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TeleLearning Models and Strategies Dr Gilbert Paquettehttp://licef.teluq.uquebec.ca/gp Centre de recherche LICEF-CIRTA Télé-université Ed-Media 2000 -

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Presentation on theme: "TeleLearning Models and Strategies Dr Gilbert Paquettehttp://licef.teluq.uquebec.ca/gp Centre de recherche LICEF-CIRTA Télé-université Ed-Media 2000 -"— Presentation transcript:

1 TeleLearning Models and Strategies Dr Gilbert Paquettehttp://licef.teluq.uquebec.ca/gp Centre de recherche LICEF-CIRTA Télé-université Ed-Media 2000 - Montreal, June 29

2 Signets  1972: Fondation de la Télé-université  1973: Formation en ligne des enseignants (LOGO)  1975: Cours Plato, systèmes auteurs,….  1986: Groupe sur les outils intelligents dans l’apprentissage  1987: Groupe Micro-Intel Inc  1992: LICEF, Centre de recherche de la Télé-université  1995: AGD, MOT, Campus virtuel  1998: MISA 3.0, Explora - Centres virtuels d’apprentissage  1999: Implantations/transfert: TELUQ, Hydro, Eduplus, Corporations professionnelles, Technomédia, Bell Canada, Canal Savoir

3 1- Megatrends and ISD  Exponential growth of information  Knowledge Management  Networks, Distributed Learning  Multi-agents Systems  Construction of Higher-order skills  Diversity of Models and Transitions  Paradigm shift Expert Learner Expertise Information Rumors

4 A New ISD Effort is Needed  Exponential growth of information increases training needs  US training expenses 1997: 58,6 billions $US  Distance learning expenses in 2000: 10-25 billions $US  Knowledge Management entails knowledge intensive training  “Nano-seconds development” is imposed by competition 32% 27% 7% 6% 5% 6% 7% 10% Classroom Tech Classes CBT Multimedia EPSSWBT TVTraining Kits « The Corporate University: Learning Tools for Success », 1998 Design methodologies are put aside to accelerate delivery

5 Trainer Learner On-line teaching Learner Server Learner Server Hypermedia self-training 2- Distributed Learning Models Learner Trainer Learner Distributed classroom Learner Task Learner Community of practice Learners High-tech classroom Trainer

6 Virtual Learning Centers http://www.licef.teluq.uquebec.ca/exploraDemo

7 1 Accessing a course 2

8 Multiple Media and Ressources

9 Different Actor’s Environments http://www.licef.teluq.uquebec.ca/exploraDemo

10 Virtual Learning Centre Virtual Learning Centre Organization’s Resource Bank Organization’s User’s Bank Reusable Learning Materials Web Site Actor’s environments An Open Architecture http://www.licef.teluq.uquebec.ca/exploraDemo

11 Larger set of decisions F What kind of TeleLearning model? F Anywhere, anytime, any place, anybody? F What kind of interactivity, collaboration? F Predefined multi-path or learner-constructed scenarios? F Which actors, what roles, what resources? F Multimedia or pluri-media materials? F How to manage resources? Interoperability and scalability? F How to take in account techno-diversity? F Reusability, Sustainability, Affordability?

12 3- Instructional Engineering Knowledge Model Instructional Design Materials Design Delivery Design Instructional Engineering Integration and delivery Selection of resources Actors Environments Web site and Learning materials Production

13 Basis for the MISA Methodology Instructional Design Knowledge Engineering Information Systems Engineering Instructional Engineering SYSTEM DESIGN METHODOLOGIES

14 Information System’s Approach A Telelearning system is an information system, a complex array of software tools, digitized documents and communication services, more diversified than in the past  Artisanal construction of web based materials is insufficient. Software engineering approaches should be applied to the design of telelearning systems

15 DP DD DM DC Phase 1 - Problem definition folder Phase 5 - Production and validation folder Phase 6 - Final delivery folder Phase 4 - Design folder Phase 3 - Architecture folder Phase 2 - Preliminary analysis folder 106 Actual situation 102 Training objectives 100 Organization’s training system 442 Actors and materials 446 Services and locations 210 Knowledge modeling principles 212 Knowledge model 214 Target competencies 222 Learning events network 240 Delivery principles 230 Media development principles 242 Cost-benefit analysis 340 Delivery planning 444 Tools and telecom 310 Learning unit content 410 Learning instrument content 420 Learning instruments properties 432 Models of materials 320 Instructional scenarios 432 Media elements 640 Maintenance and quality management 610 Knowledge and comptency management 630 Learning system and ressource management 620 Actors and group management 440 Delivery models 434 Source documents 330 Development infrastructure 108 Reference documentss 104 Target populations 430 List of learning materials 224 Learning units properties 220 Instructional principles 322 Learning activities properties PRODUCTION OF THE MATERIALS TESTS 540 Assessment planning 542 Revision folder MISA 4.0 Instructional Engineering Method

16 ID Task representation 430 Construct list of materials 420 Define properties of activities 410 Define k.models of instruments 440 322 Define properties of instruments Construct delivery models S A A A I 320 Instructional scenarios Define instructional scenarios A 310 214 222 240 230 I 220 I 212 I I I I Activities Resources Productions Links C

