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Officials Training Youth Lacrosse 2012. 2 Agenda Day 1 Field & Equipment Timing Personal Fouls Technical Fouls Day 2 Mechanics Fouls, FDSW, Play-On Penalty.

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Presentation on theme: "Officials Training Youth Lacrosse 2012. 2 Agenda Day 1 Field & Equipment Timing Personal Fouls Technical Fouls Day 2 Mechanics Fouls, FDSW, Play-On Penalty."— Presentation transcript:

1 Officials Training Youth Lacrosse 2012

2 2 Agenda Day 1 Field & Equipment Timing Personal Fouls Technical Fouls Day 2 Mechanics Fouls, FDSW, Play-On Penalty Enforcement

3 3 RULE 1 The Game, Field and Equipment

4 4 The Game Objective: Get the ball across the goal-line via shot or kick. 10 players per side 3 defense, 3 middies, 3 attack, 1 goalie

5 Coaches Area Table Players on the field 5

6 6 Glossary of Terms (MDOC Manual) On official Official who is watching the ball. Off official Official who is watching the action away from the ball. Lead official Primary responsibility is the goal area (crease and goal line) and end line coverage. Trail official Stays behind the play, helping to keep the ball between him and the Lead official. This official would have the 4- second goalie count (if used); any clearing counts (if used) and would assist the Lead official with any offensive counts (if used). Attack area Defined by the 35-yard by 40-yard rectangle around the goal at the attack end of the field. Attack area is also known as the box. Defensive area The 35-yard by 60-yard area between the defensive clearing (sometimes referred to as the restraining line) and the end line. Goal line extended (GLE) Imaginary line running through the goal line and extending from sideline to sideline. The alleys The 10-yard by 35-yard strips on either side of the attack area.

7 7 Glossary of Terms (cont.) Play-on A mechanic and call used to indicate a loose ball technical violation and some violations concerning the crease area and goalkeeper interference. Clearing team The team attempting to move the ball from the defensive end of the field to its offensive end. Riding team During a clear attempt, the team not in possession of the ball. In-Home A starting attack-man. If players listed in the official score book are listed as Attack, Midfield, Defense, Goalkeeper then he is the first attack-man listed. This person must serve all penalties against his team that are not assigned to a specific player or any time serving fouls called against the coach staff. Wing Areas Lines parallel to the sidelines, 20 yards from the center of the field and extend 10-yards on either side of the midfield line, define this space to the sideline as the wing area. Player possession When a player has control of the ball in his crosse so that he is able to perform any of the normal functions of control, such as carrying, cradling, passing or shooting. Flag down A term used by officials to indicate that there will be a time serving foul. Midfield X The location on the field where all face-offs occur.

8 8 Rules 1 and 2 The Game Field & Equipment Game Personnel

9 9 Officials Basic Gear

10 10 The Playing Field Zones Defensive area, Zone 3, Zone 4 Box (40 x 35), Alleys (10 yards), Table area (6 yards back), penalty area, Coachs area, Substitution area (10 yards) The Field 110 x 53 1/3 to 60 yards Sidelines, Endlines Goals 6 ft x 6 ft opening, Crease (9 ft radius), Goal-line Face-off Wing line, Restraining lines

11 ZONE 1 Coaches Area Table ZONE 4 ZONE 3

12 12 The Playing Field

13 13 Required Equipment Helmet with face mask Mouth Guard Shoulder pads Arm/elbow pads Gloves Lacrosse stick Shoes Rib Pads are Suggested BUT Optional Hockey Helmets permitted by some youth leagues NO Tinted Eyeshields

14 14 Goalie Stick Throat Guard Chest Protector Goalies are NOT required to wear shoulder pads or arm pads but are required in some youth leagues 40 to 72 Additional Equipment Required for Goalies

15 15 RULE 3 Time Factors

16 16 Timing U9U11U13U15 Timing Four 12 minute running quarters or 8 minute stop-time quarters. Four 8 minute stop-time quarters or 12 minute running quarters. Four 10 minute stop-time quarters. Slaughter Rule Team down by 5 goals gets ball at midfield (no faceoff) Overtime Game ends in a tie unless league or tournament requires overtime. Maximum two overtime periods unless league or tournament requires a winner. Standard NFHS 4- minute sudden- victory overtime.

