Intrinsically interesting, like puzzles –Relevant to employment, probs about $ –Relevant to citizens, rate of deforestation Why? –Motivation: Inspire interest –Cognitive: So students learn the goal structures & planning that will transfer outside of the classroom

12 12 4. Promote an abstract understanding of the problem-solving knowledge To maximize transfer, want those variables in if-parts of productions to be as general as possible! Reinforce generalization through the language of hint & feedback messages Cannot be simply & directly applied –Trade-off between concrete specifics vs. abstract terms students may not understand

13 13 5. Minimize working memory load ACT-R analogy requires info to be active in working memory to learn new production rules –Minimize info presentation to only what is relevant to current problem-solving step Impacts curriculum design as well as declarative instruction –Sequence problems so prior productions are mastered before introducing new productions Supported by research on “Cognitive Load” Theory –Eliminate extraneous load, leave intrinsic load, optimize germane load

14 14 6. Provide immediate feedback on errors Productions are learned from the examples that are the product of problem solving Benefits: –Cuts down time students spend in error states –Eases interpretation of student problem solving steps Evidence: LISP Tutor Smart delayed feedback can be helpful –Excel Tutor

15 15 Feedback Studies in LISP Tutor (Corbett & Anderson, 1991) Time to Complete Programming Problems in LISP Tutor Immediate Feedback Vs Student-Controlled Feedback

16 16 Tutoring Self-Correction of Errors Recast delayed vs. immediate feedback debate as contrasting “model of desired performance” Expert Model –Goal: students should not make errors Intelligent Novice Model –Goal: students can make some errors, but recognize them & take action to self-correct Both provide immediate feedback –Relative to different models of desired performance Mathan, S. & Koedinger, K. R. (2003). Recasting the feedback debate: Benefits of tutoring error detection and correction skills. In Hoppe, Verdejo, & Kay (Eds.), Proceedings of Artificial Intelligence in Education (pp. 13-18). Amsterdam, IOS Press. [Best Student Paper.]

17 17 Intelligent Novice Condition Learns More F = 4.23, p <.05

18 18 Learning Curves: Difference Between Conditions Emerges Early Number of attempts at a step by opportunities to apply a production rule

19 19 Overview Cognitive Tutor Principles Multimedia Principles –Theoretical & Experimental evidence Instructional Bridging Principles –Need empirical methods to apply

20 20 Media Element Principles of E-Learning 1. Multimedia 2. Contiguity 3. Coherence 4. Modality 5. Redundancy 6. Personalization

21 21 NarrationAuditory WM AnimationVisual WM Build Referential Connections OnScreen Text Long Term Memory Cognitive Processing of Instructional Materials Instructional material is: –Processed by our eyes or ears –Stored in corresponding working memory (WM) Must be integrated to develop an understanding Stored in long term memory

22 22 Multimedia Principle Which is better for student learning? A. Learning from words and pictures B. Learning from words alone Example: Description of how lightning works with or without a graphic A. Words & pictures Why? Students can mentally build both a verbal & pictorial model & then make connections between them

23 23 Contiguity Principle Which is better for student learning? A. When corresponding words & pictures are presented far from each other on the page or screen B. When corresponding words & pictures are presented near each other on the page or screen Example: “Ice crystals” label in text off to the side of the picture or next to cloud image in the picture B. Near Why? Students do not have to use limited mental resources to visually search the page. They are more likely to hold both corresponding words & pictures in working memory & process them at the same time to make connections.

24 24 Coherence Principle Which is better for student learning? A. When extraneous, entertaining material is included B. When extraneous, entertaining material is excluded Example: Including a picture of an airplane being struck by lightning B. Excluded Why? Extraneous material competes for cognitive resources in working memory and diverts attention from the important material

25 25 Modality Principle Which is better for student learning? A. Spoken narration & animation B. On-screen text & animation Example: Verbal description of lightning process is presented either in audio or text A. Spoken narration & animation Why? Presenting text & animation at the same time can overload visual working memory & leaves auditory working memory unused.

26 26 Working Memory Explanation of Modality When visual information is being explained, better to present words as audio narration than onscreen text

27 27 Redundancy Principle Which is better for student learning? A. Animation & narration B. Animation, narration, & text Example: The description of lightning occurs in pictures, is spoken. Text with the same words is present or not. A. Animation & narration Why? Text & animation are both processed in visual working memory and may overload it. Further, students eyes may be looking at the text when they should be looking at the animation. So, leave out the text which is redundant.

28 28 Personalization Principle Which is better for student learning? A. Formal style of instruction. B. Conversational style of instruction Example: “Exercise caution when opening containers that contain pyrotechnics” vs. “You should be very careful if you open any containers with pyrotechnics” B. Conversational Why? Humans strive to make sense of presented material by applying appropriate processes. Conversational instruction better primes appropriate processes because when people feel they are in a conversation they work harder to understand material. Note: Recent in vivo learning experiment in Chemistry LearnLab did not replicate this principle.

29 29 Scientific Evidence That Principles Really Work PrinciplePercent Gain Effect SizeNumber of Tests Multimedia891.509 of 9 Contiguity681.205 of 5 Coherence821.1710 of 11 Modality801.174 of 4 Redundancy791.242 of 2 Personalization671.245 of 5 Summary of Research Results from the Six Media Elements Principles. (From Mayer, 2001) * Used similar instructional materials in the same lab.

30 30 Summary of Media Element Principles of E-Learning 1.Multimedia: Present both words & pictures 2.Contiguity: Present words within picture near relevant objects 3.Coherence: Exclude extraneous material 4.Modality: Use spoken narration rather than written text along with pictures 5.Redundancy: Do not include text & spoken narration along with pictures 6.Personalization: Use a conversational rather than a formal style of instruction

31 31 Overview Cognitive Tutor Principles Multimedia Principles –Theoretical & Experimental evidence Instructional Bridging Principles –Need empirical methods to apply

32 32 How People Learn Principles How People Learn book 1.Build on prior knowledge 2.Connect facts & procedures with concepts 3.Support meta-cognition Bransford, Brown, & Cocking (1999). How people learn: Brain, mind, experience and school. D.C.: National Academy Press.

33 33 But: What prior knowledge do students have? How can instruction best build on this knowledge?

34 34 Instructional Bridging Principles 1. Situation-Abstraction Concrete situational abstract symbolic reps 2. Action-Generalization Doing with instances explaining with generalizations 3. Visual-Verbal Visual/pictorial verbal/symbolic reps 4. Conceptual-Procedural Conceptual procedural Koedinger, K. R. (2002). Toward evidence for instructional design principles: Examples from Cognitive Tutor Math 6. Invited paper in Proceedings of PME-NA.

35 35 Dimensions of Building on Prior Knowledge Situation (candy bar) vs. Abstraction (content-free) Visual (pictures) vs. Verbal (words, numbers) Conceptual (fraction equiv) vs. Procedural (fraction add) SituationAbstraction

36 36 Which is easier, situation or analogous abstract problem?

37 37 Which is easier, situation or analogous abstract problem?

38 38 Key Point: Design principles require empirical methods to successfully implement

39 39 Summary of Learning Principles Lots of lists of principles … –6 Cognitive Tutor Principles –6 Multimedia Principles Should be Based on both: –Cognitive theory –Experimental studies Need Cognitive Task Analysis to apply –Domain general principles are not enough –Need to study details of how students think & learn in the domain you are teaching


Download ppt "1 Cognitive Principles in Tutor & e-Learning Design Ken Koedinger Human-Computer Interaction & Psychology Carnegie Mellon University CMU Director of the."

Similar presentations


Ads by Google