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Why Media Characterizations of Gender and Race Matter Karen E. Dill, Ph.D. Lenoir-Rhyne University Karen E. Dill, Ph.D. Lenoir-Rhyne University
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Media character portrayals Premise 1- how mass media portray representatives of a group can contribute to social biases (stereotypes and prejudice) and discrimination Premise 2 - Social biases and discrimination are related to aggression Premise 1- how mass media portray representatives of a group can contribute to social biases (stereotypes and prejudice) and discrimination Premise 2 - Social biases and discrimination are related to aggression
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APA Task Force on Sexualization of Girls Exposure to Sexualized Media Ideals of Women Causes: Low Self Esteem Depression Shame Eating Disorders Sexual Issues Body Image Issues
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Forms of Aggression Aggression is not only physical violence Sexual harassment, for example, can be categorized as a form of discrimination The sexual harassment of uppity women ( Berndahl, 2007) Men harass uppity - feminist, independent, androgynous - women rather than traditional women Motive is harm, not seduction Aggression is not only physical violence Sexual harassment, for example, can be categorized as a form of discrimination The sexual harassment of uppity women ( Berndahl, 2007) Men harass uppity - feminist, independent, androgynous - women rather than traditional women Motive is harm, not seduction
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Theoretical Foundations Hegemonic Masculinity Theory (Connell, 1987) - Hegemony is power and refers to the social dominance of White heterosexual maleness Ambivalent Sexism Theory (Glick, Fiske et al.) - we hold both beneficent and hostile attitudes towards both sexes; men are bad but bold, women are wonderful but weak Tedeschi and Felsons Coercive Behavior Theory - power and dominance motives Hegemonic Masculinity Theory (Connell, 1987) - Hegemony is power and refers to the social dominance of White heterosexual maleness Ambivalent Sexism Theory (Glick, Fiske et al.) - we hold both beneficent and hostile attitudes towards both sexes; men are bad but bold, women are wonderful but weak Tedeschi and Felsons Coercive Behavior Theory - power and dominance motives
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Ambivalent Sexism Correlates In 16 Nations where the Bad but bold stereotype of men is strongest, women experience: Lower purchasing power Lower literacy Lower occupational prestige In 16 Nations where the Bad but bold stereotype of men is strongest, women experience: Lower purchasing power Lower literacy Lower occupational prestige Glick & Fiske, 2004
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Previous Research Exposure to hyper-masculine (macho) media images (The Sopranos) caused endorsement of the beliefs that violence is manly and thrilling (Scharrer, 2005) Males exposed to magazine ads where women were portrayed as sex objects showed greater rape- supportive attitudes Women shown progressive ads showed lower rape- supportive attitudes (Lanis and Covell, 1995) Exposure to hyper-masculine (macho) media images (The Sopranos) caused endorsement of the beliefs that violence is manly and thrilling (Scharrer, 2005) Males exposed to magazine ads where women were portrayed as sex objects showed greater rape- supportive attitudes Women shown progressive ads showed lower rape- supportive attitudes (Lanis and Covell, 1995)
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Previous Research Brenick et al. (2007) found that high frequency videogame players, especially males, condoned gender stereotypes in games Their participants generally did not believe exposure to stereotypical vg images changes attitudes or behaviors Brenick et al. (2007) found that high frequency videogame players, especially males, condoned gender stereotypes in games Their participants generally did not believe exposure to stereotypical vg images changes attitudes or behaviors
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Video game portrayals How are male and female videogame characters portrayed, especially regarding objectification and power, dominance and aggression? What is the common understanding of youth about gender portrayals in videogames? Are these schemas part of general culture? How are male and female videogame characters portrayed, especially regarding objectification and power, dominance and aggression? What is the common understanding of youth about gender portrayals in videogames? Are these schemas part of general culture?
