6 Footwear Biomechanics In 1960s, running – most popular sportInjuries: common in runnersRunning footwearPopular research topics since 1970s
7 Shoe Structures Shoe design Depend on materials used in the outsole and stud patterns.MaterialStud types
8 Material Testing Force platform Coefficient of friction Shoes on diff. surfacesWhereFz – vertical forceFy – A/P force
9 Footwear Biomechanics Mechanical factorsThickness of shoe solesWearMidsole mechanical propertiesOther design issuesHeel counterFlareStudies in footwearMaterial testingLab biomechanical subject testing
10 Footwear Biomechanics Comfort and cushion: most important factors for footwear in sport activities (Nigg 1999)Plantar pressure shown to be a good indicator of comfort (Chen & Nigg 1994)Lack of plantar sensory input may provoke injuries, even in a well-cushioned shoe (Robbins 1991)
11 RationalePerception of footwear: an important factor in selection of athletic footwearMaterial testing500 miles running: 70% of impact absorption (Cook et al. 1985)Tanaka et al. (2001)A good correlation between footwear wear (outsole) and sensory evaluation
12 Footwear Biomechanics Lab testingHigh-speed video/filmForce platformAnd/or accelerometersPlantar pressure measuring systemMore often used
16 Physical Medicine & Rehabilitation Sports and physical activities: very popularSports-related injuries very commonOrthopedicsOrthotics and ProstheticsPhysical Medicine & Rehabilitation
17 Orthotists and Prosthetists Quantitative measurement and analysis of walking is useful in the design and fabrication of orthotics and prosthetics. Orthotists and prosthetists have been reluctant to use video motion capture systems for improving the design and fitting of orthoses and prostheses due to the time necessary for processing motion data. The Motion Analysis RealTime motion capture system offers exciting possibilities in the design of orthoses and prostheses as well as interactive fitting of AK or BK prostheses for optimal fit and performance by providing real-time kinematic and kinetic data with minimal or no time delay.
18 Applications In our lab - Costo 1999: effects of ankle braces on walking biomechanicsTwo types bracesRodenback 2002: effectiveness of patellotendon brace and taping in landing biomechanics
23 ACL Injury Survey Basketball (Gray et al. 1985) Female: ACL - 25%Male: ACL - 3%Volleyball (Ferretti et al. 1990)1978 to 1988, 40 casesFemale: 80%55% in competitionInjury survey data suggested that the ACL injury in female is wide spread.Basketball (Gray et al. 1985)In a study within a period of 30 months, Gray et al. studied 227 athletes in basketball with 76 females and 151 males. They found that 72% of female athletes had knee-related problem and 25% of those athletes had ACL injury.However, the Male athletes had only 3% ACL-related problems.Volleyball (Ferretti et al. 1990)In a study of 40 cases of ACL problems in volleyball from 1978 to 1988, Ferretti et al. showed about 80% female volleyball players had ACL tear or rupture and 55% occurred in competition.Biomechanics Lab - UTK
24 ACL Injury Survey 1990-93 NCAA (Hutchinson et al. 1995) female greater rate of injury per 1000 exposuresgymnastics0.52 (F) Vs 0.17 (M)soccer0.31 (F) Vs 0.13 (M)basketball0.23 (F) Vs 0.06 (M)Biomechanics Lab - UTK
25 ACL Injury Survey 1989-93 NCAA (Arendt & Dick 1995) Rate of injury per 1000 exposuresSoccerACL: (F) Vs 0.13 (M)BasketballACL: 0.29 (F) Vs 0.07 (M)Biomechanics Lab - UTK
26 ACL ReconstructionsFigure 2 A schematic diagram indicating the desired position of the tibial tunnel to prevent graft impingement during knee extension. (From Howell and Barad.48).
27 ACL ReconstructionsFigure 5 A schematic diagram demonstrating anatomic versus distant tibial-sided fixation of the ACL replacement graft. (Modified from Ishibashi et al.52).Figure 6 Anteroposterior (left) and lateral (right) radiographs illustrating bone-tunnel widening after ACL reconstruction.
