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BPC: Art and Computation – Spring 2007 Overview of Spring Semester Tools and Technologies Glenn Bresnahan

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Presentation on theme: "BPC: Art and Computation – Spring 2007 Overview of Spring Semester Tools and Technologies Glenn Bresnahan"— Presentation transcript:

1 BPC: Art and Computation – Spring 2007 Overview of Spring Semester Tools and Technologies Glenn Bresnahan glenn@bu.edu

2 BPC: Art and Computation – Spring 20072 Fall Semester Review Introduction to Virtual Reality –Stereoscopic vision & Display Wall technology –Animation –DAFFIE VR software Capturing digital images and audio Corel Paint – creating digital images Audacity – manipulating digital audio Principals of digital media Using digital images and audio in VR Building a VR world –Using coordinates –Constructing objects from building blocks

3 BPC: Art and Computation – Spring 20073 Spring Semester Preview Putting it all into motion

4 BPC: Art and Computation – Spring 20074 Spring Semester Preview Animating 2D images –Video texture maps in VR Programming using Logo –Principals of computer programming –Computer generated 2D images/animation –Controlling 3D motion Principals of computer graphics 3D modeling and animation using Maya –Generating complex 3D objects –Generating 3D object animation Putting it all together using DAFFIE Final project

5 BPC: Art and Computation – Spring 20075 2D Animation Creating the perception of motion by playing a sequence of still images –Each image is displayed for a fraction of a second Basis for film, video, computer graphics, etc.

6 BPC: Art and Computation – Spring 20076 2D Animation Example

7 BPC: Art and Computation – Spring 20077 2D Animation Example

8 BPC: Art and Computation – Spring 20078 2D Animation Use Corel to create a sequence of images Generate a 2D animation (movie clip) DAFFIE video textures

9 BPC: Art and Computation – Spring 20079 Using Animated Texture in 3D

10 BPC: Art and Computation – Spring 200710 Programming – Logo Programs and algorithms –Teaching the computer to do new things Programming languages – Logo to square :side repeat 4 [ forward :side right 90 ] end repeat 90 [ square 100 right 4]

11 BPC: Art and Computation – Spring 200711 Using Logo Programs Computer generated images –Turtle graphics Generating 2D animations –texture maps Controlling DAFFIE objects –Turtle3D

12 BPC: Art and Computation – Spring 200712 Principals of Computer Graphics Formalize concepts used in Logo and Graph Paper World Coordinate systems Graphical primitives Geometric models Lighting and shading Rendering

13 BPC: Art and Computation – Spring 200713 Maya 3D Modeling and Animation Sophisticated program for constructing, animating and rendering 3D computer models

14 BPC: Art and Computation – Spring 200714 Computer Models

15 BPC: Art and Computation – Spring 200715 Computer Rendering

16 BPC: Art and Computation – Spring 200716 3D Modeling - Maya Create complex 3D objects 3D coordinate systems 3D object geometry 3D construction techniques 3D transformations Modeling surface materials Exporting objects to DAFFIE

17 BPC: Art and Computation – Spring 200717 3D Computer Animation Render a sequence of models

18 BPC: Art and Computation – Spring 200718 3D Computer Animation

19 BPC: Art and Computation – Spring 200719 3D Animation - Maya Sequencing Motion paths Object grouping and hierarchy

20 BPC: Art and Computation – Spring 200720 Building a 3D World Conceive and design a VR world Construct VR world layout Build 3D models and sequences Generate texture maps Generate audio clips Add behaviors with programmed agents Exhibition

21 BPC: Art and Computation – Spring 200721 Questions?


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