2Goal of “Fast-Start” Training Provide an understanding of the FLL programClarify FIRST Core Values, and Highlight the Research Project, but spend most of the time on the Robot GameLeave with a working robot and at least one program!!!
3Fast-Start Agenda 10am-11:30am FLL Presentation / Discussion 11:30am-12pm Lunch12pm-2pm WorkshopBuilding and Programming Your Robot!
4Welcome to FIRST LEGO League! Introduces students to real-world engineering challenges by building LEGO-based robots to complete tasks on a thematic playing surface. FLL teams, guided by their imaginations and adult coaches,discover exciting career possibilities and, through the process,learn to make positive contributions to society.Elementary and middle-school students get to:Design, build, test and program robots using LEGO MINDSTORMS® technologyApply real-world math and science conceptsResearch challenges facing today’s scientistsLearn critical thinking, team-building and presentation skillsParticipate in tournaments and celebrationsIt’s fun! It’s exciting! And the skills they learn will last a lifetime!The BIG PICTURE….
5FLL Teams are Judged in 3 Categories: The FLL Core Values are how they do it.The Robot Game and Project are what teams do.
6The responsibility of FLL teams is to follow the FLL Core Values ! We are a team.We do the work to find solutions with guidance from our coaches and mentors.We know our coaches and mentors don’t have all the answers; we learn together.We honor the spirit of friendly competition.What we discover is more important that what we win.We share our experiences with others.We display Gracious Professionalism® and Coopertition® in everything we do.We have fun.Don’t forget….It’s a judging category!!!
7GRACIOUS PROFESSIONALISM® Gracious attitudes and behaviors that are “win-win”Gracious folks respect others and let that respect show in their actionsGracious professionals make a valued contribution in a manner pleasing to others and themselves as they possess special knowledge and are trusted by society to use that knowledge responsibly
8the PROJECT: an important part of participation in FLL !!! In the FLL WORLD CLASSSM Project, your team will:Choose a topic that you are passionate about or always wanted to learn, and find out how people learn about it today. Write your FLL WORLD CLASS Question using this format: “How could we improve the way that someone learns [your team’s topic]?”Create an innovative solution that improves the learning experience - a solution that adds value to society by improving something that already exists, using something that exists in a new way, or inventing something totally new .Share your solution with others. Think about who your solution might help. How can you let them know? Consider sharing with someone who could provide feedback about your idea.
9FIRST has Project Resources! FLL WORLD CLASS CHALLENGE - links to project documents and resources.Project Video (YouTube version)- Project Manager, Jinnel Choiniere, reviews the WORLD CLASS Project.Challenge Updates (Project & Robot Game) - This page is the first place to go for answers to Project questions if you’ve already read the Challenge document. You should also visit here often for answers to questions you never even thought of, because the postings here contain official information that will be in effect at tournaments.Topic Guide - excellent advice and resources!
11Understanding the ROBOT GAME Requires 3 Important Resources! Robot Game Updates … the FINAL WORD!!! (17 as of 9/19/2014) Contains official information that will be in effect at tournaments. (includes project updates)The Challenge Documents … (Field Setup, Rules and Missions)Mission Model Build InstructionsFor example, Game Update #4 - MAT SIZE/FITThis year’s mats are running ever-so-slightly wide (north/south). If this is causing your mat not to lay flat between your table walls, the official solution is to trim the black border off your mat’s north edge, since that border serves no function and this change will not be noticed by a robot. Try to do a good job, but your care is more important for safety than for accuracy. Thanks for your understanding as we adapt to our new mat material.the Robot Game Video is only a visual aid andSHOULD NOT BE RELIED UPON FOR CORRECT INFORMATION!!!
17ROBOT GAME UPDATE!!! 6 - SHARED MISSION The screen and camera system works very well when set up perfectly. But an always-perfect setup is unrealistic to expect during tournaments. So this year’s shared center model will represent sharing, simply because of what it is, and physically it won’t work unless both teams activate it, but the POINTS you earn will not be dependent on the other team.
21ROBOT GAME UPDATE!!!1 - REVERSE ENGINEERINGThis relates to the setup of the “Reverse Engineering” models, described on Page 10 of the Challenge Document. During setup at a tournament, you build your FIRST 6-piece model and hand-place it in a basket on its mark on the opposing team’s field (and their FIRST model will placed on your field). Once the match starts, your robot goes and gets the basket on YOUR field, and brings it to YOUR Base, so you can build your SECOND 6-piece model – a replica of the other team’s FIRST model. Of course in practice, you can only pretend a trade has occurred.
