2 Proper Attire Jewelry is prohibited Includes rings, watches, necklaces, earrings, ankle bracelets, rubber bands, belly button rings, nose rings, etc.Placing tape over area is not allowedHead Bands that are 2” thick or less are Legal. No other headwear is permitted including hats, beanies, scull caps, t-shirt sleeves, etc.Casts are prohibited (soft casts are permitted)Proper shoes are requiredTennis shoes ( non-marking rubber soles )No barefeet, sandals, open-toed shoesKnee braces are permitted with protective covers and must be approved by the intramural supervisor/athletic trainer
3 SportsmanshipFollowing each team sport contest, intramural officials and supervisors will issue sportsmanship points (Will be reviewed by IM staff to be fair)The Intramural Sports Program expects ALL participants to be sportsmanlikeTeams must average 3.5 sportsmanship points per contest to be eligible for playoffsAny average below 3.5 during the regular season, the captain must meet with the Intramural Director in order to possibly participate in playoffsDuring playoffs, teams must have 4 sportsmanship points to advance, teams with a 3 or less will be reviewed by the IM staff to determine if they advance
4 Sportsmanship Points What constitutes what? 5 = NORMAL GAME: Questioning an official on rule interpretation only4 = SOME STATIC: Some question of judgment or repeated complaints. No infractions issued3 = DIFFICULTY: Repeated question of judgment. Unsportsmanlike call in softball, volleyball, flag football, street hockey; a yellow card in soccer or technical foul in basketball, failure to clean up trash on sidelines, dugouts, etc.2 = HARASSMENT: Multiple unsportsmanlike calls, yellow cards, technicals (not on same participant) or spectators harassment of the officials1 = EJECTION: Any ejection, whatever the cause (2 yellows on same player or red card)0 = FORFEIT OR FIGHTING: Included threatening an employee. If involved in a fight your team could be removed from the league for the remainder of the season.
5 EligibilityAll graduate and undergraduate students enrolled in at least six (6) credit hoursFaculty and staff that are members of the Rec Center may participate in Intramurals
6 Eligibility cont’dNo Olympic, professional, or varsity athletes in their respective sportsStudent is considered an athlete, when he/she participates is listed on the roster of the teamIncludes red-shirted athletesThe number of former NCAA athletes is limited to 2 per teamAny person that played an intercollegiate game is not eligible until 1 academic year after that year that they participated inParticipants may only play on 2 total teamsMay play on one team of their gender and one Co-Rec teamViolation of rule will result in suspension & possible forfeiture of team
7 Eligibility cont’d Each participant in each intramural sport must: Sign the waiver & give accurate informationMust play 1 regular season game in order to be eligible for playoffsPlayers may not transfer from one team to another once they have played with a teamA player wishing to change teams prior to the season and has not participated may request in writing to the Intramural ManagerEven by mutual agreement, teams cannot play with an ineligible playerTeams that pick up an ineligible player forfeits all games in which the person participatedThe ineligible player is not allowed to participate and is suspended until he/she meets with the Intramural Manager
8 Season Teams will typically play 1-2 games per week In order for players to be eligible for playoffs, they must play in 1 regular season gameRosters are frozen after the last regular season games and teams cannot sign additional players during the playoffsGames will scheduled anywhere from a 6pm start to an 11pm startWill depend on team’s availabilityTeams over .500 in record and with enough sportsmanship points automatically qualify for playoffsDependent on the league structure, the intramural department may qualify other teams to make playoffsDue to forfeits, less games scheduled, etc.
9 ProtestsOnly protests based on questions of player eligibility and rule interpretation will be accepted.No protests on judgment calls are permitted.Protests must be made at the time of the incident (report to supervisor)Once play is restarted, the situation cannot be protested (unless for player eligibility)Upheld protests will be replayed from point of rule infractionException: ineligible players will result in a win by forfeitDuring playoffs, if protest is deemed valid on ineligible player, protesting team advances, but all previous rounds remain the same
10 Forfeits Game time is start time! Teams are penalized 3 points per minute after start timeMaximum of 4 minute grace period (maximum 12-0 lead)Teams signed in can choose not to take pointsWinning team must have their lineup with the minimum amount of players by start timeMust have players on field checked in (not putting on cleats, showing ID’s, running to field, etc.)Forfeited teams must pay half the registration fee in order to play their next contestForfeit will count against their season recordMoney must be turned in by game time of their next contest. NO EXCEPTIONS!!!
11 Forfeits Both teams may forfeit same contest Teams forfeiting twice will be removed from the league for the rest of the seasonONLY EXCEPTIONS FOR 5 MINUTE GRACE PERIODIf the majority of the team had another intramural sport 1 hour prior to scheduled contestGame running over, IM Supervisors will wait until the minimum amount of players show up to start gameExample: Team A had a flag football game at 7pm that is running late, if Team A has a basketball game at 8pm, the IM Supervisors will wait until there are 4 people (minimum to start) at the court to start the gameIf the game prior to your contest runs over the 1 hour period, the teams scheduled will be expected to start ASAPA 5 minute grace period starts a the conclusion of the prior game.