17 17 RULE 4 Personal and Ejection Fouls

18 18 Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time serving Releasable All penalty time expires when a goal is scored by the other team. Non-Releasable Served in full Not a choice - by definition All equipment violations Targeting the head Served before any Releasable penalties. Time common between 2 opposing team penalties is Non Releasable.. Personal Fouls Cross check Slashing Illegal body check Illegal crosse Illegal equipment Tripping Unnecessary roughness Unsportsmanlike conduct Ejection

19 19 Cross Check Illegal Body Check Slash Tripping Unnecessary Roughness Personal Fouls

20 20 Ejection Illegal Stick Illegal Gloves Illegal Pocket Unsportsmanlike Conduct Locked Penalties Personal Fouls Non-Releasable Contact to the Head or Neck

21 21 The Crosse Minimum of 6.5 at the widest part of the head. Minimum of 10 long to throat Overall length: 40 to 42 (short) or 52 to 72 (long) 37 to 42 (U9 Youth) Top of ball not below plastic Ball rolls out side & front Endcap required No water bottle caps No penalty; can use favorite stick

22 22 Illegal crosse Deep pocket 1 minute, Non-releasable Can be adjusted and returned to game after penalty Illegal crosse Illegal head dimension or length; Includes knotted strings 3 minutes, Non-releasable Crosse must stay at table and cannot reenter game. Any goal just scored by a player with an illegal crosse is disallowed

23 23 Illegal equipment Key elements: Proper equipment must be worn during play. Shoulder pads, arm pads, mouthpiece, gloves Holes in palms of gloves must be taped over Players on the sidelines need to keep their helmets on. Most equipment penalties are 1 minute Non-Releasable Mouthpiece is most common

24 24 Cross check A check with the handle of the crosse that is between the player's hands. Key elements: Thrusting Contact with stick when hands apart Watch for riding up into neck Penalty 1, 2, or 3 minutes depending on severity

25 25 Illegal body check Key elements: Avoidable after a pass or shot Contact to the head or contact to head on follow-through Contact with a player (fallen) on the ground Both hands must remain in contact with the crosse Legal if from the front or side, above the waist, below neck Severe contact when not in possession or not within 5 yards of the ball (Premeditated hit) Keep an eye on the passer or shooter Penalty 1, 2, or 3 minutes depending on severity

26 26 Checks Involving the Head or Neck Key elements: Targeting an opponent's head or neck. Initiating contact with the head (i.e. spearing). SAFETY Penalty 1, 2, or 3 minutes, non-releasable, depending on severity at officials discretion. Excessively violent may result in an ejection.

27 27 Slashing Key elements: Striking an opponent with the crosse or end cap. The gloved hand is considered part of the crosse & not a slash Illegal Head or neck, Chest or back, Legs, Arms No foul if done in the act of passing, shooting or scooping the ball. Swinging a crosse with deliberate viciousness or reckless abandon, regardless of whether the opponent's crosse or body is struck. Youth leagues do not allow one-handed checks. Penalty 1, 2, or 3 minutes depending on severity

28 28 Tripping A player may not trip an opponent with any part of his body or crosse. Key elements: Must be a primary action to trip; player disadvantaged. Obstructing a player below the waist No penalty if player trips over his own cross being checked or trips during a scoop. Penalty 1 minute

29 29 Unnecessary Roughness Key elements: Any excessively violent act, holding, or pushing. A check delivered via a punching blow Deliberate and excessively violent avoidable act. Late hit on shooter or passer vs. Illegal Body Check Bull dodge Intentionally running through a screen. Buddy pass Penalty 1, 2, or 3 minutes depending on severity

30 30 Unsportsmanlike Conduct Key elements: Non-Releasable Arguing with an official Using threatening, profane or obscene language or gestures Baiting, taunting or calling undue attention to oneself Celebrate-yes; but not in excess or demeaning manner Releasable Repeatedly committing the same technical foul (see delay) Failing to return immediately to the field after going out of bounds. Deliberately delaying substitution to gain an advantage. Penalty 1, 2, or 3 minutes depending on severity

31 31 Fouling Out Key elements: Any one player accumulating 5 minutes of personal fouls. Just as in basketball, this is a disqualification, not an ejection. A substitute can enter after penalty time is served.