23ROBOT GAME UPDATE!!! 7 – APPRENTICESHIP You arrive at the table with your Apprenticeship model already built. You may add the people to it by hand, any time, including prematch setup. Just by having the model in view of the referee (in Base or any other Rule 35 storage area) you get 20 points. To get 35 points instead, bind the people to it, and have the robot place it such that it’s touching the northwest circle and not touching Base. This will not cause a Junk Penalty. (Mission clarification)
26ROBOT GAME UPDATE!!!3 - ENGAGEMENT DIAL MATHThere is no error in the Engagement mission scoring examples when you realize this: When the dial is set all the way counterclockwise like it’s supposed to be, it’s one tic BELOW the first red position.2 – PINWHEEL ARMSThe correct and only way to build the Engagement model’s pinwheel is with 2 arms. Refer to the last sentence of the last bullet in Rule 5 on Page 10 (On all pages, videos and pictures are for guidance and example only. Often they can not express complete information, and are therefore misleading. When there is conflict between pictures/videos and text, the text takes precedence!). You may notice blue lines instead of green on some field setup pictures… Pretend they’re green.
28From RULES:32 - Junk Penalty - A junk penalty is given at the end of the match for each strategic object abandoned outside Base.33 - Sprawl Penalty [Match End-Based] - A sprawl penalty occurs at the end of the match if either:the robot’s max dimension is obviously greater than twice the (south/north) width of Base.a strategic object extends out of Base obviously farther than the (south/north) width of Base.43 - Robot Penalty - These occur whenever you touch an autonomous robot which is OUTSIDE BASE.44 - Cargo Penalty - Any time you touch the robot, no matter where it is, if it has cargo OUTSIDE BASE it didn’t have during the most recent start, the referee takes that cargo out of play.45 - Sprawl Penalty [Hand-Based] - A sprawl penalty occurs whenever you either:touch the robot while its max dimension is obviously greater than twice the (south/north) width of Base.touch a strategic object while it extends out of Base farther than the (south/north) width of Base.
30NXT Programming Basics The easiest way to get started with NXT Programming is to go through “Getting Started” and then use the NXT Tutorials for common tasks.Example:Drive Forward
31EV3 Programming BasicsThe easiest way to get started with EV3 Programming is to go through “Quick Start: Programming Overview” and then use the EV3 Robot Educator Tutorials for common tasks.
32Once you master the BASICS, you’re “in the game”!!! Straight Move and Curved Move are the actions you will use the most, so these 2 tutorials are VERY helpful…
33You can also check out the excellent website below to get up to speed: EV3 RobotYou can also check out the excellent website below to get up to speed:
34Where do you start? Great source of information!!! 2014 updates coming soon….
35LA FLL Qualifying Tournaments A team may participate in ONE qualifier, designed to accommodate 12 teams eachRegistration will open in early Oct. with selection based on geographic proximityAdvancement based on total # of LA teamsCheck LAFLL.org website for updatesCONFIRMED QUALIFYING TOURNAMENT HOSTS(additional dates will be added when confirmed)Comeaux High School, FRC Team 3616, Lafayette, Saturday Nov. 15Destrehan High School, FRC Team 3039, DestrehanFontainebleau High School, FRC Team 2221, Mandeville, Saturday Nov. 15McNeese University, Lake Charles, Saturday Nov. 8Northshore High School, FRC Team 1912, Slidell, Saturday Nov. 15Red Stick RoboticsLA Tech, Ruston, Monday Nov. 10LSU, Baton Rouge, Wednesday Nov. 12SUNO, New Orleans, Friday Nov. 14SUNO, New Orleans, Saturday Nov. 15Sci-Port, Shreveport, Saturday Nov. 15Scotlandville Middle Pre-Engineering Magnet Academy, Baton Rouge, Saturday Nov. 15Woodlawn High School, FRC Team 3337, Baton Rouge, Saturday Nov. 8
36FIRST Award Structure Determined by judging sessions Determined by highest score in three 2½ min robot roundsAdditional Judges’ Awards may be given as a tournament choice. Typically 1st and 2nd place awards are given for Robot Performance. In qualifying tournaments, core awards are combined into one each in Core Values (blue), Robot Design (red), and Research (yellow). Refer to FIRST rubrics for judging criteria.