28 ACL Injury Mechanisms Direct Contact Anterior Tibial TranslationPosterior Femoral TranslationRotational stressNon-ContactDeceleration and change of directionLanding from a jumpPivoting/twistingStraight leg landingDirect ContactMechanism for ACL injury in direct contact such as football and Soccer can summarized as those stresses which can cause 1) Anterior Tibial Translation, or 2) Posterior Femoral Translation, and 3) external/internal rotation of tibia, may stress the ACL structure and tear it.Non-ContactIn non-contact situation where ACL can also be strained or ruptured, Deceleration and sudden change of direction, Landing from a jumpPivoting/twisting, and Straight leg landing were accounted for as injury mechanisms by several authors in Basketball, Volleyball.Biomechanics Lab - UTK
29 Industrial Applications Accurate, timely data are guaranteed to those in the Robot Control field with the motion capture system from Motion Analysis. Whether your concerns involve redundancy control of robot manipulators, coordination control issues for multiple arm motion, or force control, Motion Analysis has a system to help you with your feedforward and feedback control schemes.Motion Analysis provides professionals in the Process Control field accurate data to solve challenges involving manufacturing placement and control and repetitive human movement in the industrial setting. Our optical system's ability to precisely and quickly measure small, fast movements, and to measure orientations of several models simultaneously in real time, makes it an integral component of your control engineering solutions.VideoAutomobileRobotic Control
30 Industrial Applications The specialized engineering problems and effects of dynamic environments on vehicles, structures, equipment, components and humans can be accurately and non-invasively measured with the systems from Motion Analysis. Whether your needs involve crash dynamics, structural dynamics, machinery vibration, shock characterization, or biodynamics, Motion Analysis has a system that will help you with your non-invasive vibration measurement analysis.Vibration AnalysisErgonomicsProcess Control
31 Entertainment Applications FilmsTelevisionComputer and video games
32 Animation Facial Caption Crowd ScenesVicon technology enables your team to capture a few dozen moves from one or more performers and use this information to drive hundreds or even thousands of characters in the background scene. Stunt WorkVicon motion capture allows for extremely large areas and complex shapes for "active areas". If it is a human stunt which is too costly, risky or impossible to perform, perhaps Vicon can help. It did help the crew at Digital Domain when tasked with portraying victims falling to their death on the doomed "Titanic". Photorealistic foreground CG charactersOne of the keys to making CG characters believeable when interacting with live action characters is that their movement be believeable. Audiences are easily distracted when elements in the scene don’t add up. Vicon produces accuracy suitable for even the most demanding film customers.Facial Caption
35 Video GamesThis article appears in the April 2002 edition of Film & Video Magazine.When applied to crowds, motion capture can be a painstaking process of shooting one or two people at a time, and layering them together in a final composite, and often getting realistic crowd behavior can be a real challenge.But for a recent test shot at Spectrum Studios, Marina del Rey, California, Demian Gordon, motion capture supervisor, put 17 people in the company's newly customized capture volume, and told them to act like a crowd of moviegoers looking for their seats. Each person moved randomly without choreography or direction throughout the 40-second shot, which used 32 cameras, called for 718 markers in a capture volume that was 32-feet long by 28-feet wide and 18-feet high.And while Gordon wasn't able to say what film it is that he's working on, a previous press release mentioned that the company has been contracted to do motion capture on The Matrix 2.We're running our system through its paces for this feature film that we're working on. We were trying to meet their needs and we wanted to push the envelopoe way past where they wanted to go. We actually were going for 25 people, but we ran out of bodies," explained Gordon. "Prior to this, the most people I'd ever heard of anyone doing had been six optically, and that was considered ground breaking."To get the shot, motion capture system developer Motion Analysis customized a unique system for the company that links together four controller boxes with six capture cards each, in order to support 32 cameras and up to 