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Usable Privacy and Security: Trust, Phishing, and Pervasive Computing Jason I. Hong Carnegie Mellon University.

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Presentation on theme: "Usable Privacy and Security: Trust, Phishing, and Pervasive Computing Jason I. Hong Carnegie Mellon University."— Presentation transcript:

1 Usable Privacy and Security: Trust, Phishing, and Pervasive Computing Jason I. Hong Carnegie Mellon University

2 Everyday Privacy and Security Problem

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4 Usable Privacy and Security Important People increasingly asked to make trust judgements –Consequences of wrong decision can be dramatic New networked technologies leading to new risks –Friend Finder (“where is Alice?”) –Better awareness(“Daniel is at school”) Find FriendsinTouch

5 Grand Challenge “Give end-users security controls they can understand and privacy they can control for the dynamic, pervasive computing environments of the future.” - Computing Research Association 2003

6 Usable Privacy and Security Work Supporting Trust Decisions –Interviews to understand decision-making –Embedded training User-Controllable Privacy and Security in Pervasive Computing –Contextual instant messaging –Person Finder –Access control to resources

7 Project: Supporting Trust Decisions Goal here is to help people make better decisions –Context here is anti-phishing Large multi-disciplinary team project –Supported by NSF, ARO, CMU CyLab –Six faculty, five PhD students, undergrads, staff –Computer science, human-computer interaction, public policy, social and decision sciences, CERT

8 Phishing A semantic attack aimed directly at people rather than computers –“Please update your account” –“Fill out survey and get $25” –“Question about your auction” Rapidly growing in scale and damage –Estimated 3.5 million phishing victims –~7000 new phishing sites in Dec 2005 alone –~$1-2 billion in damages –More profitable (and safer) to phish than rob a bank

9 Supporting Trust Decisions Outline Human-Side of Anti-Phishing –Interviews to understand decision-making –Embedded Training –Anti-Phishing Game Computer-Side –Email Anti-Phishing Filter –Automated Testbed for Anti-Phishing Toolbars –Our Anti-Phishing Toolbar Automate where possible, support where necessary

10 What do users know about phishing?

11 Interview Study Interviewed 40 Internet users, included 35 non-experts “Mental models” interviews included email role play and open ended questions Interviews recorded and coded J. Downs, M. Holbrook, and L. Cranor. Decision Strategies and Susceptibility to Phishing. In Proceedings of the 2006 Symposium On Usable Privacy and Security, 12-14 July 2006, Pittsburgh, PA.

12 Little Knowledge of Phishing Only about half knew meaning of the term “phishing” “Something to do with the band Phish, I take it.”

13 Little Attention Paid to URLs Only 55% of participants said they had ever noticed an unexpected or strange-looking URL Most did not consider them to be suspicious

14 Some Knowledge of Scams 55% of participants reported being cautious when email asks for sensitive financial info –But very few reported being suspicious of email asking for passwords Knowledge of financial phish reduced likelihood of falling for these scams –But did not transfer to other scams, such as amazon.com password phish

15 Naive Evaluation Strategies The most frequent strategies don’t help much in identifying phish –This email appears to be for me –It’s normal to hear from companies you do business with –Reputable companies will send emails “I will probably give them the information that they asked for. And I would assume that I had already given them that information at some point so I will feel comfortable giving it to them again.”

16 Other Findings Web security pop-ups are confusing “Yeah, like the certificate has expired. I don’t actually know what that means.” Minimal knowledge of lock icon Don’t know what encryption means Summary –People generally not good at identifying scams they haven’t specifically seen before –People don’t use good strategies to protect themselves

17 Can we train people not to fall for phishing?

18 Web Site Training Study Laboratory study of 28 non-expert computer users Two conditions, both asked to evaluate 20 web sites –Control group evaluated 10 web sites, took 15 minute break to read email or play solitaire, evaluated 10 more web sites –Experimental group same as above, but spent 15 minute break reading web-based training materials Experimental group performed significantly better identifying phish after training –Less reliance on “professional-looking” designs –Looking at and understanding URLs –Web site asks for too much information People can learn from web-based training materials, if only we could get them to read them!

