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Video Games as Learning Tools Ryan Coyer and Aaron Schram 4/18/2005 CSCI 4830: DLC.

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Presentation on theme: "Video Games as Learning Tools Ryan Coyer and Aaron Schram 4/18/2005 CSCI 4830: DLC."— Presentation transcript:

1 Video Games as Learning Tools Ryan Coyer and Aaron Schram 4/18/2005 CSCI 4830: DLC

2 Overview Two primary subjects: 1. Which traditional education subjects would be best suited to learning via video games? 2. Are there other settings that are particularly well suited to using video games as learning tools?

3 Traditional Education Settings The Oregon Trail © (circa 1980) Jimmy has Dysentery!

4 The Oregon Trail © cont’d Well suited to education because, among other things, it was fun. As a byproduct, players learned about history, geography, geology and anthropology.

5 Another Traditional Application All your multiplication table are belong to us. Math Blaster © (circa 1994)

6 Math Blaster © Again, players learn as a byproduct of having fun. Various mathematical and non- mathematical skills are developed and honed, including chart reading and understanding abbreviations.

7 Non-Traditional Situations Flight Simulators

8 Flight simulators allow pilots to not only develop and perfect the skills that they need to fly and fight their aircraft, but they allow the pilots to do so without risk to man or machine. Flight simulators are used by the almost all of the world’s Air Forces and commercial airlines.

9 Non-Traditional Situations Combat Simulators

10 Less Practical Uses Tiger Woods PGA Tour 2005 ©

11 Playing this game will make you a better golfer. (We can support this with evidence) The gaming engine presents the player with relevant information throughout the game. The accomplished TW2k5 player, now knowledgeable about the effects of wind, elevation and grass type, uses said knowledge on the course.

12 More Tiger Woods Side wind


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