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BPC: Art and Computation – Fall 2006 A Brief Technical Review (with an update) Erik Brisson

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Presentation on theme: "BPC: Art and Computation – Fall 2006 A Brief Technical Review (with an update) Erik Brisson"— Presentation transcript:

1 BPC: Art and Computation – Fall 2006 A Brief Technical Review (with an update) Erik Brisson ebrisson@bu.edu

2 BPC: Art and Computation – Fall 20062 Designing a Virtual Environment Tools introduced so far –Definition of geometry Rectangles, cylinders, cones –Texture mapping –Sound mapping –Animation

3 BPC: Art and Computation – Fall 20063 Defining geometry hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 vrect, 2, 5, 4, 5, 2 vrect, 4, 5, 4, 7, 2 vrect, 4, 7, 2, 7, 2 vrect, 2, 7, 2, 5, 2 vcyl, 0, 2, 0.5, 3 vcone, 2, -5, 1, 2 vrect, -1.5, -3, 0, -3, 2 vrect, 0, -3, 2, -1, 2 vrect, 2, -1, 0.5, -1, 2 vrect, 0.5, -1, -1.5, -3, 2 hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2

4 BPC: Art and Computation – Fall 20064 Texture mapping + 

5 BPC: Art and Computation – Fall 20065 Sound mapping +

6 BPC: Art and Computation – Fall 20066 Animation 

7 7 Geometry – objects need names “hq1”, hquad, 2, 2, 4, 2, 4, 4, 2, 4, 0 “r1”, vrect, 2, 5, 4, 5, 2 “r2”, vrect, 4, 5, 4, 7, 2 “my_favorite”, vrect, 4, 7, 2, 7, 2 “another_rect”, vrect, 2, 7, 2, 5, 2 “cilly_cyl”, vcyl, 0, 2, 0.5, 3 “cone1”, vcone, 2, -5, 1, 2 “r5”, vrect, -1.5, -3, 0, -3, 2 “r6”, vrect, 0, -3, 2, -1, 2 “r7”, vrect, 2, -1, 0.5, -1, 2 “r8”, vrect, 0.5, -1, -1.5, -3, 2 “hq2”, hquad, 2, -5, 4, -3, 2, -1, 0, -3, 2


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