32 32 Ejection Key elements: Deliberately striking (punch) or attempting to strike anyone. Leaving the bench area during an altercation. Use of tobacco or smokeless tobacco. Second non-releasable, unsportsmanlike foul. (not including in-home serving for coach) Any action deemed by the officials to be flagrant misconduct. You must notify your assignor and file a report. Penalty 3 minute Non-Releasable Ejection for remainder of game Ejected coach must leave premises Ejected player should stay on bench

33 33 RULE 5 Technical Fouls

34 34 Technical Fouls Penalty: 30 seconds, or take the ball away (if possessed), or award the ball to opponent (loose ball) Normally Releasable Exceptions Common time, or Simultaneous Not served if a goal is scored Technical Fouls Crease violations Holding Illegal offensive screening Illegal procedure Conduct foul Interference Offside Pushing Stalling Warding off Withholding ball from play

35 35 Technical Fouls

36 36 Illegal procedure Touching the ball with hand(s). Exception is goalkeeper if inside crease (Touch ok; CANNOT grab) Illegal actions with the crosse Throwing a crosse Participate without a crosse Push, thrust, or flick the crosse in the face of an opponent Leaving the penalty area too soon Playing the ball when out of bounds Not in the restraining area at face-off Not being 5 yards away on a restart Substitution violations Goal crease violations Avoidable lateness of a team. Not being ready to play. Time out violations (too many) Having more than 10 players in the game Face-off violations 2 or more inspection requests without violations found (if no time-outs left) Having more than 4 long crosses in the game Delaying the game or restart (e.g. rolling the ball away) Failure to advance the ball into the goal area in 10 seconds Failure to provide a horn (be lenient on underclass games) Failure to have a properly equipped designed goalkeeper on the field Uniform violations (only once before the game)

37 37 Pushing A player cannot push an opponent from the behind. Pushing is permitted from the front or side when an opponent: has possession of the ball or is within 5 yards of a loose ball. To be legal, pushing must be done with either closed hand, shoulder or forearm, with both hands on the crosse. No foul if player contacted turns just before contact

38 38 Pushing

39 39 Withholding ball from play A player cannot: lie on a loose ball or lie on his opponents body or arms trap ball with his crosse longer than is necessary for him to control and pick up the ball in one continuous motion. Most likely on a face off.

40 40 Warding off A player in possession of the ball: May - protect his crosse with his hand, arm or other part of his body when his opponent makes a play to check his crosse. May not - use his free hand, arm or any other part of his body to hold or push the crosse or body of the player applying the check.

41 41 Holding Key elements: Impeding the movement of an opponent or his crosse. Illegal: Using the portion of the handle between the hands. Stepping on the crosse of an opponent. Holding an opponent with the crosse. Holding or pinning an opponent's crosse against his body with the crosse. Holding with the free hand that is off the crosse. (Watch wrap checks) Holding the crosse of the opponent using any part of his body. Legal: Holding is permitted if the opponent has the ball or is within 5 yards of a loose ball and is done with a closed hand, shoulder, or forearm with both hands on the crosse, and from the front or side, or from the rear if no more than equal pressure is applied Penalty 30 seconds or turnover if by A

42 42 Failure to Advance Advancing the ball beyond midfield 20 second count: Once the defensive team gains possession of the ball in its defensive half of the field, they have 20 seconds to advance the ball across midfield. Role of Trail Official: Remain even with or slightly behind the ball as it advances out of the defensive half of the field. The Trail has the timing of the 20-second count using his timer.

43 43 Failure to Advance Advancing the ball into the attack area 10 second count: Once a team has advanced or gained possession of the ball in its offensive end of the field they have 10 seconds to get the ball into the attack area. The Lead has the initial 10-second count as the ball moves across midfield into Zone 3.