12 EquipmentThe Intramural Department will provide the ball and officialsPlayers that have a ball checked out, must check it back in to get their ID back to sign-in.
13 Intramural Basketball Rules Any rules not covered by Rowan Intramurals will follow NFHS guidelinesTeams consist of five playersNeed at least 4 to startTeams may play with less than 4 if a player is injuredIn order to win by forfeit, one team must have 4 players signed in by game time
14 Basketball Rules (cont.) The PlayersNo participants may be varsity basketball players including Prop 48 and practice squad playersAll players must show a valid Rowan-ID each contest in order to be eligiblePlayers must show ID, not the captains gathering all the ID’s for the supervisor/scorekeeperFor those coming after game time, they must show ID to scorekeeper to check-in (wait to do at dead ball)Illegal players will result in a technical foul and ejection of the guilty player & possible forfeiture of the teamCaptain and illegal player must meet with Intramural Director
15 Basketball Rules (cont.) Player EquipmentJewelry of any kindPenalty: Technical foul.Scorers will issue pinnies if needed. The number will be noted on the scorecard.There CANNOT be players with a zero and double-zero on the same team.Failure to return a pinnie, or proper evidence of destruction of the pinnie, will result in that player being removed from the league.It is strongly recommended that all teams have the same colored shirts with numbers (3’’ high) on the front and/or back of the shirt.
16 Basketball Rules (cont.) The GameTwo 18-minute halvesRunning clock first 16 minutes of the Each Half.Halftime will be 3 minutesClock stops the last 2 minutes of each half for all dead ball situations, timeouts, & officials timeoutsException: Running clock if a team is winning by 30 or more points in the last 2 minutes of the gameMercy RuleAnytime a team is winning by 50+ points in the second halfNO PRESSING IF UP BY 20 POINTS IN SECOND HALFWill be warned, but after warnings, is a technical foul
17 Basketball Rules (cont’d) Timeouts3 per Game, If no timeouts are used in the first half they will carry over to the second half.Time-outs may only be called by the team with possession of the ball or during a dead ball situation. Only players that are in the game may call a time-out. Bench personnel and coaches may not call time-out.Time-outs in excess of the allotted number will result in a technical foulTeams will receive 1 timeout per overtime
18 Basketball Rules (cont’d) Overtime4 minute running clock until the last minute of playDuring the regular season, only 1 overtime period will be played. During playoffs, overtimes will be played until a winner is declared. There will be a 1 minute intermission after each overtime period1 timeout in overtime (timeouts from regulation do not carry over)
19 Basketball Rules (cont’d) SubstitutionsSubstitutions may only occur after the whistle, or at halftime AND all substitutes must report to the scorer. Failure to report to the scorer will result in a technical foul.On multiple shot free throws, that person may not enter until prior to the last free throwA player cannot enter the game during play.If a player enters during play, he/she will receive a technical foul
20 SubstitutionsAll substitutes must report to the scorer table prior to enteringWork with scorekeeper to recognize when subs are at the tableOn a 2 shot foul: only substitute after the 1st shotSub on 1st shot of 1 on 1 or 1 shot foulRunning on court without acknowledgement of the official is a technical foul: Must beckon players onA player cannot enter during playUse preventative officiating and count players to ensure proper number before starting play after dead ball
21 Basketball Rules (cont’d) FoulsA player shall be allowed 5 personal fouls per game. On the fifth personal, that player shall be removed from the game.A personal foul is a player foul that involves illegal contact with an opponent while the ball is live, which hinders an opponent from performing normal defensive and offensive movements.Two technical fouls against a player or coach result in immediate ejection of that person from the game.Slapping either backboard or grabbing the rim is a technical foul. Dunking is not allowed before, during, or after a contest.Participants that violate this will be assessed a technical foul.
22 FoulsPlayers in the act of shooting that are fouled (basket missed) will be given 2-3 free throwsIf a basket is made in the act of shooting w/ a foul: only 1 shotOn 7 fouls or after a player will shoot a 1 on 1Exception (Player Control and Team Control Fouls)On 10 fouls or more, a player will shoot 2 free throwsPlayer Control Foul & Team Control FoulNo free throws (basket dis-allowed) and possession given to opposing team at spot of foulUse preventative officiating when assessing fouls and technicals: talk to players and prevent situations
23 Fouls Technical Foul Intentional Foul 2 free throws and retain possession at out of bounds at midcourt2 Technical fouls on a player/coach results in disqualification/ejected player: cannot play until meets with IM directorDunking before, during, and after game is not permittedSlapping the backboard, or grabbing the rim is not allowedCan grab rim to prevent injury (player below)Intentional Foul2 free throws and retain possession at point of interruptionFlagrant Foul (Technical Foul & Automatic Ejection)
24 Miscellaneous For what situations are technical fouls assessed? Abusive language or conduct towards opponents or officialsCursing loudly (either to self or anyone else)Delay of gameIntentionally slapping backboard and any dunkingIllegal substitutionFans are out of controlPlayer is caught wearing illegal equipmentPlayers constantly complaining about callsOnly the captain should speak to the officialsTips for officiatingBe confident in callsCall handchecking and push in back on rebounds early and often
25 Lane Spaces Max of 4 defensive players and 2 offensive players The first two spaces by the baseline MUST be occupied by defensive playersThe two spaces next to the shooter must remain emptyPlayers must wait for ball to hit the rim to moveIncludes players outside FT line extendedPenalty for defense and offense violationsRequiredXXOX
26 Marked spaces In too early Faking coming in Disconcertion Shooter: OthersShooter:Hold for more than 10 secondsCross line before ball hits rimShoot an air ball.
