Presentation on theme: "Quiz 1 Review- Comic Book Art. Unit 1- Introduction to Comics."— Presentation transcript:
Quiz 1 Review- Comic Book Art
Unit 1- Introduction to Comics
4 Types of Comics Single-panel Comic A stand-alone cartoon, usually intended to provoke laughter, often called a “gag comic” (traditionally found in a newspaper or magazine). Comic Strip A usually humorous narrative sequence of cartoon panels (traditionally found in a newspaper or magazine).
4 Types of Comics Comic Book A magazine with one or more comic strips, often with a sustained narrative Graphic Novel Similar structure to a comic book, but stories are more mature in nature
Comic Genres Genre- A category of artistic composition, as in music or literature, characterized by similarities in form, style, or subject matter
Thumbnail Sketches Small, unfinished sketches used to develop an idea
Character Profile A general outline that helps build your character’s personality What information might it include? Name, age, height, hobbies, etc.
Unit 2- Facial Features
Correct Facial Proportions Head Shape- ◦ Like an up-side-down egg Eyes- ◦ Halfway down the head Nose- ◦ Halfway between eyes and chin Mouth- ◦ Halfway between nose and chin Ears- ◦ Between eyes and nose Neck- ◦ Starts where ears end
Correct Facial Proportions
3 Views of the Face Front View¾ View Profile View
Facial Expressions Eyes- most important feature to alter Mouth- almost as important as the eyes All features can be exaggerated When you change one facial feature, if will effect the others! When trying to draw different expressions, look in a mirror or use a reference image
Manga vs. Western Features Manga = larger eyes, pointier chins Manga Western
Character Portrait An illustration of your character from the shoulders-up, showing at least part of the face
Unit 3- The Basic Body
Correct Body Proportions Definition of “Proportion”- part of the object compared to its whole (its general shape or form) Average adult human = 8 heads tall All body features have certain proportions You can exaggerate proportions in cartooning
Spine-Mannequin Technique Helps the artist maintain accurate scale and proportion while creating body mass Draw the spine (stick figure) then add the mannequin (shapes to build mass)
Foreshortening When the body isn’t standing at attention, limbs may look shorter than they would actually appear in real life and should be drawn as such
Unit 4- Costuming
Historical Timeline of Fashion Ancient Times (Egypt, Greece, Rome)- Clothing was loose and flowing with lots of draping and minimal ornamentation
Historical Timeline of Fashion Byzantines, Middle Ages- Heavier clothing; ruffles, capes; more detail
Historical Timeline of Fashion Modern Day- Depends on the decade; much less clothing!
Historical Timeline of Fashion Superhero Fashion- Bright colors; shiny; symbols and letters; capes Japanese Streetwear-Neon colors; cartoonish style; includes schoolgirl costumes
Fabric Folds Every time the body moves, the clothing changes. Folds constantly morph, so there is not one correct way to draw a shirt or a sleeve. The form underneath makes the folds.
Model Sheet A representation of your character showing costuming and body design from different angles (front, profile or ¾ view, back)
Illustration Media / Materials
Micron Pens Fine point drawing and illustration pens that provide the archival quality of Pigma ink Different numbers = different tip thicknesses 01 (thin), 03 (medium), 05 (thick)
Prismacolor Markers Double-ended illustration markers that have an advanced dye-based alcohol ink formulation Use quick, even, and light strokes, and don’t press too hard Leave white space on paper for highlights Layer marks on top of one-another Colorless Blender- ◦ used to soften the edge between two different colors
Bristol Board Heavy, high-quality paper used for illustrating Smooth texture allows markers to blend easily