1200 markers."We actually have many systems wired together to make a 'supersystem' and Motion Analysis has custom written its software to handle that. Now I don't even know what our ceiling is," he said.The "supersystem" is based on off-the-shelf XP based hardware with either 1.5 Gb or dual 1 Gb processors and Wildcat 4210 graphics cards."We customise the whole system", said Gordon. "We doubled the amount of memory that was in the main controller. They come with 250 Mb; we doubled it to 500 Mb and upped our hard drive storage sizw because we were getting such big files. Then we just threw cameras at it."The software, which typically has an upper limit of 200 markers, also had to be customized to accept up to 1200 markers."Throughput is really the big problem. It's a bandwidth issue because you have so many markers, which are being digitized, plus 32 cameras and 17 people and each one of those cameras can be outputting a file that's Mb. That can plug up your average bus pretty quick," said Gordon. "And when the cameras fall behind you'll lose the shot."The data was then rendered out through Kaydara's Filmbox."Motion Analysis has really jumped into the fray with us. There was an unprecedented level of support from them where they were actually on set with us in the early days of the testing to make sure that the system would work for the kind of 'supercapture" that we were about to start doing."Gordon reported that the technology for motion capture is advancing at a break-neck speed. He recalled the "old days" (a little over a year ago) when capturing four people simultaneously was a painful and tedious process. "Sometimes, what would happen is you would have one person in the volume and it would be nice. If you put two people in the same volume, you'd start to get snow and ghost markering. If you put four people in the volume it looked like a swarm of insects. Now we can put as many people as we want and there's no data hit."He predicted these advances would enable artists to get much more natural crowd behavior."Typically in motion capture you have to layer it in ones and twos and you get kind of an isolated look to things where people aren't really looking at one another or they are not waiting to walk because there is somebody in front of them. So its more difficult for artists to piece together a crowd shot from one and two-person shots," Gordon said."For the movie that we're working on, they just started saying such insane things that I started saying 'we could not be hurt by conventional weapons any more,'" Gordon quipped. "We shot things that you would normally look at and say, 'there's no way'".
36 Movie/Television Seamless and believable visual effects Films “Titanic“"Gladiator“"The Mummy Returns","Star Wars Episode 1 - the Phantom Menace”Crowd ScenesStunt WorkPhotorealistic foreground charactersBlockbuster films have made great use of Vicon motion capture technology. Blending live action and computer generated characters enables the director to tell the story with seamless and believeable visual effects. Vicon’s contribution to the filmmaking process is the ability to capture movement with such incredible accuracy that even foreground characters on the big screen are lifelike. Films such as "Titanic", "Gladiator", "The Mummy", "The Mummy Returns", "Star Wars Episode 1 - the Phantom Menace", "The Patriot", "Enemy at the Gates", "Pearl Harbor" and several others on the way use Vicon motion capture in three key areas:Crowd ScenesVicon technology enables your team to capture a few dozen moves from one or more performers and use this information to drive hundreds or even thousands of characters in the background scene. Stunt WorkVicon motion capture allows for extremely large areas and complex shapes for "active areas". If it is a human stunt which is too costly, risky or impossible to perform, perhaps Vicon can help. It did help the crew at Digital Domain when tasked with portraying victims falling to their death on the doomed "Titanic". Photorealistic foreground CG charactersOne of the keys to making CG characters believeable when interacting with live action characters is that their movement be believeable. Audiences are easily distracted when elements in the scene don’t add up. Vicon produces accuracy suitable for even the most demanding film customers.By far the most widespread justification for motion capture to date, several industries including TELEVISION production require CG production volumes which are in huge excess of the capacity of most artistic teams. Vicon Motion Capture technology enables the Director and Artistic staff to achieve extremely high quality 3D animations with less labor and faster turn around times.