44 44 20 seconds to clear ZONE 1 Coaches Area Table ZONE 4 ZONE 3 10 seconds into the attack zone 1X Advancing the ball

45 45 Offside A team is considered offside when it has fewer than three players in its offensive half of the field it has fewer than four players in its defensive half of the field. AND gains an advantage. Count forward! If you have 7 players on attack - one is offside. Take your time, you can always wave off a goal. Be careful with subs going on and off or players standing near sideline Count forward.

46 46 Illegal Offensive Screening An offensive player cannot make contact with a defensive player with the purpose of blocking a defensive player from the man he is playing. The offensive player cannot use his crosse to impede the defensive player. Just as in basketball: The offensive player must be stationary There must be contact for a screen to be illegal

47 47 Crease Violation Attacking team in the crease or on the line. An offensive player cannot be in his opponent's crease at any time. If an offensive player dives or jumps and his own momentum carries him into the crease any goal is disallowed. Defense cannot enter their own crease with possession of the ball. Watch goalies rear foot when raking the ball outside the crease Passing or placing the ball into the crease is permitted. No player may remain in the crease with possession of the ball longer than four seconds. Penalty 30 seconds if by B or turnover if by A

48 48 Crease Violation

49 49 Goalie Interference & Privileges Key elements: Goalies body or stick may not be touched inside the crease Portion of goalies stick outside the crease may be checked if he does not have possession If the goalie is in the crease and there is contact with the goalie or his cross: Goalie NO possession Play on Award ball laterally if his team does not gain possession Goalie HAS possession (clamping & raking are not possession) Play on Ends if goalie completes an outlet pass or runs ball out of the crease Award at Center X if the pass is not complete Penalty Free clear or possession

50 50 Conduct foul Coach enters field of play or leaves the coaches area during play Players leave the players area during play Object by arguing or gesturing to a decision

51 51 Interference A player cannot interfere with the movement of an opponent, except when that opponent: has possession of the ball, the ball is in flight and within 5 yards of the players, or both players are within 5 yards of a loose ball. Most likely After a loose ball is scooped In front of the crease, screening or protecting the goalie for the outlet pass.

52 52 Stalling A team may be warned to Keep It In when it is keeping the ball from play, (not attacking the goal), and the defense is playing the ball, or is ahead and there are 2 minutes or less in the game (mandatory) The ball is awarded to the defensive team if the ball leaves the goal area unless by: a shot on goal or a touch by the defensive team. The stall warning remains in effect until: a goal is scored, the defensive team gains possession of the ball or the period ends resulting in a face-off. Final 2 minutes Keep track of who is leading Let them know the warning is coming Remind everyone if a stall warning remains in effect after a restart.

53 53 New Officials Training Day 2

54 54 Mechanics

55 55 Pre-Game Coin Toss Call captains to center, do not use your whistle. Home team faces the table area, visiting team faces away. Ask visiting team for the call, repeat the call, toss the coin, and catch it (do not flip onto back of hand) Ask winning captain his choice - Goal or Alternating Possession (AP) Position captains & signal to benches Line Up Call the teams onto the field. Do not use your whistle. Teams 5 yards apart, left shoulder facing the goal they will defend. Check that goalie is on end closest to the goal he will be guarding Check that the In-home is on the field and at the opposite end from the goalie. Offer a short talk and have goalies cross.

56 56 Face-off Mechanics

57 57 Face-off Mechanics Make sure the box and clock is right, know if a penalty can expire during faceoff, count the players. Visually check that face-off players have: Hands around the shaft. All fingers touching the ground. Gloves not touching the head of the stick. Sticks parallel to center line. Heads of sticks vertical. Ball centered. Body to left of crosse. Everything out of the cylinder. Strings not touching the ball. Sticks and gloves up to but not touching the 4-inch center line. Down, (quick adjustment if necessary), Set, (variable pause), Whistle

58 58 Face-off Mechanics Face-off Official Watch for movement, pinning, kicking, withholding Ends when possession or ball crosses restraining line (Verbal play) Wind & verbal Possession – Blue. All players are released. If violation, signal, verbally award ball, point & quickly restart at Center X Wing official Secondary check of face-off crosses Watch for wing line violation No contact until within 5 yards of ball Watch for restraining line violation Yell Possession Color! and wind arm when either team gains possession.

