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Video Games as Learning Tools CSCI 4830: DLC Project Progress Report 1 Ryan Coyer and Aaron Schram 4/6/2005
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Initial Description We plan to analyze the effect that a video game has on the process of learning and mastering a complex task More specifically, we plan on analyzing the effect that Tiger Woods PGA 2004 (© by EA Sports) has upon a group of golfers of varying skill levels
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Tiger Woods PGA 2004 There are several specific situations in which the information provided to the user is particularly useful. We have defined and examined each situation and will test the effectiveness of the information given.
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Sand Trap Example Your ball is in a sand trap!!! The game presents you with relevant information (ball position, sand type, etc.) You select a club based upon said information
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Moving Forward Our project will proceed as follows: 1.A group composed of 4 golfers (of varying abilities and experience) will golf at a local course. 2.We will then play the Tiger Woods game as a group for a large number of hours (probably ~10) 3.We will golf again, as a group, and analyze the changes wrought by the Tiger Woods game.
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GOLF! ACCEPT NO SUBSTITUTE!
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References http://www.easports.com/games/t igerwoods2005/videos_page.jsphttp://www.easports.com/games/t igerwoods2005/videos_page.jsp http://l3dswiki.cs.colorado.edu :3232/dlc-2005/351http://l3dswiki.cs.colorado.edu :3232/dlc-2005/351 http://l3dswiki.cs.colorado.edu :3232/dlc-2005/183http://l3dswiki.cs.colorado.edu :3232/dlc-2005/183
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