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 The Amazing Race is a reality television game show in which teams of people race around the world in competition with other teams. Trying to finish.

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Presentation on theme: " The Amazing Race is a reality television game show in which teams of people race around the world in competition with other teams. Trying to finish."— Presentation transcript:

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2  The Amazing Race is a reality television game show in which teams of people race around the world in competition with other teams. Trying to finish the journey first to win the race.  INSERT SHORT VIDEO HERE

3  Eight stations (Journeys) for each team to complete in various locations throughout the District.  You will learn how to use a variety of applications and complete tasks during each Journey.  An opportunity for brainstorming and collaboration to develop ideas for integrating technology in your classroom/daily activities.  Each team is a cohort group which will share technology with their campuses and mentor other teachers in technology infusion efforts in their classrooms in accordance with the District Mission, Vision, and Technology Plan.

4 1. Follow the clue (given to you by a race coordinator) to your first station. 2. Complete the challenge by following the directions found at each station or online in the Amazing Technology Race wiki. 3. After completing the challenge, a race coordinator will provide you with a completed” sticker.” Place it on your team’s passport and be sure to save your materials to your team’s network folder. 4. Get your clue to the next challenge (envelopes are labeled by team #... be sure to get the right one!) 5. Repeat! 6. Complete as many challenges as you can in the allotted time.

5 Some journeys may have two rooms listed in the location. If there is a team already working in one of the rooms, choose the other room. If both rooms have a team, pick the room that has extra stations set up.

6  My Computer  ARACE_SHARE(R:)  Teacher  _Amazing Race  Team #  WAITING ON INFORMATION FROM CLAIRE

7 Some rooms may have signs or information on white boards… look for it. If the computer screen is blank, press the space bar to wake it up. Computers are logged in as arteacher. If you have to re-log in for some reason, use arteacher and password “armentors”. (WAITING ON INFORMATION FROM CLAIRE)

8 Follow the instructions on the journey instruction sheets carefully. Some Stations may require you to do specific things so that the computers are ready for the group after you.

9 All team members must participate in each challenge. Each team member should be the “leader” of at least one task with input from all team members. Don’t let the team members who are most familiar with technology do everything. If you already know how to do a task, coach someone else on your team who doesn’t (tell them what to do… don’t do it for them!) The purpose is for everyone to get some hand-on experience!

10  At the end of the allotted time, each team will fill out a “Reflections” page on the Amazing Technology Race Wiki.  Each team member has a copy of this.  As you complete each challenge, you can take notes on this page to make entering your reflections at the end easier.

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12 Team 1: Vicki F. Tania J. Connie B. Jennifer M. Team 2: Tessa H. Donna H. Teresa H. Laurie G. Team 3: Kathy H. Kristy M. Cathy K. Jan M. Team 7: Marcia B. Jamie D. Stephanie T. Laurie T. Team 8: Beverly F. Billy G. Melanie C. Jared A. Team 10: Joyce H. Katherine G. Tena E. Charlette R. Team 4: Ginger B. Macey J. April K. Dee Dee W. Team 5: Natasha F. Elise F. Stevie W. March TOM Team 6: Robin L. Jennifer F. Peggy S. April TOM


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