59 59 Face-off Mechanics

60 60 Face-off

61 61 Face-off

62 62 Face-off exceptions There is no face-off if Extra-man situation with possession A play-on indicates possession Flag down situation (creating an extra-man) If the flag down creates an even situation, there is a faceoff Dead ball foul between periods Simultaneous fouls Illegal procedure after set as part of face-off

63 63 Man-Down Face-offs Before the Face-off Make sure penalty box is right Count the field If penalty could expire during face-off, tell table & coaches player can return when: Penalty expires AND possession is called Communicate number of hot player Must stay onsides

64 64 Lead Trail Positioning Settled Situation

65 65 Coverage Around Goal in Settled Situations Lead: Has his goal as his primary responsibility. Try to stay on goal line extended (GLE) unless there is a contested play near the end line or must move to get a better angle on the play. Always return to GLE before whistling ball into play. Move in and out with ball. Be as close to the crease as possible without interfering with play. Do not allow players to get behind you. Has end line responsibility on all shots (chase shots to the end line!).

66 66 Coverage Around Goal in Settled Situations Trail: Watches for offsides. Watches action in his area. Reports fouls to the table. Can help with crease violations. Has most restarts. Watches the shooter & passer for a late hit. Always know shooters number.

67 67 Who Watches What? T T is on when ball is in the brown area L L is on when ball is in yellow area

68 68 Who Watches What? T T is on when ball is in the brown area L L is on when ball is in yellow area

69 69 Who Watches What? T T is on when ball is in the brown area L L is on when ball is in yellow area

70 70 Who Watches What? T T is on when ball is in the brown area L L is on when ball is in yellow area

71 71 Scoring Goal Loose ball passes completely across goalline Shot or kick Goal Disallowed Period ends before ball crosses goalline Illegal crosse Offense player illegally in crease Attack player jumps or dives into crease Penalty by team on offense Head comes off crosse Contact with goalie, goal, or netting before ball crosses goalline

72 72 Goal Scored Mechanics – Lead Official Sounds his whistle immediately when the ball has passed beyond the goal line. Runs to the edge of the crease, turns to face action in front of the goal, and gives the goal signal Retrieves the ball from the goal Tosses the ball to his partner Takes a position at the end of the wing line Notes the number of the player scoring the goal on the scorecard.

73 73 Goal Scored Mechanics – Trail Official Watches the shooter for a late hit Waits for the goal signal by the Lead (dont sound your whistle unless the Lead has missed the goal). Watches the crease for fouls. Moves toward the high crease so the players know youre there. Tells the Lead the jersey number of the scorer. Secures the ball from Lead and runs to the center of the field. Steps over midfield and turns around to face his partner (and the end of the field where the goal was just scored). Places the ball on the ground and straddles it while he writes the number of the player scoring the goal on his scorecard. Watch wing official for ready. Conducts face-off duties.

74 74 Goal Scored

75 75 Transition Trail becomes Lead Lead becomes Trail Goalie makes the save Break to midline; see the ball, quick check for offsides GLE responsibility- get there! First 10 second count into attack box (Zone 4) Sprint to endline if contested shot; return to GLE at restart Move in and out (crease) Sideline responsibilities Goalie makes the save Goalie 4 second count; start the 20 second timer Stay behind the ball; you ultimately have off-sides 60 yard eyes- find the shooter Jog to the restraining line Sideline responsibilities Stay with ball if ball clears along your sideline

76 76 Lead Trail Previous Lead is new Trail, and previous Trail is new Lead Lead and Trail Positions Positions on a Clear from the GLE

77 77 Coaches Area Table Normal Transition – with Substitutions Goalie Save

78 78 Restart Quick Restarts In the event of: Make sure the goalie has 5 seconds to reset. Make sure all players are 5 yards away Tell the players where the ball should be and use a 5- second count. As soon as the ball is in the right place and in possession, restart for any loose-ball technical foul, any change of possession technical foul, any end line out of bounds

79 79 Restart Slower Restarts Use your 20 second timer After goals After reporting time-serving penalties For sideline horns To summon player after a time-out or to start a period. Before whistle Count the field Check with partner

