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BPC: Art and Computation – Summer 2008 Selected curriculum elements Erik Brisson

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Presentation on theme: "BPC: Art and Computation – Summer 2008 Selected curriculum elements Erik Brisson"— Presentation transcript:

1 BPC: Art and Computation – Summer 2008 Selected curriculum elements Erik Brisson ebrisson@bu.edu

2 BPC: Art and Computation – Summer 20082 The thread throughout

3 BPC: Art and Computation – Summer 20083 Digital Media in VR Practical skill Use in course –Texture map in VR world Connections –Familiar concept (photograph) –Computer rep (digital image) –Mathematical object (2D array)

4 BPC: Art and Computation – Summer 20084 What is a digital image?

5 BPC: Art and Computation – Summer 20085 What is a digital image?

6 BPC: Art and Computation – Summer 20086 What is a digital image?

7 BPC: Art and Computation – Summer 20087 What is a digital image? P3 1136 852 255 191 214 206 113 134 135 101 120 135 102 119 147 113 129 165 117 131 170 125 138 170 158 168 195 219 227 246 244 251 255 249 254 255 197 202 222 157 163 187 156 161 190 165 172 200 218 224 246 250 255 255 252 255 251 251 255 252 245 249 250 251 255 255 188 192 204 196 200 212 234 238 250 177 181 192 111 114 133 122 121 155 154 151 194 182 176 220 243 240 255 253 252 255 250 251 246 254 254 252 255 255 255 255 255 255 254 254 254 255 255 255 255 255 255 254 254 254 255 255 255 249 249 249 249 249 249 252 252 252 255 255 255 255 255 255 255 255 255 254 254 254 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 253 253 253 252 252 252 252 252 252 253 253 253 255 255 255 255 255 255 255 255 255 …

8 BPC: Art and Computation – Summer 20088 Texture map + 

9 BPC: Art and Computation – Summer 20089 Concepts of Computer Graphics Practical skill Use in course –Display the VR world Concepts –Modeling and simulation of physical and geometric phenomena –Data structures representing models –Lighting, rendering, surfaces, etc

10 BPC: Art and Computation – Fall 200610 Human view of physical world

11 BPC: Art and Computation – Fall 200611 Computer graphics paradigm

12 BPC: Art and Computation – Summer 200812 C.G. concept - texture map

13 BPC: Art and Computation – Summer 200813 Animation Practical skill Use in course –Object motion in VR world Concept –Discrete approximation of continuous functions

14 BPC: Art and Computation – Summer 200814 History – Zoetrope (~ 1834)

15 BPC: Art and Computation – Summer 200815 2D Animation into VE 

16 BPC: Art and Computation – Summer 200816 3D motion as animation - models

17 BPC: Art and Computation – Summer 200817 Building a VR world Practical skill Use in course –Layout a VR world Connections –2D visual rep (landscape plan) –Mathematical rep (poly’s in Cart plane) –Computer rep (description file) –3D visual rep (comp graph display)

18 BPC: Art and Computation – Summer 200818 Landscape Plans Used without permission from: http://www.medwaycoopbank.com/main/color_landscape_plan.jpg

19 BPC: Art and Computation – Summer 200819 Landscape Plans Used without permission from: http://www.smartdraw.com/examples/preview/index.aspx?example=Residential_-_10

20 BPC: Art and Computation – Summer 200820 World as set of simple objects

21 BPC: Art and Computation – Summer 200821 Grid on ground plane

22 BPC: Art and Computation – Summer 200822 Top-down view

23 BPC: Art and Computation – Summer 200823 Plan drawing – on graph paper

24 BPC: Art and Computation – Summer 200824 Specifying horizontal quadrilaterals Horizontal square (x0,y0) = (2,2) (x1,y1) = (4,2) (x2,y2) = (4,4) (x3,y3) = (2,4) On ground (height h = 0) hquad,x0, y0, x1, y1, x2, y2, x3, y3, h hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0

25 BPC: Art and Computation – Summer 200825 The description file hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 vrect, 2, 5, 4, 5, 2 vrect, 4, 5, 4, 7, 2 vrect, 4, 7, 2, 7, 2 vrect, 2, 7, 2, 5, 2 vcyl, 0, 2, 0.5, 3 vcone, 2, -5, 1, 2 vrect, -1.5, -3, 0, -3, 2 vrect, 0, -3, 2, -1, 2 vrect, 2, -1, 0.5, -1, 2 vrect, 0.5, -1, -1.5, -3, 2 hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2

26 BPC: Art and Computation – Summer 200826 Project workflow hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 vrect, 2, 5, 4, 5, 2 vrect, 4, 5, 4, 7, 2 vrect, 4, 7, 2, 7, 2 vrect, 2, 7, 2, 5, 2 vcyl, 0, 2, 0.5, 3 vcone, 2, -5, 1, 2 vrect, -1.5, -3, 0, -3, 2 vrect, 0, -3, 2, -1, 2 vrect, 2, -1, 0.5, -1, 2 vrect, 0.5, -1, -1.5, -3, 2 hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2


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