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CGDD 4603.  Get a business  Determine which licenses you need in your statewhich licenses  Make sure your software is legit!  Get a separate bank.

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Presentation on theme: "CGDD 4603.  Get a business  Determine which licenses you need in your statewhich licenses  Make sure your software is legit!  Get a separate bank."— Presentation transcript:

1 CGDD 4603

2  Get a business  Determine which licenses you need in your statewhich licenses  Make sure your software is legit!  Get a separate bank account  Beta test  Get a Website (logos, downloads, images)  Make sure the game installs! http://www.amaranthia.com/downloads/How-to-Sell-your-Game.pdf

3  Protect your game (DRM)  Limited time (with links to buy the game)  Demo version (with links to buy the game)

4  Your app is one of thousands available  Need to market your app  Need to sell/distribute your app  Use publishers  Use digital distribution (portals)  Self publish!

5  Mobile distribution  Android’s Marketplace  iPhone’s AppStore  Window’s Phone Marketplace Window’s Phone Marketplace  Intel’s AppUp http://www.appup.com/applications/index Intel’s AppUp http://www.appup.com/applications/index  Games for Windows Marketplace

6  Try Big Fish  Free localization services  Can submit  PC games (description, images, genre, link to app)  Web Game (description and link)  Mobile game (images and app) http://www.bigfishgames.com/company/game-developer.html

7  Try Matrix Games  Requirements:  name of your company  primary contact information  name of the product  genre  a brief synopsis of the game  any fact sheets, screen shots, and sell sheets  territories available  anticipated gold master/completion date  an FTP location where we can download evaluation versions, if available http://www.matrixgames.com/corporate/submitting.asp

8  Meridian4  Canadian, eh?  Email only: developer@meridian4.comdeveloper@meridian4.com http://www.meridian4.com/corporate/developers

9  30 million players  Inherent DRM  Is it a mystery? Yes. And no.  See panel on right  See FAQ  How to submit  Must be around beta  Fill out a submission form http://www.steampowered.com/steamworks/index.php

10  Lesser known, but “millions” of users  Keep 70%  Contact through them email https://developer.impulsedriven.com/

11  25 million active users  850,000 daily transactions  Membership  Available through AppHub  $99/year  Allows developing for phone and Xbox 360 http://marketplace.xbox.com/en-US/Games/XboxIndieGames

12  Must pitch your game and your company  Once OK’d  Fill out submission form  Internal review process  Sign mutual NDA http://www.xbox.com/en-US/developers/xbox360/xbla

13  Arcade Town - http://www.arcadetown.com/http://www.arcadetown.com/  GameHouse - http://www.gamehouse.com/http://www.gamehouse.com/  Game Tunnel - http://www.gametunnel.com/http://www.gametunnel.com/  Grab - http://www.grab.com/http://www.grab.com/  MiniClip - http://www.miniclip.com/games/en/http://www.miniclip.com/games/en/  MSN- http://zone.msn.com/en-us/homehttp://zone.msn.com/en-us/home  Pogo - http://www.pogo.com/http://www.pogo.com/  Reflexive Arcade - http://www.reflexive.com/http://www.reflexive.com/  Total Gaming - http://www.impulsedriven.com/http://www.impulsedriven.com/  Yahoo Games - http://games.yahoo.com/http://games.yahoo.com/

14  Try self publishing!  Get an Order Processor (~10% fee)  Plimus  BMT Micro  eSellerate  RegSoft

15  Marketing  Try “The Indie Press Release Service”  They have contacts (through RSS feeds)  One press release per month  See the 4003 slides on marketing4003 slides

16  Publishers offer 30-50% for deal  Make sure you get paid (too good to be true)  Ignore nationality (evil is everywhere)  Don’t focus on percentages (100% of $0)  Don’t make exclusive deals  Unless you’re making a LOT of $$  What if the company doesn’t do anything? **http://www.gameproducer.net/2008/03/25/how-to-publish-your-first-indie-hardcore-game/


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