80 80 Stay Where You Are Restart – Zone 3

81 81 ZONE 4 20 yards lateral to Goal: always in the ALLEY Restart – Zone 4

82 82 Coaches Area Table Restart Trail blows ball into play

83 83 Coaches Area Table Restart Lead blows ball into play

84 84 Deep Restart Ball on Trails side Trail should stay behind ball

85 85 Deep Restart Ball on Leads Side Lead must signal when ball is ready for play Trail should stay behind ball

86 86 Correction of errors Inadvertent whistle Team in possession restarts, or If the ball is loose use Alternating Possession Inadvertent flag Wave flag off Determine possession the same as an inadvertent whistle Sideline Out of Bounds: Allow extra substitution time if point the wrong way. Get It Right Discuss with partners Admit your mistakes

87 87 RULE 7 Penalty Enforcement

88 88 Penalty Enforcement Once you have determined that a foul has been committed, you must determine which of the following situations you are in: For loose-ball technical fouls (and for most goalie interference and crease violation fouls), you will either employ the play-on technique or sound the whistle immediately. For a foul by the team in possession, or for any loose-ball personal foul, blow your whistle immediately.

89 89 Technical Fouls Loose Ball - Play On During a loose-ball technical foul, crease violation, or goalkeeper interference Visually and verbally signal Play-on! Withhold the whistle until the play ends or advantage is gained or lost. A guideline is 1 or 2 seconds. If the offended team Gains possession, give verbal & visual indication - Blue Does not gain possession award the ball at the spot where the ball is or, if the ball is inside the attack area, in the alley next to the attack area. Play On!Loose BallPushBlue

90 90 Technical Fouls Loose Ball - Play On For goalkeeper interference without possession Withhold the whistle until goalie gains possession, else award the ball in alley. For goalkeeper interference with possession Withhold the whistle until the goalie completes an outlet pass or leaves the crease.

91 91 Technical Fouls By Team in Possession If the team that has possession commits a technical foul… Immediate whistle and award the ball to the opponents at the spot where the ball is or if the ball is inside the attack area in the alley next to the attack area.

92 92 Flag Down Slow Whistle (FDSW) Fouls (personal or technical) with possession by the team that was fouled: Throw the flag straight up into the air (10 to 15 feet). Yell Flag down!, Flag down!, Flag down! Other official should acknowledge Flag is down! Allow the offensive team (with possession) to complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules require you to. (GOODIE) Make certain all residual action among the players has ceased.

93 93 Flag Down Slow Whistle (FDSW) Whistle Criteria GOODIE Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Injury Expiration of the clock

94 94 Flag Down Slow Whistle Enforcement Personal Fouls - All Personal fouls are served even if a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not score a goal during the flag-down situation. (30 seconds) Team A is awarded the ball: Just over midfield (a free clear) if the ball was in Team As defensive zone Where the ball was when the whistle blew to stop play if the ball was in Zone 3 In the alley, preferable the Trails alley, if the ball was in Zone 4 (i.e. Team As attack area) On the endline if the penalty occurs after the ball crosses the endline.

95 95 Penalty time Penalty time begins when play resumes If a goal is scored: The player for the team scored against is released (if releasable) The player for the scoring team is not released All Non-Releasable penalties serve full time Penalty time carries over to next period Penalties on opposing players Shorter time is Non-Releasable for both players Multiple penalties on same player Non-Releasable served first In-Home serves bench penalties Goalies serve their own time Allow a 1 minute warm-up for a new goalie.

96 96 Penalty Decision Tree Personal Fouls YesNo Personal Foul Loose Ball? Whistle & assess penalty Foul by ? AB FDSW Whistle & assess penalty Note: A is the team with possession B is the defense

97 97 Penalty Decision Tree Technical Fouls Yes No Technical Foul Loose Ball? Play On Whistle or Possession Whistle or Possession Whistle & award ball to B Foul by ? Goal scored? AB Wave off flag Wave off flag B serves 30 secs B serves 30 secs YesNo FDSW Note: A is the team with possession B is the defense

98 98 Penalty Enforcement Making and Reporting the Call Once you sound the whistle, you should: Make sure the play is completed, including any dead-ball residue after the play. Gather your thoughts. Check for flags from your partner. If there are multiple flags, you may need to conference to determine if you have two flags for the same foul or flags for two different fouls. Inform your partner of your call. Trail Position yourself promptly but not hurriedly: Facing the table. With an unobstructed view of the table. Erect and stationary. Signal the penalty. Be big, loud, and clear. Appear detached – dont be angry! Make sure penalized player is back from sideline, kneeling by table, with helmet on.