37 Topics Brief history of Biomechanics Current developments in BiomechanicsOther resources
38 Ph.D. Biomechanics Programs (Hay 1978) University of Illinois, Charles DillmanIndiana University, John CooperUniversity of Iowa, Louis AlleyUniversity of Maryland, David KelleyUniversity of Massachusetts, Stanley PlagenhoefUniversity of Oregon, Barry BatesPenn State University, Richard NelsonPurdue University, Carol WiduleWashington State University, Marlene AdrianUniversity of Wisconsin, Elizabeth Robert
39 International Society of Biomechanics (ISB) Founded at Penn State University in 1973The goal is to promote the study of all areas of biomechanics at the international level, with special emphasis given to the biomechanics of Human MovementWorking GroupsSport Biomechanics, Shoulder Biomechanics, Functional Footwear, 3-D Motion Analysis, Computer SimulationCurrent President, Sandra Olney, CanadaMore than 1,000 membersHistory and PurposeThe International Society of Biomechanics (ISB) was formed to promote the study of all areas of biomechanics at the international level, although special emphasis is given to the biomechanics of Human Movement. The Society encourages international contacts amongst scientists, promotes the dissemination of knowledge, and forms liaisons with national organizations. The Society's membership includes scientists from a variety of disciplines including anatomy,physiology, engineering (mechanical, industrial aerospace, etc.), orthopedics, rehabilitation medicine, sport science and medicine, ergonomics, electro-physiological kinesiology and others. Society activities include the organization of biennial international congresses, publication of congress proceedings and a biomechanics monograph series, distribution of a quarterly Society newsletter, sponsorship of scientific meetings related to biomechanics and affiliationwith the Journal of Biomechanics, the Journal of Applied Biomechanics, Clinical Biomechanics and the Journal of Electromyography and Kinesiology.Since its founding at Penn State University in 1973, the ISB has grown to a membership of over 1,000 persons. The Society provides for affiliate membership of national biomechanics organizations. Current affiliate groups are the American Society of Biomechanics, British Association of Sport and Exercise Sciences, Bulgarian Society of Biomechanics, Canadian Society of Biomechanics, Chinese Society of Sports Biomechanics, Comisia de Biomecanica Inginerie siInformatica (Romania), Czech Society of Biomechanics, Japanese Society of Biomechanics, Korean Society of Sport Biomechanics, Polish Society of Biomechanics, Russian Society of Biomechanics, Societe de Biomecanique (France), The Society also supports technical and working groups for the purpose of advancing knowledge in specialized areas within the field of biomechanics. Currently active are Working Groups on Sport Biomechanics, Shoulder Biomechanics, Functional Footwear and 3-D Motion Analysis, together with Technical Groups on Computer Simulation and Shoulder Biomechanics.International CongressesThe major activity of the Society is the organization and conduct of its biennial International Congress on Biomechanics. This provides a unique opportunity for participants to gain an understanding of the current status of the field and make valuable personal and professional contacts. To promote international development of the field, congresses are held in different countries. The previous congress was held in Canada and the next congress will be held in Switzerlandin Published proceedings from these biennial congresses are a valuable contribution to research literature and also serve to document the progress of the field of biomechanics.
40 International Society of Biomechanics (ISB) NumberNamePlace,1st , 1967International Seminar on BiomechanicsZurich, Switzerland2nd, 1970Eindhoven, NetherlandsRome, Italy4th, 1973Penn State Univ., USA1975Vth ISB CongressJyvaskyla, Finland1973 Founded3rd, 1971
41 American Society of Biomechanics (ASB) ASB: founded in October 1977The purposeprovide a forum for the exchange of information and ideas among researchers in biomechanicsAnnual conference: 1st in 1971Current president: Andrew Biewener, Harvard University, USAMore than 640 membersThe American Society of Biomechanics (ASB) was founded inOctober The purpose of the Society is to provide a forumfor the exchange of information and ideas among researchers inbiomechanics. The term biomechanics is used here to mean thestudy of the structure and function of biological systems usingthe methods of mechanics.There are several regional and national associations - theAmerican College of Sports Medicine, the American Society ofMechanical Engineers, and the Orthopaedic Research Society, forexample, which regularly or occasionally assign portions of theirmeetings to biomechanics. These however, are generallyattended by those people associated with the parent field. As aresult, there is little opportunity for the kind of exchangebetween people working in different fields of application thatwould clearly benefit all concerned. The American Society ofBiomechanics was formed to meet this need.The Society is affiliated with the Journal of Biomechanics.Members of the Society (optional for student members) receive asubscription to the journal at a reduced rate as part of theirannual membership in the Society. Members can also takeadvantage of reduced subscription rates to other selectedjournals from Elsevier Science and from Human Kinetics.
