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RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588.

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Presentation on theme: "RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588."— Presentation transcript:

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2 RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588

3 Introduction Third person shooter style game. –Story Travel through old west themed environments. Play as multiple characters working toward a complete story line. Main character (Red) is a bounty hunter trying to find out who murdered his family. –Object Kill enemies. Avoid being hit from attacking enemies. Protect innocent and friendly characters from enemy attacks.

4 Use of A.I. In Game A.I. is used in different ways. –General enemies. Use AI to attack and move throughout the game environment. –Level “Bosses” Use AI to attack and move. Movement is generally different than general enemies. –Movement and attack may be far more “intelligent” than general enemies. –Movement may also follow a scripted behavior with attack being reactionary.

5 Use of A.I. In Game A.I. is used in different ways –Friendly A.I. Background characters. –Background characters use A.I. to move throughout a level. –In some scenarios background characters move to avoid attacking enemies. –Most scenarios see the background characters wandering about avoiding obstacles in the game environment. »Most of these background characters provide clues as to what should be done next when “talked” to.

6 Use of A.I. In Game A.I. is used in different ways –Friendly A.I. Friends. –Throughout the game, computer controlled characters are introduced, which need to be protected. –Many of these friends use AI to attack enemies and defend against enemy attacks. –Friends have a health meter similar to the main characters. –Friends either follow a scripted behavior and react to attacks, or the main characters actions.

7 Use of A.I. In Game A.I. is used in different ways –Friendly A.I. Friends. –Included in the friendly category are animals. »Horses, cows, chickens, etc. are incorporated into game play. »Animals can be interacted with (ridden, etc.) and avoid being attacked by enemies. »Animals tend to follow a scripted pattern and react to events. »After reacting to an event animals return to their scripted movement.

8 Use of A.I. In Game A.I. is used in different ways –Showdowns. Throughout the game the player is challenged to showdowns where a duel occurs. A.I. is used by the enemies during showdowns to react to the players attacks. When a player attacks to slow, the enemy attacks faster. When a player attacks fast, the enemy attacks slower.

9 Movie

10 A.I. Techniques Used Friendly A.I. Techniques. –Friends. Friends follow a scripted behavior. React to changing scenarios. –If you are getting shot at long enough, a friend will stop what they are doing and engage the attacker. After reacting to a changing scenario, a friend will resume to scripted behavior.

11 A.I. Techniques Used Enemy A.I. Techniques. –General enemies. Hide and attack sequences. –An enemy will remain behind cover and move into an attacking position and return to cover when attack is finished. Varying use of weapons. –Enemies will use different weapons depending on the attack to be carried out. »If an enemy is within close range of the player, it may punch or kick the character instead of shooting.

12 A.I. Techniques Used Enemy A.I. Techniques. –General enemies. Listening. –In certain scenarios enemy reaction is sparked by the noise level of the player. »Noise level can be reduced by walking slower, etc. Avoidance. –Enemies will move to avoid being in the line of fire of the player. »This usually occurs when the player comes into close proximity of the enemy and is generally accompanied by the enemy using close combat attack techniques.

13 A.I. Techniques Used Enemy A.I. Techniques. –Level Bosses. Some bosses follow a scripted pattern and attack when player is in range. Bosses use avoidance to minimize the damage they sustain when attacked by player. –A boss will not generally be still and take attacks. The level of intelligence for a boss increases as you move further into the game.

14 A.I. Techniques Used Enemy A.I. Techniques. –Level Bosses. Showdown scenes. –AI responds to the speed of the player. »The slower the player, the faster the enemy and vice- a-versa.

15 A.I. Tools Used Very little information available on the web as to specific tools used in developing Red Dead Revolver. Scripted enemies with reactionary movements suggest a rule base AI system. –EX. Do A until B or C, etc.

16 A.I. Tools Used Nothing in the game play suggests that computer controlled characters have any type of learning ability. Nothing in game play suggests any type of known AI algorithms. –Min-max, heuristic search, alpha-beta, etc.

17 A.I. Strengths And Weaknesses Strengths. –Friendly AI works well. When a friendly character accompanies the player on a mission, the friendly characters do a good job of defending against attacking enemies. –Enemy AI reacts well to the player in most cases. Bosses especially seem to react to attacks well. Bosses and general enemies chase and attack well.

18 A.I. Strengths And Weaknesses Strengths. –Enemy AI reacts well to the player in most cases. AI used in the showdown sequences improves as the game unfolds. –By the end of the game defeating the showdown AI requires almost no mistakes by the user. –Enemies rarely get “stuck”

19 A.I. Strengths And Weaknesses Weaknesses. –On the whole, the AI in the game is predictable. Much of the non-attacking AI used in the game is scripted. –Because of the layout of the game the AI being used at times seems redundant. At times in the game, multiple bosses must be defeated in the same scenario. –These bosses tend to use the same tactics for attack and defense

20 Effect of A.I. on Game play Though the game is fun to play, the AI does not add much challenge. –Much of AI is predictable. –Much AI is redundant. This is especially true in the category of general enemies. Showdown AI becomes increasingly challenging. –The showdown scenarios nearing the end of the game are the most challenging periods of the game.

21 Conclusion The AI in the game is good from a technical standpoint. –Enemies do not get stuck often. AI in the game does not create extremely challenging game play. Game remains fun even without much challenge from computer controlled characters.

22 QUESTIONS?


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