99 99 Penalty Reporting Trail - CNOTE Face the table and announce the following: C - The uniform color of the offending player. Point to team. N - The number of offending player (and signal the number with your hands). O - The offense (foul) the player committed (give signal). T - The time to be served (30 seconds, 1 to 3 minutes). E – Explanation if necessary If the penalty is Non-releasable (Full Time, Locked) Good to mention the game time when to release the penalty & if it might carry over. Who will have possession and where the ball will restart (e.g., Blue ball, free clear; Blue ball, outside the box) BluePush 30 seconds White ballTwoFour

100 100 Penalty Reporting Lead Set the field Check with or report to Trail on penalty Get ball to restart spot. Restart at spot, in Trails alley, at top of corner box, or Free clear Restart on endline if penalty occurs after ball crosses endline Count players. This is critical! Inform Goalie of restart spot & penalty situation (e.g. Youre down 1 for 1 minute)

101 101 Penalty Reporting

102 102 Goal Scored Live Ball Foul Play: B1 illegally body checks A1 before ball enters the goal (Live-ball foul) Signal: Blue, Four, Illegal body check, One minute. Goal is good. Face-off. BlueFourIllegal Body Check 1 MinuteGoal is Good Face Off

103 103 Goal Scored Dead Ball Foul Play: B24 illegally body checks A1 after ball enters the goal. (Dead ball foul) Signal: Blue Two Four, Dead ball foul, Illegal body check, 1 minute. Goal is good. White ball. BlueTwoFourDead Ball Foul Illegal Body Check 1 MinuteGoal is Good White Ball

104 104 Penalty Enforcement Dead-Ball Fouls Most common Late Hits Conduct and USC Illegal crosse or equipment Illegal procedure (delay of game) Fighting Most Likely In a blowout game In tightly contested game In a rivalry game After other dead-ball fouls After a hard foul or cheap shot When players are jawing at each other When a coach is out of control

105 105 Bench Penalties In-home: Starting attack player, name provided by coach in pre-game. The In-home serves the time for a penalty called against a team when: no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game

106 106 In cases of poor conduct, officials generally follow an escalating progression up The Ladder. 1. Start with a verbal warning, 2. followed by a conduct foul when the offending team has possession, 3. then by a time-serving conduct foul, 4. then a 1- to 3-minute unsportsmanlike conduct, and 5. finally by a flagrant misconduct expulsion foul. Depending on the severity of the foul and what preceded it, steps in this progression may be repeated or skipped. Handling a Rowdy Coach

107 107 Youth Differences U9U11U13U15 Equipment All goalies must have arm pads and a cup. Officials should stop play immediately if the player with possession loses any piece of required equipment. Officials At least one official. Officials should explain fouls when possible. At least one official. Officials should explain fouls when possible. Two officials. Officials should explain fouls when possible. Two officials. Officials should explain fouls when possible. Lineups Officials should meet with both teams, separately or together, either before the game or at the pre-game lineup, to explain any special ground rules, emphasize safety and fair play, and remind players that they must be properly equipped with mouthpiece in place at all times on the playing field. Faceoffs With a four goal lead, the team behind gets the ball at midfield. Standard face off Counts No 20 or 10 second counts Standard 20 and 10 second counts

108 108 Youth Differences U9U11U13U15 Loose Ball If a loose ball is not moving, stuck, or the players are having difficulty picking the ball up the referee may re-start play following the alternate possession rule. Time Serving Penalties Player must serve his penalty time but may immediately be replaced by a substitute. No man up situations Award ball per NHFS rules. Player must serve his penalty time but may immediately be replaced by a substitute. No man up situations Award ball per NHFS rules. Enforced per NFHS rules. Checks No body checking of any kind. Body checking permitted. Stick checks, body checks, legal holds, and legal pushes must be on a player in possession of the ball or within 3 yards of a loose ball or ball in flight. This is a change from the NFHS 5 yards but does not apply to restarts. Cross Checks, Illegal Body Checks, Checks Involving The Head/Neck, Slashing, Unnecessary Roughness, and Unsportsmanlike Conduct should be enforced stricter than the high school level.