43 International Society of Biomechanics in Sport (ISBS) Annual conference/symposia: 1st in 1982, San Diego, California, USAThe goallearn and study human movement in general, and sports in particular of applied sports biomechanicsCurrent president: Eugene Brown, USAMembers: ?International Society of Biomechanics in Sports is composed of members from all over the world with a commondesire to learn and study human movement in general, and sports in particular of applied sports biomechanicsare considered and encouraged with papers presented and speakers invited to cover topics providing thegreatest benefit to participants. Over the years, as members, presenters, exhibitors and invited participants ISBSgathering have among others included persons from Argentina, Armenia, Australia, Austria, Belarus, Belgium,Brazil, Bulgaria, Canada, Chile, China, Congo, Croatia, Czech Republic, Denmark, Egypt, England, Estonia,Finland, France, Germany, Greece, Hungary, India, Ireland, Israel, Italy, Japan, Kazakhstan, Korea, Latvia,Lebanon, Lithuania, Mexico, Netherlands, New Zealand, Nigeria, Portugal, Russia, Scotland, Slovakia, Slovania,South Africa, Spain, Sweden, Switzerland, Taiwan, Turkey, Ukraine, United States and Venezuela.OriginThe first full scale conference of the International Society of Biomechanics in Sports (ISBS) was held June 20 to25, 1982, in San Diego, California, with 123 participants. ISBS started operating with a live constitution on May7, 1983, with subsequent constitutional revisions since then to suit the changing times and the needs of theSociety. The first activities of the ISBS biomechanists were on field research at National Championships,Olympic Trials, and biomechanics filming of the 1976 Olympic Games and the 1978 Commonwealth Games.Numerous other research projects have been completed since that time. In addition to research projects ISBShas conducted symposia, seminars, clinics, exhibits, technical lectures, published newsletters, publishedproceedings and held yearly conferences.ConferencesThe annual symposia of the ISBS family are conducted in a friendly atmosphere, which favours and encourageswide participation. This ISBS congeniality is unique and dear to its members as conferences occur in places likeCalifornia, Czeck Republic, Colorado, Oregon, Italy, Nova Scotia, Greece, Massachusetts, Hungary, Iowa,Purtugal, Australia, Ontario, Texas Germany and China. At the same time research conducted and materialspresented are at the cutting edge of knowledge and technology. The future is now at ISBS. In addition to researchpresentations and exhibits, special lectures cover sport science topics in depth. The icing on the lecture cake isusually in the form of the Geoffrey H.G. Dyson lecture presented by the selected outstanding scientists in sportsbiomechanics.
