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Design and Programming of Computer Games TDDD23. Introduction to TDDD23 Course overview Games from last year Course pedagogy Game design / SE Course Goals.

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Presentation on theme: "Design and Programming of Computer Games TDDD23. Introduction to TDDD23 Course overview Games from last year Course pedagogy Game design / SE Course Goals."— Presentation transcript:

1 Design and Programming of Computer Games TDDD23

2 Introduction to TDDD23 Course overview Games from last year Course pedagogy Game design / SE Course Goals / Tasks Lab 1.

3 Game Feast Last year games examples

4 Theory on Higher Education Students can handle reading and performing educational tasks them selves Students need help with reflection and conceptual change In-depth studies are more important than subject coverage You drive, we help you steer

5 What is a computer game Interactive entertainment Competition? Sports? Social Interaction? Cinematic? Literature? Social interaction Strategic, Reactive, puzzles, plot What is entertaining and engaging?

6 What is development of computer games Very-large software project Testing-based development –No known standards? Experience-based software –Extreme usability and design Large game-world projects What is fun for others?

7 Games SE Testing Polishing Usability Simplicity Uniqueness / Identity Ultimate Localization From the absolute bottom up (engine) Art/story/IP-driven Publisher market

8 Course Goals Learn about the largest and most specialized software development task in the history of man – well maybe not…. Understand how the fun factor affect development Learn the importance of testing, polishing, attention to detail… Hands-on game building – build a preproduction demonstrator

9 Forum, forum, forum… (student_id and password) How we work in the course Go to lectures, do tasks, do reviews, discuss on forum and complete project You build games … win the prize Labs times are resources for students – no assistance in these labs

10 Lectures This introduction lecture Guest lectures

11 Literature Examples are provided on the web page – find something you like Requirement: read to motivate your design Requirement: motivate your project design with literature

12 Examination Individual examination – –work alone or in teams. –Understand everything, answer everything

13 Success factors How to pass and get a good grade –Quality of completed project. (what is quality: consistency in look and feel, well tested high quality working game - before since and features) –Ability to adapt game-design knowledge into final project. –Review contributions –Handing in on time.

14 Your Tasks Project – your own game idea, design and implementation (back up with literature) Game Workshop, Oral exam, Screen Cast Review groups participation (individual)

15 Game Maker 8 2D (3D) Game Editor –Both advanced visual editor and programming language –RAD but real Mark Overmars –Prof. at Utrecht University –Large community –Windows

16 XNA Game Studio Unity 3D

17 Resources: Graphics and sound GM-forum has a lot of resources – find it there. Essential to games but not the main aspect of the course

18 Task 1 Playing Continous Game Analyzing game mechanics and game play – uncover the game design Think about controls What is fun?


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