Presentation on theme: "CSE450 Pitch Simon Tam. First Person Shooter Survival Horror themed One central enemy (the Creature) Goals: To kill the creature as quickly as possible."— Presentation transcript:
First Person Shooter Survival Horror themed One central enemy (the Creature) Goals: To kill the creature as quickly as possible To be the player with the most points at the end Designed for 2-8 players
Military research lab. Creature created using bioengineering and occult. Creature breaks free. Bounty hunters hired to kill creature. Creature has been lured to a toxic environment. Game begins here.
Fast, dangerous, powerful. Scary! Near invulnerable. At first… Due to toxic environment, its life gradually decreases. Respawns.
Faster creature is killed, the more bounty received. Creature stats are scaled to the duration of the game: Starts off nigh invulnerable, but speed, power, health, armor, decrease as time goes by. Expected average lifespan to be 2-3 minutes. Creature lifespan < 2-3 min Scale the starting stats higher = increased difficulty. Creature lifespan > 2-3 min Scale the starting stats lower = decreased difficulty. The game adjusts creature stats and behavior dynamically, making the game fit to the players’ playing styles. Game is completely customized for the player.
Fans of Gears of War, Half-Life series, Halo Targets largest gaming demographic: Adults 18-34 What do they want? Fast paced action. Multiplayer fun. Pick-up and play.
AI Development for the Creature Models Players Creature Items (weapons, power ups) Modifying the Environment
Biggest risk: Development of AI. Game depends solely on the intelligence of the creature AI. But! There’s only one AI in the game. Everything else is basically already built into Torque’s FPS tutorial.
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