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Välkommen till Sommarkollo 2007 2006. Introduce XNA Game Studio Express Make A Game!

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Presentation on theme: "Välkommen till Sommarkollo 2007 2006. Introduce XNA Game Studio Express Make A Game!"— Presentation transcript:

1 Välkommen till Sommarkollo

2

3 Introduce XNA Game Studio Express Make A Game!

4 Embrace creator community on Microsoft platforms Windows Xbox 360 Make writing games significantly easier Establish a vibrant creator community Provide education solutions using retail Xbox 360 consoles

5 XNA Game Studio Express Extends C# Express to support XNA Framework, building game content and targeting Xbox 360 XNA Framework Cross Platform Game Development Framework.NET Framework for 360 Custom version of the.NET Compact Framework

6 A.NET game development platform that you use to create games for Xbox 360 and Windows Simplifies cross-platform development Focus on your game, not the platform Consistent, easy-to-use APIs

7 DEMO

8 ExtendedFramework Application Model Content Pipeline CoreFrameworkGraphicsGraphicsAudioAudioInputInputMathMathStorageStorage PlatformDirect3DDirect3DXACTXACTXINPUTXINPUTXCONTENTXCONTENT Games Starter Kits CodeCodeContentContentComponentsComponents Legend XNA Provides You Provide CommunityCommunity

9 Get up and running quickly First lines of code are for your game Platform abstraction What’s the best way to design the game loop? How do I create and manage my window? How do I follow platform best practices? Extensible Provide base components that are easily extended. Interfaces for plugging in existing libraries XNA Content Pipeline Get’s your artifacts into the game

10 Provides low level render capabilities Built on top of Direct3D 9 Programmable Pipeline Only No Fixed Function Support BasicEffect helps get up and running SpriteBatch for doing 2D and Particles Provided resources Model, Texture, Effects, and Shaders Unifies Platform Hardware and APIs Tiling, Resolve, Surfaces, etc Standard Slide with subtitle

11 DEMO

12 Makes getting user input extremely easy Immediate mode programming model No initialization No state management Provides Xbox 360 controller Keyboard Mouse (Windows only) Standard Slide with subtitle

13 DEMO

14 Based on XACT Lets sound designers and programmers work more naturally Build up sound assets using XACT Tool Easier integration for developers Access them via logical names Looping, streaming, and memory management No low-level buffer management Standard Slide with subtitle

15 DEMO

16 Math Vector, Matrix, Quaternion, Plane, AABB, Sphere, Ray, Frustum, Curve Right-handed by default Intersection and movement helpers Storage Provides an easy way to read and write game data and saves Files stored in the correct location on each platform Standard Slide with subtitle

17 Support Windows Vista Bug Fixes Backwards compatible with v1.0 New Features Released in April Standard Slide with subtitle

18 XNA Framework 3D Audio Bitmap based text drawing BasicEffect supports per-pixel lighting Visual Studio Incremental deployment improvements Developer binary sharing Standard Slide with subtitle

19 XNA Framework Networking support Presentation and GUI Low level audio Multimedia playback XNA Framework Networking support Presentation and GUI Low level audio Multimedia playback Game Studio Visual Studio support Cross platform projects Better debugging Shader development Game Studio Visual Studio support Cross platform projects Better debugging Shader development Professional Games Enabling certified games Additional tool support Professional Games Enabling certified games Additional tool support Community Games Share community games with everyone Sell community games Community Games Share community games with everyone Sell community games

20 DEMO

21

22 Q&A

23 Presentationen kommer att läggas upp på: 2006


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