17 Design Documents DD -224 UA-3 Les représentations logiques DD -222 Cours Inf-5100 Travaux 1-2-3 Travaux 4-5 Travaux 6-7 UA-1 UA-2 UA-3 UA-4 UA-5 UA-6 UA-7 Models: Knowledge, Scenarios Materials, Delivery Process Systematic documentation Objects typologies Actors roles and environnement

18 Knowledge-Based ISD The actual emphasis on knowledge management recognizes the importance of knowledge and higher order skills, as opposed to simple data or information acquisition n Knowledge engineering can support central tasks of ISD methods : content, activities, media and delivery processes

19 ADISA and MOT Support Tools

20 Multi-Agent view A Telelearning system at delivery time is a multi-agent society (modularity, sociability, distribution of control, message propagation) n An ISD method should identify clearly the actors, their roles and their interactions, together with the tools and resources that should compose their environment

21 LEARNERS TRAINERS MANAGERS DESIGNERS INFORMERS (SME’s) Interaction Spaces & Agents Information Production Self-management Assistance Collaboration

22 Process Based Learning Scenarios EVALUATE SYNTHETIZE ANALYZE APPLY UNDERSTAND MEMORIZE JUST IN CASE INFORMATION JUST IN TIME INFORMATION Process-based learning scenarios help guide information search and the construction of new knowledge

23 Generic and Specific Skills First level skillsSecond level skills Third level skills Pay attention Identify Receive Integrate Memorize Illustrate Discriminate Make explicit Transpose/ translate Use Reproduce Apply Simulate Deduce Classify Predict Analyze Diagnose Repair Induce Plan Produce / create Synthesize Model/Build Evaluate Initiate/Influence Self-manage Self-control Self-adapt/Control Simulate a process Design a process Instantiate / refine

24 Design a process A Competency: skill applied to knowledge Search for information on the Internet Open a browser and a search engine Identify interesting information Transfer information in a text editor Build a search request Refine the request Request Web sites Request refinement principles Search subject Resulting info I/P C C C R Simulate a process A I/P P P C Execute the request I/P

25 Competency-based Learning Scenarios Activity #5 Refine the first request Activity #3 Build a first search request on the subject Information on what is a request I/P Request I/P Activity #1 Open a browser and a search engin Information on the process I/P Activity #2 Choose a subject C Subject I/P Activity #4 Execute a search request Web sites identified I/P Activity #6 Transfer interesting information in a text editor Activity Report Activity #7 Report on your search process I/P P Find next applicable procedure Find next applicable procedure Choose a simulation case Assemble execution trace Execute next applicable procedure

26 4- Principles for TeleLearning Design 1- Self-Management and MetaCognition 2- Information Processing 3- Significant Collaboration 4- Personalized Assistance

27 Self-management of learning

28 Self-Management principles  Principle 1 - Competency and goal based scenarios  Principle 2 - Knowledge related to skills  Principle 3 - Open and adaptable learning scenarios  Principle 4 - Learning scenarios built upon a skill’s generic process  Principle 5 - Tools to support self- management (and metacognition)

29 Information Availability

30 Information Processing  Principle 6 - Rich and diversified information resources  Principle 7 - Dynamic information resources (MM and courseware can help)  Principle 8 - Process-based scenarios guiding information search  Principle 9 - Search, annotation, and rebuilding tools  Principle 10 - Production tools adapted to generic tasks

31 Learner Collaboration

32 Significant Collaboration  Principle 11 - Collaborative and individual activities sustaining one another  Principle 12 - Collaboration adapted to the generic process in a learning unit  Principle 13 - Coordinated synchronous and asynchronous interactions  Principle 14 - Management tools for coordination by peer learners

33 Assistance from facilitators

34 Personalized Assistance  Principle 15 - Sparse assistance, mainly at the learner’s initiative  Principle 16 - Timely, based on principles ruling the generic processes  Principle 17 - Heuristic and methodological guidance  Principle 18 - Multiple facilitators

35 Learning Event Scenario Building Consult writing methods and norms Sketch and send the document plan Distribute writing assignments Write the document's sections Integrate sections Revise text Validate text and send evaluation P P Document plan Work plan Preliminary text Validation File I/P Information base I/P Norms and methods I/P Search for useful information I/P Search Engine Search Engine Ideator Access to content expert Access to content expert Annotation tool Collaborative text editor Support to information processing R Client (a learner) Project leader Team of writers Individual learner Individual learner R R R R R R R Support to peer collaboration Computarized search advisor FAQ from content expert Tutor validating Tutor validating Tutor coaching Multiple assistance

36 In summary….  More systematic, structured and visual ISD  Knowledge engineering to support higher order knowledge and skills acquisition  Definition of multi-agent systems for useful interactions  Support to self-management of learning scenarios and environments  Integrate multiple assistance agents: co- learners, SMEs, coaches, managers, FAQ, Intelligent Help Systems...

37 Closer & Interactive Education … Wherever We Are Distance Education

38 TeleLearning Models and Strategies Dr Gilbert Paquettehttp://licef.teluq.uquebec.ca/gp Centre de recherche LICEF Télé-université Ed-Media 2000, Montreal June 28


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