19 How Do We Get People Trained? Most people don’t proactively look for training materials on the web Many companies send “security notice” emails to their employees and/or customers But these tend to be ignored –Too much to read –People don’t consider them relevant –People think they already know how to protect themselves

20 Embedded Training Can we “train” people during their normal use of email to avoid phishing attacks? –Periodically, people get sent a training email –Training email looks like a phishing attack –If person falls for it, intervention warns and highlights what cues to look for in succinct and engaging format P. Kumaraguru, Y. Rhee, A. Acquisti, L. Cranor, J. Hong, and E. Nunge. Protecting People from Phishing: The Design and Evaluation of an Embedded Training Email System. CyLab Technical Report. CMU-CyLab-06-017, 2006. http://www.cylab.cmu.edu/default.aspx?id=2253 [to be presented at CHI 2007]

21 Diagram Intervention

22 Explains why they are seeing this message

23 Diagram Intervention Explains how to identify a phishing scam

24 Diagram Intervention Explains what a phishing scam is

25 Diagram Intervention Explains simple things you can do to protect self

26 Comic Strip Intervention

27 Embedded Training Evaluation Lab study comparing our prototypes to standard security notices –EBay, PayPal notices –Diagram that explains phishing –Comic strip that tells a story 10 participants in each condition (30 total) Roughly, go through 19 emails, 4 phishing attacks scattered throughout, 2 training emails too –Emails are in context of working in an office

28 Embedded Training Results Existing practice of security notices is ineffective Diagram intervention somewhat better Comic strip intervention worked best –Statistically significant

29 Next Steps Iterate on intervention design –Have already created newer designs, ready for testing Understand why comic strip worked better –Story? Comic format? Preparing for larger scale deployment –Include more people –Evaluate retention over time –Deploy outside lab conditions if possible Real world deployment and evaluation –Need corporate partners to let us spoof their brand

30 Usable Privacy and Security Work Supporting Trust Decisions –Interviews to understand decision-making –Embedded training User-Controllable Privacy and Security in Pervasive Computing –Contextual instant messaging –Person Finder –Access control to resources

31 The Problem Mobile devices becoming integrated into everyday life –Mobile communication –Sharing location information with others –Remote access to home –Mobile e-commerce Managing security and privacy policies is hard –Preferences hard to articulate –Policies hard to specify –Limited input and output Leads to new sources of vulnerability and frustration

32 Our Goal Develop better UIs for managing privacy and security on mobile devices –Simple ways of specifying policies –Clear notifications and explanations of what happened –Better visualizations to summarize results –Machine learning for learning preferences –Start with small evaluations, continue with large-scale ones Large multi-disciplinary team and project –Six faculty, 1.5 postdocs, six students –Roughly 1 year into project

33 Usable Privacy and Security Work Supporting Trust Decisions –Interviews to understand decision-making –Embedded training User-Controllable Privacy and Security in Pervasive Computing –Contextual instant messaging –Person Finder –Access control to resources

34 Contextual Instant Messaging Facilitate coordination and communication by letting people request contextual information via IM –Interruptibility (via SUBTLE toolkit) –Location (via Place Lab wifi positioning) –Active window Developed a custom client and robot on top of AIM –Client (Trillian plugin) captures and sends context to robot –People can query imbuddy411 robot for info “howbusyis username” –Robot also contains privacy rules governing disclosure

35 Contextual Instant Messaging Privacy Mechanisms Web-based specification of privacy preferences –Users can create groups and put screennames into groups –Users can specify what each group can see

36 Contextual Instant Messaging Privacy Mechanisms Notifications of requests

37 Contextual Instant Messaging Privacy Mechanisms Social translucency

38 Contextual Instant Messaging Privacy Mechanisms Audit logs

39 Contextual Instant Messaging Evaluation Recruited ten people for two weeks –Selected people highly active in IM (ie undergrads ) –Each participant had ~90 buddies and 1300 incoming and outgoing messages per week Notified other parties of imbuddy411 service –Update AIM profile to advertise –Would notify other parties at start of conversation

40 Contextual Instant Messaging Results Total of 242 requests for contextual information –53 distinct screen names, 13 repeat users

41 Contextual Instant Messaging Results 43 privacy groups, ~4 per participant –Groups organized as class, major, clubs, gender, work, location, ethnicity, family –6 groups revealed no information –7 groups disclosed all information Only two instances of changes to rules –In both cases, friend asked participant to increase level of disclosure

42 Contextual Instant Messaging Results Likert scale survey at end –1 is strongly disagree, 5 is strongly agree –All participants agreed contextual information sensitive Interruptibility 3.6, location 4.1, window 4.9 –Participants were comfortable using our controls (4.1) –Easy to understand (4.4) and modify (4.2) –Good sense of who had seen what (3.9) Participants also suggested improvements –Notification of offline requests –Better notifications to reduce interruptions (abnormal use) –Better summaries (“User x asked for location 5 times today”)

43 Contextual Instant Messaging Current Status Preparing for another round of deployment –Larger group of people –A few more kinds of contextual information Developing privacy controls that scale better –More people, more kinds of information

44 Usable Privacy and Security Work Supporting Trust Decisions –Interviews to understand decision-making –Embedded training User-Controllable Privacy and Security in Pervasive Computing –Contextual instant messaging –Person Finder –Access control to resources

45 People Finder Location useful for micro-coordination –Meeting up –Okayness checking Developed phone-based client –GSM localization (Intel) Conducted studies to see how people specify rules (& how well) See how well machine learning can learn preferences

