Presentation on theme: "0013127 管科系 鄭伃珊 0013102 管科系 孫維靚. The 75 employees of Atomic Games worked nearly four years creating a realistic video game called Six Days in Fallujah,"— Presentation transcript:
The 75 employees of Atomic Games worked nearly four years creating a realistic video game called Six Days in Fallujah, “weaving in real war footage and interviews with Marines who had fought there.” Now, relatives of dead Marines are angry. Said one mom whose son was killed by a sniper in Fallujah, “By making it something people play for fun, they are trivializing the battle.” Company executive Peter Tamte relied on the advice of a number of Fallujah veterans and calls the video game a “documentary-style reconstruction that will be so true to the original battle, gamers will almost feel what it was like to fight in Fallujah in November 2004.”
Release the game: - This will remind the victims’ families of great sorrow. - People who play the game might think that be in a war is fun. Not release the game: - Employees who participate in this game would waste four years. - The company will lose lots of money.
The employees who created this game. The company and shareholders who invested much money. The families of dead Marines. The players of this game.
Atomic Games can publish the game for sure, but they were not at the right time. The timing was still sensitive because people had not forgotten the sorrow of the war. That's why there were so many people opposing strongly. Also, they can take part of profits to establish anti-war foundations or donate to WPL(world peace league) to promote the idea of anti-war, or give the soldiers’ families pension.