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Design what is it?. Design what is it? Design as an activity in its own right ● different to science, art, music ● science explains ● art, music express.

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Presentation on theme: "Design what is it?. Design what is it? Design as an activity in its own right ● different to science, art, music ● science explains ● art, music express."— Presentation transcript:

1 Design what is it?

2 Design what is it?

3 Design as an activity in its own right ● different to science, art, music ● science explains ● art, music express emotions

4 Design an activity in its own right ● the production of an entity (or its representation) to satisfy a given set of requirements

5 Design as an activity in its own right design creates

6 Design as an activity in its own right design has changed the world

7 Design as an activity in its own right a purposeful act

8 Design characteristics ● function / purpose ● behaviour ● structure F B S F B S P

9 Design characteristics ● function / purpose ● behaviour ● structure why / what does how does what is

10 Design characteristics ● function / purpose ● to tell the time ● to adorn the wearer ● to advertise status ● behaviour ● by pointing to appropriate marks ● being visible ● be attractive, stylish ● structure ● gold case /strap, glass face, gold hands, …

11 Design characteristics ● function / purpose ● to promote Faculty ● to inform ● behaviour ● by projecting an academic image ● by projecting an attractive look ● by displaying accurate & complete information ● by being easy to use / navigate ● structure ● text, graphics & multimedia ● type, shape, size, colour, location, orientation, tone, loudness, …

12 Unintended Functions ● not purpose of design ● side effects ● e.g. cars – exhaust, space, momentum ● may find new purposes ● ‘good’ and ‘bad’ ● cup for measuring, car for ram-raiding

13 actual behaviour analysis Design processes function required behaviour evaluation reformulation problem formulation synthesis structure redesign description documentation

14 Design classification ● routine design ● finding values for structural variables ● innovative design ● extending the values of structural variables ● creative design ● creating new variables, new types

15 Design Prototypes an object-oriented representation for design

16 Design Prototypes John Gero

17 Design Prototypes name typology context function behaviour structure knowledge DP = ƒ (T, C, F, B, S, K)

18 Design Prototypes name: typology: context: function: behaviour: structure: knowledge: aTypeOf: door hinged door space(S1,S2), wall(W1) controlsAccess, providesSecurity, … swings, opens/closes, hasStrength, lockable, … aComponentOf: wallAssembly(W) hasComponents: (frame, leaf, hinges, handles) material: anyOf: (timber, metal, glass, …) shape: rectangular dimensions: (height, width, thickness) R45 IF strength OF door IS high THEN providesSecurity function OF door IS satisfactory ….

19 Designing with Design Prototypes ● routine design ● given a specific design prototype instantiate values of variables ● innovative design ● select appropriate design prototype extend range of variables by adding new values new subclass ● creative design ● create new high-level design prototype new variables &/or new combinations 20

20 ●what is it? ●can computers design? ●can computers be creative? creativity

21 computers in design ●what would computers need to do to design? ●what would computers need to be creative?

22 creative design ?


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