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INTERACTIVITY Ana-Maria Raus and its discontents
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Background
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Overview I. Exploring Interactivity II. Enhanced Publications and Interactivity III. A Look into the Future
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I. Exploring Interactivity Enthusiasm Improved participation, collaboration, knowledge Discontent Disciplines Older theories and new practices Composite concept
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I. Exploring Interactivity 1) Interaction two or more elements are actively engaged in a process of information exchange Goffman (1959): front-stage & backstage 2) Technology McLuhan (1994): the medium is the message Digital media 3) User-experience Dixon (2007): navigation, participation, conversation, collaboration HCI
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II. Enhanced Publications and Interactivity SURF Foundation Netherlands 13 Enhanced Publication (EP) projects DRIVER I & II Enriched vs. enhanced Observer & imagined user List of questions Interactivity framework users, technology, interaction
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1) User-experience a) General public b) Researchers as readers c) Researchers as content-creators d) Technically skilled researchers as software-creators e) Library & depository staff 2) Technology Quality-control Tools & Outputs 3) Interaction Social Institutional II. Enhanced Publications and Interactivity Navigation Participation Conversation Collaboration Navigation Participation Conversation Collaboration
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III. A Look into the Future iPad / Kindle Our Choice, Al Gore Smartphones Augmented publications Enhanced publications – reversing the enhancement “we wish to enrich the tangible, emotional, and intimate connection that paper brings, with all the new dimensions of the digital world” (Editions Volumiques official website)
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Technology Users Interaction
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THANK YOU! a.raus@student.maastrichtuniversity.nl
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