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Dill & Thill (2007) Study 1 Images of male and female video game characters from the 6 top selling video game magazines Top seller Game Pro bigger seller than Maxim (~3.5 million vs. 2.5 million) 3 of 10 top selling teen magazines are game magazines Images of male and female video game characters from the 6 top selling video game magazines Top seller Game Pro bigger seller than Maxim (~3.5 million vs. 2.5 million) 3 of 10 top selling teen magazines are game magazines
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Methodology 479 main images - 360 male, 119 female 2 raters; reliabilities ranging from 87.4% to 100% agreement, depending on category Predictions: males more likely aggressive; females more likely sexualized and scantily clad (not vice versa) Males stereotyped as hyper-masculine, females as vision of beauty, Harrisons (2003) curvaceously thin Stereotypical portrayals common 479 main images - 360 male, 119 female 2 raters; reliabilities ranging from 87.4% to 100% agreement, depending on category Predictions: males more likely aggressive; females more likely sexualized and scantily clad (not vice versa) Males stereotyped as hyper-masculine, females as vision of beauty, Harrisons (2003) curvaceously thin Stereotypical portrayals common
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Female Game Characters 60% Sexualized 1% of males 63% Vision of Beauty 39% Scantily clad 62% Aggressive 39% Sexualized & Aggressive 60% Sexualized 1% of males 63% Vision of Beauty 39% Scantily clad 62% Aggressive 39% Sexualized & Aggressive Dill & Thill, 2007
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Male Game Characters 83% Aggressive 33% Hyper- masculine Aggressive Portrayal: 4% military 33% fighting 42% wearing armor 83% Aggressive 33% Hyper- masculine Aggressive Portrayal: 4% military 33% fighting 42% wearing armor Dill & Thill, 2007
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Posing with Weapons = Glamorized 32% Males 31% Females Compared to: Fighting: 33% Males 16% Females Military: 4% Males 1% Females 32% Males 31% Females Compared to: Fighting: 33% Males 16% Females Military: 4% Males 1% Females
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Dill & Thill, 2007, Study 2 Method 49 college freshmen (20 male, 29 female) Median age 18 Asked 2 open ended questions: describe the typical male and typical female video game character Responses coded, ranked Method 49 college freshmen (20 male, 29 female) Median age 18 Asked 2 open ended questions: describe the typical male and typical female video game character Responses coded, ranked
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Teens Schemas for Female Game Characters Skimpy clothes, big boobs, skinny, sexual, aggressive
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Teens Schemas For Male Game Characters Muscular, violent, cocky, athletic, thug
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VG Sex Role Stereotypes Effects on Tolerance of Sexual Harassment (Dill, Brown & Collins, 2008) Experimental Images: VG Sex Stereotypes
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Degradation vs. Equality Control images - Professional/Progressive Images from Dill et al, 2008
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Sexual Harassment College students read a real life account of a female college students sexual harassment by her male college professor Dependent measure: composite score of their tolerance for sexual harassment College students read a real life account of a female college students sexual harassment by her male college professor Dependent measure: composite score of their tolerance for sexual harassment
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Sexual Harassment Measure If the student s story is true, would you personally believe that Prof. Bloom is guilty of sexual harassment? If Prof. Bloom admitted doing what the student accused him of doing, how harshly do you think he should be punished? Other items: Blame victim? Feel sorry for her? Take it seriously? Professors behavior damaging? 0 to 9 scales (not at all to very) If the student s story is true, would you personally believe that Prof. Bloom is guilty of sexual harassment? If Prof. Bloom admitted doing what the student accused him of doing, how harshly do you think he should be punished? Other items: Blame victim? Feel sorry for her? Take it seriously? Professors behavior damaging? 0 to 9 scales (not at all to very)
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Results
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Race in the Media Those exposed to female Black rap artists with sexual content (e.g., Lil Kim) showed less empathy and greater attributions of promiscuity towards a Black pregnant student than a White pregnant student compared to controls Johnson, Bushman, Dovidio, 2008 Those exposed to movie scenes depicting Black female stereotypes (mammy or jezebel) applied those stereotypes to a Black but not a White female college-aged job applicant Brown-Givens and Monahan (2005) Those exposed to female Black rap artists with sexual content (e.g., Lil Kim) showed less empathy and greater attributions of promiscuity towards a Black pregnant student than a White pregnant student compared to controls Johnson, Bushman, Dovidio, 2008 Those exposed to movie scenes depicting Black female stereotypes (mammy or jezebel) applied those stereotypes to a Black but not a White female college-aged job applicant Brown-Givens and Monahan (2005)