109 109 Youth Differences U9U11U13U15 Take-Out Checks NO TAKE-OUT CHECKS ARE PERMITTED BY ANY PLAYER AT ANY AGE LEVEL. A take-out check is defined as: Any body check in which the player lowers his head or shoulder with the force and intent to put the other player on the ground. Any body checks considered more aggressive or more physical than necessary to stop the advancement of the player carrying the ball or to keep or move a player away from a loose ball. This includes but is not limited to checks: i.where a player makes contact with sufficient force and intent to knock down the opposing player; ii.where a player makes contact with sufficient force and intent to injure the opposing player; iii.made in a reckless or intimidating manner. Any body check on a player in a defenseless position. This includes but is not limited to body checks: i.from a players blind side ii.of a player who has his head down in an attempt to play a loose ball; iii.of a player whose head is turned away to receive a pass, even if that player turns toward the contact immediately before the body check. NOTE: Game officials should be especially alert to blind side checks at all youth levels.

110 110 Youth Differences U9U11U13U15 Slash Any one-handed check will be considered a slash, whether or not it makes contact. Slashing will be called per NHFS rules. Fouling Out A player with 3 personal fouls or 5 minutes in personal foul penalty time is disqualified from the game. A disqualified player must leave the field but his team may replace him with a substitute. No man up situation should occur. A player with 3 personal fouls or 5 minutes in personal foul penalty time is disqualified from the game. A substitute may enter the game when the disqualified player would have been permitted to re-enter had he not fouled out. A player with 4 personal fouls or 5 minutes in personal foul penalty time is disqualified from the game. A substitute may enter the game when the disqualified player would have been permitted to re-enter had he not fouled out. A player with 4 personal fouls or 5 minutes in personal foul penalty time is disqualified from the game. A substitute may enter the game when the disqualified player would have been permitted to re-enter had he not fouled out.

111 111 Youth Differences U9U11U13U15 Stalling Not used at this level If a team is stalling the advancement of the ball, a verbal command and a visual 5-second count to advance the ball will be given. If the team does not attempt to advance the ball within 5 seconds to within five yards of an opposing player, a turnover will occur. Not used at this level If a team is stalling the advancement of the ball, a verbal command and a visual 5-second count to advance the ball will be given. If the team does not attempt to advance the ball within 5 seconds to within five yards of an opposing player, a turnover will occur. All NFHS Stalling and Advancing the Ball rules apply. Final Two Minutes Final two minute stalling rule not enforced. Final two minute stalling rule enforced.

112 112 Youth Differences U9U11U13U15 Conduct Unsportsmanlike conduct will not be tolerated. Any player or coach who uses derogatory or profane language, whether addressing a player, coach, or official may receive a 1 to 3-minute non-releasable unsportsmanlike conduct penalty and a 3-minute non-releasable expulsion foul for the second offense. Any player or coach ejected from a game shall be suspended for his next regularly scheduled game. The second time a player or coach is ejected in the same season or tournament he will be suspended for the next two regularly scheduled games. A third ejection in the same season or tournament will result in a suspension for the remainder of the season or tournament. Officials have authority to terminate a youth game in response to flagrant unsportsmanlike acts including excessively rough play or the encouragement of excessively rough play by coaches, athletes, spectators, or fans. Game termination will be the last resort in ensuring the players safety and preserving the integrity of the game. If possible, game officials will issue at least one strong warning that the game is in danger of being terminated. Every effort should be taken to avoid game termination, including the enforcement of existing rules for team-conduct penalties, unsportsmanlike-conduct penalties, and ejection fouls. Mechanics for terminating a game for flagrant unsportsmanlike behavior are on the US Lacrosse Sportsmanship Card). Games terminated by an official will result in a 1-0 victory for the team that is innocent of the offense(s). Sportsmanship Card


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