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 Title: QWOP  Developer: Bennett Foddy  Genre: Casual Skill Game  Price: Free  Requirements: A computer with internet and flash.

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Presentation on theme: " Title: QWOP  Developer: Bennett Foddy  Genre: Casual Skill Game  Price: Free  Requirements: A computer with internet and flash."— Presentation transcript:

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2  Title: QWOP  Developer: Bennett Foddy  Genre: Casual Skill Game  Price: Free  Requirements: A computer with internet and flash

3  Overview QWOP was originally created in November 2008 by Bennett Foddy for his site Foddy.net.  The main purpose of gameplay is to get to the 100m finish line  The game helped Foddy's site reach 30 million hits  Since then, a 2-player version of this game has been created

4  Story  Players play as an athlete named “Qwop” who is representing South Africa in a 100- meter sprint event at the Olympics.  Player’s Role Using only the Q, W, O, and P keys, players must control the movement of Qwop's legs to make him move forward. The Q and W keys each drive one of the runner's thighs, while the O and P keys work the runner's calves.

5  User Interface  Simple  Only 5 letters on the keyboard needed to play this game  Gameplay  A pretty calm game however pressing buttons in a certain order can cause the runner to do flips or fall violently

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7  Installation  No installation necessary  Scoring  Score is in meters up to the tenths place  Sound and Music  When the runner hits the ground, a grunting sound effect is heard

8  Bugs  Runner gets stuck in certain positions that allow the user to slowly drag him all the way to the finish line  Runner bounces back unrealistically  QWOP Bug QWOP Bug

9  The good  Addicting  Free  Simple controls  Great for passing time  QWOP Winner QWOP Winner

10  The Bad  Too difficult to play  Very easy to get angry at this game  Track is not long enough  Bugs ruin the game  No lasting appeal  Hit or miss physics

11  Audience  Casual gamer  Enjoyable by people of all ages  Great for passing time at work or at school  2-player mode will appeal more to competitive gamers

12  Comparison  Very few games in the same genre  GIRP ▪ Made by same developers ▪ They had similar controls, just different 4 keys on the keyboard ▪ GIRP is even more difficult ▪ GIRP never got as popular as QWOP did ▪ QWOP was overall the better game

13  Strengths  Addicting  Simple  Weaknesses  Steep learning curve  No leaderboard  Possible Improvements  Improve the weaknesses  Make the track longer than 100m  Customizable character

14  Is it worth your time?  Yes! Summary


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