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Priming Associations Priming positive Black exemplars (Oprah and Michael Jordon) made participants less likely to endorse the notion that discrimination is no longer a problem, compared to controls (Julia Roberts prime). Bodenhausen et al. (1995). Likeable, high status exemplars (warmth and competence, according to the Stereotype Content Model) those people who are associated with aggression generally and/or with gratifications for aggression in particular or who are associated with negative affect are especially likely to be the victims of aggression. (Berkowitz, 2008, p. 128) Negative exemplars; Black stereotype of aggression, hostility and criminality Priming positive Black exemplars (Oprah and Michael Jordon) made participants less likely to endorse the notion that discrimination is no longer a problem, compared to controls (Julia Roberts prime). Bodenhausen et al. (1995). Likeable, high status exemplars (warmth and competence, according to the Stereotype Content Model) those people who are associated with aggression generally and/or with gratifications for aggression in particular or who are associated with negative affect are especially likely to be the victims of aggression. (Berkowitz, 2008, p. 128) Negative exemplars; Black stereotype of aggression, hostility and criminality
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Playing with Prejudice (Burgess, Dill, Stermer, Burgess & Brown, under revision) Study 1 - Content analysis of race in vg magazines Study 2 - Content analysis of race on vg covers Study 3 - Experiment on effects of exposure to B & W male vg characters on RT to weapons and non-violent stimuli Study 1 - Content analysis of race in vg magazines Study 2 - Content analysis of race on vg covers Study 3 - Experiment on effects of exposure to B & W male vg characters on RT to weapons and non-violent stimuli
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Results: Studies 1 and 2 Study 1 - Black males were underrepresented, but were more likely to be portrayed as athletes or as aggressive and less likely to wear protective armor, to be depicted in military combat, or using technology than Whites. Study 2 - showed evidence of the stereotype of Black males as violent criminals compared to Whites. Again Blacks were underrepresented, but were overrepresented as thugs, as using extreme guns, and also as athletes. Not enough women of color to evaluate. Study 1 - Black males were underrepresented, but were more likely to be portrayed as athletes or as aggressive and less likely to wear protective armor, to be depicted in military combat, or using technology than Whites. Study 2 - showed evidence of the stereotype of Black males as violent criminals compared to Whites. Again Blacks were underrepresented, but were overrepresented as thugs, as using extreme guns, and also as athletes. Not enough women of color to evaluate.
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Priming Black vs. White male VG Characters Study 3, an experiment, exposed players to both violent and non-violent games with both White and Black characters. Participants were faster at classifying violent stimuli following games with Black characters and non- violent stimuli following games with White characters. Study 3, an experiment, exposed players to both violent and non-violent games with both White and Black characters. Participants were faster at classifying violent stimuli following games with Black characters and non- violent stimuli following games with White characters.
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Media Images as Positive and Negative Exemplars of Race: Evoking Obama or Videogame Characters Changes Outcomes for Black Men Negative Exemplars - Stereotypical Black vg characters (low status) Positive Exemplars - Black Leaders (high status) Dill & Burgess, under review
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Ratings of Black or White Politician Peter Smith based on his web site Favorability, likeability, how good a candidate, how capable, motivated, would you vote for him?
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Results: Candidate Favorability
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Results: Candidate Capability
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Theory of Media and Aggressive Degradation (MAD) Towards a Theory of Media and Aggressive Degradation: Integrating the Literatures on Social Biases and Aggression in the Domain of Media Psychology Dill & Burgess, in press, Journal of Interdisciplinary Research, Chapel Hill Press Towards a Theory of Media and Aggressive Degradation: Integrating the Literatures on Social Biases and Aggression in the Domain of Media Psychology Dill & Burgess, in press, Journal of Interdisciplinary Research, Chapel Hill Press
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Integrating the Aggression and Social Bias Literatures Aggression - behavior intended to harm another living being who is motivated to avoid such harm Discrimination - acting on the basis of ones stereotypes and prejudices, denying equality of treatment that people wish to have (Fiske, 2004) Harm - the common element uniting aggression & social bias theories Negative media characterizations of group members cause harm (e.g., tolerance of sexual harassment, judgment of unrelated political candidate) Aggression - behavior intended to harm another living being who is motivated to avoid such harm Discrimination - acting on the basis of ones stereotypes and prejudices, denying equality of treatment that people wish to have (Fiske, 2004) Harm - the common element uniting aggression & social bias theories Negative media characterizations of group members cause harm (e.g., tolerance of sexual harassment, judgment of unrelated political candidate)
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