46 People Finder Machine Learning Using case-based reasoning (CBR) –“My colleagues can only see my location on weekdays and only between 8am and 6pm” –It’s now 6:15pm, so the CBR might allow, or interactively ask Chose CBR over other machine learning –Better dialogs with users (ie more understandable) –Can be done interactively (rather than accumulating large corpus and doing post-hoc)

47 People Finder Study on Preferences and Rules How well people could specify rules, and if machine learning could do better –13 participants (+1 for pilot study) –Specify rules at beginning of study –Presented a series of thirty scenarios –Shown what their rules would do, asked if correct and utility –Given option to change rule if desired

48 People Finder Study on Rules

49 People Finder Results – User Burden Mean (sec) Std dev (sec) Rule Creation 321.53206.10 Rule Maintenance 101.15110.02 Total 422.69213.48

50 People Finder Results – Accuracy

51 People Finder Current Conclusions Roughly 5 rules per participant Users not good at specifying rules –Time consuming & low accuracy (61%) even when they can refine their rules over time (67%) –Interesting contrast with imbuddy411, where people were comfortable Possible our scenarios biased towards exceptions CBR seems better in terms of accuracy and burden Additional experiments still needed

52 People Finder Current Work Small-scale deployment of phone-based People Finder with a group of friends –Still needs more value, people finder by itself not sufficient –Trying to understand pain points on next iteration Need more accurate location –GSM localization accuracy haphazard Integration with imbuddy411 –Smart phones expensive, IM vastly increases user base

53 Usable Privacy and Security Work Supporting Trust Decisions –Interviews to understand decision-making –Embedded training User-Controllable Privacy and Security in Pervasive Computing –Contextual instant messaging –Person Finder –Access control to resources

54 Grey – Access Control to Resources Distributed smartphone-based access control system –physical resources like office doors, computers, and coke machines –electronic ones like computer accounts and electronic files –currently only physical doors Proofs assembled from credentials –No central access control list –End-users can create flexible policies

55 Grey Creating Policies Proactive policies –Manually create a policy beforehand –“Alice can always enter my office” Reactive policies –Create a policy based on a request –“Can I get into your office?” –Grey sees who is responsible for resource, and forwards Might select from multiple people (owner, secretary, etc) –Can add the user, add time limits too

56 Grey Deployment at CMU 25 participants (9 part of the Grey team) Floor plan with Grey-enabled Bluetooth doors

57 Grey Evaluation Monitored Grey usage over several months Interviews with each participant every 4-8 weeks Time on task in using a shared kitchen door

58 Grey Results of Time on Task of a Shared Kitchen Door

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61 Grey Surprises Grey policies did not mirror physical keys –Grey more flexible and easier to change Lots of non-research obstacles –user perception that the system was slow –system failures causing users to get locked out –need network effects to study some interesting issues Security is about unauthorized users out, our users more concerned with how easy for them to get in –never mentioned security concerns when interviewed

62 Grey Current work Iterating on the user interfaces –More wizard-based UIs for less-used features Adding more resources to control Visualizations of accesses –Relates to abnormal situations noted in contextual IM

63 Grey Current work in Visualizations

64 Some Early Lessons Many indirect issues in studying usable privacy and security (value proposition, network effects) People seem willing to use apps if good enough control and feedback for privacy and security Lots of iterative design needed

65 Conclusions Supporting Trust Decisions –Interviews to understand decision-making –Embedded training User-Controllable Privacy and Security in Pervasive Computing –Contextual instant messaging –Person Finder –Access control to resources

66 Questions? Alessandro Acquisti Lorrie Cranor Sven Dietrich Julie Downs Mandy Holbrook Jason Hong Jinghai Rao Norman Sadeh NSF CNS-0627513 NSF IIS-0534406 ARO D20D19-02-1-0389 Cylab Jason Cornwell Serge Egelman Ian Fette Gary Hsieh P. Kumaraguru (PK) Madhu Prabaker Yong Rhee Steve Sheng Karen Tang Kami Vaniea Yue Zhang

67 People Finder Results – Accuracy

68 Difficult to Build Usable Interfaces (a)(c)

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72 People Finder Study on Preferences and Rules First conducted informal studies to understand factors important for location disclosures –Asked people to describe in natural language –Social relation, time, location –“My colleagues can only see my location on weekdays and only between 8am and 6pm”

73 Future Privacy and Security Problem You think you are in one context, actually overlapped in many others Without this understanding, cannot act appropriately

74 Anti-Phishing Phil A game to teach people not to fall for phish –Embedded training focuses on email –Game focuses on web browser, URLs Goals –How to parse URLs –Where to look for URLs –Use search engines instead Available on our web site soon

75 Anti-Phishing Phil


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