44 International Society of Biomechanics in Sport (ISBS) YearNamePlace,1978 DiscussionInternational Society of Biomechanics in SportEdmonton, Alberta, Canada1982 FoundedSan Diego, USA1st, 1983Annual Symposium of ISBS2nd, 1984Colorado Spring, USAUniv. of Northern Colorado, USA4th, 1986Dalhousie Univ.,Nova Scotia3rd, 1985
45 International Society of Biomechanics in Sport (ISBS) SYMPOSIUM XIX: 2001 San FranciscoSYMPOSIUM XVIII: 2000 Hong - KongSYMPOSIUM XVII: PERTH, AUSTRALIASYMPOSIUM XVI: KONSTANZ, GERMANY
46 European Society of Biomechanics (ESB) ESB: founded at a meeting of 20 scientists from 11 countries in Brussels on May 21, 1976The primary goalTo encourage, foster, promote and develop research, progress and information concerning the science of BiomechanicsBi-annual General MeetingThe first scientific meeting, Brussels in1978Current president: G. Van der Perre, Belgium> 300 membersThe European Society of Biomechanics (ESB) was founded at a meeting of 20scientists from 11 countries in Brussels on May 21, The participants decided tocreate a new society, the European Society of Biomechanics. Biomechanics wasdefined as "The study of forces acting on and generated within a body and of theeffects of these forces on the tissues, fluids or materials used for diagnosis,treatment or research purposes". The primary goal of the ESB was formulated as "Toencourage, foster, promote and develop research, progress and informationconcerning the science of Biomechanics".Those present at this meeting were selected to be the Founding Members and a firstCouncil was formed under the Presidency of Dr. John Scales. Statutes and By-lawswere drafted under the directorship of the first Secretary-General, Dr. Franz Burny.The statutes were approved under French law and registered in Strasbourg. A firstscientific meeting and General Assembly of the membership was held in Brussels in1978. From 20 members in 1976, the society grew to about 125 in 1985, about 275in 1990 and 300 in 2000.
47 Canadian Society of Biomechanics (CSB) CSB: formed in 1973The purposeTo foster research and the interchange of information on the biomechanics of human physical activityBi-annual conferences: 1st 1974, Edmonton, CanadaEvery 6 years: NACOB – combined with ASBCurrent president: François Prince, Canada82 members
48 Biomechanics Journals YearNamePlace, Editor1961Electromyography and Clinical NeurophysiologyUniv. of Louvain, BelgiumJournal of Electromyography& KinesiologyU.K., Moshe Solomonow1968Journal of BiomechanicsU.K., Huiskes & Brand1985Journal of Applied BiomechanicsUSA, Mark D. GrabinerSports BiomechanicsUSA, ??Clinical BiomechanicsU.K., Burton19912002
50 Other Journals Medicine and Science in Sports and Exercise Journal of Biomechanical EngineeringBiomechanics - The Magazine of Lower Extremity MovementAmerican Journal of Sports MedicineMotor BehaviorHuman Movement ScienceJournal of Human Movement StudiesGait and PostureJournal of Bone and Joint SurgeryJournal of Sports Medicine and Physical FitnessThe Orthopedic Clinics of North AmericaAmerican Journal of Physical Medicine & Rehabilitation
51 Internet Resource Biomechanics World Wide ASB ISB ISBS ESB ASBasb-biomech.org/ISBisb.ri.ccf.org/ISBSESB
52 Internet Resource Canadian Society of Biomechanics (CSB) Biomch-l discussion forumBiomechanics and Movement Science Listservisb.ri.ccf.org/biomch-l/To subscribe: send a messageSub: Biomch-l <Last, First name>To:Biomechanics Graduate Programs -asb-biomech.org/gradinfo/index.html
53 Commercial Companies Ariel Dynamics Inc. Motion Analysis Peak Performance Technologies, Inc.QualisysSkill Technologies Inc.Vicon Motion Systems
55 Motion Analysis Cooperation Founded in May of 1982Located in Santa Rosa, CaliforniaLargest manufacturer of high performance video/computer-based instrumentation systemsNew systemDigital Eagle 3-D systemMotion Analysis Corporation is the world's largest manufacturer of high performance video/computer-based instrumentation systems that test and measure the movement of objects. Our systems combine proprietary hardware, software and electro-optical techniques with standard computer and video hardware. These systems evaluate motion in a wide variety of applications: Animation Production, Movement Analysis, and Industrial Measurement & Control.Motion Analysis' systems operate as a stand-alone workstation in which the monitoring, testing and analysis of motion capture is done at a single location. We also provide a portable unit, which can collect data on videotape on-site and send it to a central workstation for analysis. We work closely with renowned specialists and third-party software developers to create value-added application software targeted at very specific vertical markets. Motion Analysis Corporation then licenses, maintains, and markets the software with its hardware systems.Motion Analysis is a California corporation formed in May of 1982 with principal executive offices located in Santa Rosa, California.
