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DESC9180 Designing Virtual Worlds Week 4 Session 6pm – 9pm Tuesday, August 13 th, 2007 Owen Macindoe and Kathryn Merrick DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Announcements We’ve had a few more class changes: check the website for group allocations DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Overview The FBS framework Gu and Maher’s 4 design phases Issues in Second Life Homework discussion Work on Task 1 DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Gero’s FBS Framework A model of design activity Function What is it for? Behaviour What does it do? Structure What is it? DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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FBS in Virtual Worlds Function drives design Architecture is just a metaphor S is not visual representations of objects S -> B connections may not map across Behaviours tied to scripting Take world norms into account But the metaphor is useful DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Phases of Designing Virtual Architecture Layout Volumes and adjacencies Configuration Object placement Navigation Circulation and way-finding Interaction DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Building in SL using an imported floor plan
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Layout Intended activities Required space Relative space Spatial adjacency Spatial ordering Vertical layout Teleportation DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Tower layout from the CRC for construction innovation
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Configuration Spatial boundaries Affording activities Functional cues Metaphors Decoration DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Ning Gu’s virtual classroom
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Navigation Circulation Sight lines Maps and signs DESC9180 Designing Virtual Worlds University of Sydney, August 2007 _blacklibrary’s guide bot Teleportation Agents and bots
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Interaction Scripting Permissions Animations Poses Agents and bots DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Dancing using pose balls in SL
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Issues in Second Life Flight Teleportation Scale Prims Phantom objects Physical objects Permissions DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Flight Allowed or not? Ceiling heights Open interiors Entry points Immersion versus convenience Sky boxes DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Coke’s SL presence is a sky box
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Teleportation 1 Pros Smaller world Neat special effects Hypertext-like Cons Can be disorienting Inconsistent with spatial metaphor Skips content DESC9180 Designing Virtual Worlds University of Sydney, August 2007 eLumenta University teleport HUD
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Teleportation 2 SL methods Landmarks Sit-teleporters Landing points Signage Other worlds Warping Triggers Inter-server DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Reuters teleport directory
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Scale Distances seem smaller Teleportation bypasses spaces Chase cameras need space Bounding boxes and collisions DESC9180 Designing Virtual Worlds University of Sydney, August 2007 The Sentient in Second Life
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Prims 512m 2 = 177 prims Performance issues Transparency DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Side view of a tree made from textures How to cheat Prim deformations Creative texturing Sculpties Top view of a tree made from textures
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Phantom Objects Uses Vines, beads, curtains, gases Secret doors Script triggers Traps Can disrupt immersion DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Phantom prims used to simulate water
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Physical Objects Uses Realistic movement Force transfer Can be rolled, pushed, knocked Weapons Vehicles Unpredictable DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Vehicles use the SL physics engine
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Permissions Land Access Objects and scripts Pushing Damage Objects Sharing Move and copy Modify and transfer DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Permissions control panels in Second Life
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Other Issues Doors Require scripting Elevators Bump avatars Water Streaming media Sound Video Notecard dispensers Hyperlinks Generative design Grey goo DESC9180 Designing Virtual Worlds University of Sydney, August 2007 Ning Gu’s grammar-generated floor plans
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Today’s Tutorial 10 minute break now 10 minutes group discussions of the two buildings you found for homework Choose one site to share with the class Short discussion as a class Work on Task 1 DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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