56 Motion Analysis Cooperation Eagle digital systemFalcon analog system3-D analysisKinematic and joint kineticsSIMMMusculoGraphics, Inc.Modeling, animation and analysis of 3D musculoskeletal systemsThe SIMM Biomechanics Software Suite is a powerful tool kit that facilitates the modeling, animation and analysis of 3D musculoskeletal systems. Unlike traditional animation and CAD packages, the SIMM software suite is specifically designed to work with systems that consist of bones, muscles, ligaments and tendons. SIMM, developed by MusculoGraphics, Inc., a division of Motion Analysis Corporation, is used worldwide in applications ranging from product design and gait analysis to anthropology.Motion Analysis & PlaybackLeading sports performance and clinical gait analysis centers use SIMM to visualize the relationships between external forces, muscle activity and the resulting body motion. Using SIMM, our movement analysis customers import files created by motion capture systems to display 3D animations and help determine ways to improve an individual's performance.
57 Peak Performance Founded in 1984 Englewood, Colorado, USA Close ties with US Olympic training centerVideo-based systemPeak Motus® Motion Measurement SystemPeak was founded in 1984 with a goal of producing a computer- and video-based biomechanical analysis tool in preparation for the Los Angeles Olympic games to help athletes improve their performance. Since then, Peak has expanded the use of its products from sports to a wide variety of applications that include commercial, industrial, medical and biological applications. For each of these, Peak systems quantify motion so that performance can be enhanced or studied.As Peak grew, so did the need for innovative solutions to measure and assess human and animal performance. With this in mind, continuous improvements have been made using our customers as active participants in designing systems that accomplish their goals. What began as an idea of helping athletes achieve their highest level of performance has grown into a company dedicated to producing a full line of motion measurement products which satisfy the requirements of businesses, researchers and clinicians who have a need to measure motion.
58 Qualisys A publicly traded company in Sweden Digital infra-Red measurement systemUp to 1000 HzHigh resolution
59 Vicon Founded in 1984 Oxford, UK Datastation Different cameras Oxford MetricsOxford, UKLake Forest, CA USADatastation426 – max 6 cameras612 – max 12 cameras624 – max 24 camerasDifferent camerasV camSV camMCam21.3 million pixelsUp to 1000 Hz
60 Vicon Motion Systems Software Workstation BodyBuilder Polygon Plug-in gaitYour Vicon workstation software is at the heart of your system. It takes you through the process of optical motion capture from set up to modelled 3D data.Overview - BodyBuilder is a Windows based application used to create, display and analyze kinematic and kinetic models. Kinematic modeling can be used to study human or animal motion in various applications including sports, rehabilitation, ergonomics and biomechanics. It can be applied to a whole body or specific segments. BodyLanguage can be used to define a model specific to your needs. In fact there are no restrictions to its applications. Mechanical motion may be modeled equally as well.Polygon gives you a complete environment to incorporate into a single report all the information you need to share regarding a particular study or case. This includes graphs, movie video (mpeg), 3D rendered graphics, patient notes, x-rays or any other pertinent information. Polygon allows you to easily navigate and guide the reader via hyperlinks so that a summary and an index can be easily configured. Once you have completed your report, save it as a template and re-use as often as necessary. Since Polygon is available to all with a freeware viewer you can or send with your report.plug-in gaitVicon has a long standing reputation as the world's leading video kinematic and kinetic measurement system. The PC-based Vicon Systems reduce the task of capturing data, reconstructing 3D trajectories and labelling whole body or lower limb marker sets to a mainly automatic process taking just seconds. With a fully integrated Vicon Motion System with Plug-In Gait and Polygon Software, the complete process from system calibration to the production of customised clinical reports can now be completed ready for review before your patient leaves the clinic.plug-in modellerThis latest Plug-in from Vicon extends the use of BodyBuilder to allow the insertion of your choice of BodyLanguage models into the standard pipeline function in Workstation.