27 Out of Bounds The rafters/ceiling Behind the backboard Metal Support and wiresIf the ball hits the top of the backboard and comes back into play it is NOT out of bounds.However if the ball hits the top of the backboard and goes over, it is out of bounds.
28 Co-Rec Basketball Rules The PlayersEach team shall consist of five players, 3 females and 2 males, or 3 males and 2 females. A minimum of 2 females and 2 males can be used to start a game and continue play throughout the course of the game. Exception: Three players are allowed if an individual cannot continue due to an injury or he/she has fouled out of the game. However, there must always be at least one member of each sex represented on the team.EquipmentA men's or women's ball may be used. If teams cannot agree on a ball, a coin toss will determine which ball is used.
29 Co-Rec Basketball Rules(cont’d) ScoringThree points will be awarded when a female makes a shot inside the three-point line. Two points will be awarded when a male makes a shot inside the three-point line. Four points will be awarded when a female makes a shot from behind the three-point line. Three points will be awarded when a male makes a shot from behind the three-point line.
30 Co-Rec Basketball Rules(cont’d) Free ThrowsAll free throws shot by a female are worth 2 points. A female fouled in the act of shooting from inside the three-point line will receive two free throws worth 2 points each, a male would receive two free throws worth 1 point each. A female fouled in the act of shooting from beyond the three-point line will receive three free throws worth 2 points each, a male would receive three free throws worth 1 point each.
31 Co-Rec Basketball Rules(cont’d) Male Lane RestrictionsMEN ARE NOT PERMITTED TO ENTER THE LANE ON EITHER END OF THE COURT. EXCEPTION MAY BE MADE AT THE DISCRETION OF THE OFFICIALS IF A MALE IS PASSING UNDER THE BASKET OR IS BUMPED/MOMENTUM CARRIES THAT PLAYER INTO THE LANE. ANY SHOT ATTEMPTED BY A MALE INSIDE THE LANE WILL BE DISALLOWED AND POSSESSION WILL BE GIVEN TO THE OTHER TEAM UNDER THE BASKET.
32 Basics of Basketball Officiating Must never start play if partner is not ready and make eye contactDon’t assume! AnticipateAlways do 5 and 10 second count every time, just in caseAlways box in the playStay behind or parallel to ballMechanics/CallsMake the basic callsDon’t look for insignificant or rare callsConfidence/Use of VoiceWhistle and Crisp mechanicsWork on signalsRapport with PlayersCommand Respect but be respectfulCommunicate with captainWarn players before ejectingDon’t socialize with one group over another
33 Captain’s Meeting Introduce selves and shake hands with captain’s What to look for: jewelry, headwear, knee braces, castsLook for player tendenciesNO DUNKING: AUTOMATIC TECHNICAL FOULBefore, during, and after the gameDiscuss that only captain’s should speak to officialsTell them that they can calmly discuss situations at dead ball incidences, injuries, or time-outsWish the teams a good game
34 ViolationsKicking – striking the ball with the knee or any part of the leg or foot below the knee. Only when it is an intentional act is it a violationBackcourts – when a team with control in the front court throws the ball into the backcourt that was last touched by their team.Traveling – moving a foot or feet in any direction in excess of prescribed limits while holding the ball3 seconds – a player may not be in the free throw lane for more than 3 secondsClosely Guarded – a player may not hold/dribble the ball for more than 5 seconds while in his/her frontcourt when a defender is closely guarding within 6 feet
36 Violations *Blow whistle, with hand up simultaneously w/ open palm* SIGNAL FOR OUT OF BOUNDS AND DIRECTIONTravel: so many waysBackcourt ViolationThree-second ViolationFive-second ViolationClosely guardedTen-second ViolationKickballDouble DribbleThree-point attempt and goodClose three-pointer that is a two-pointerDirectional PointJump BallGoaltending/ Basket InterferenceCarry or PalmingTimeoutThrow-In Violation
37 Fouls…Block - blocking is illegal personal contact which impedes the progress of an opponent with or without the ballIllegal Contact (Hit) – hitting the arm of the dribbler/shooterAllow players to block shots thoughCharge - charging is illegal personal contact caused by pushing or moving into an opponent's torsoNo points can be scored on a player control foulShooting Fouls – the try starts when the player begins the motion which habitually precedes the release of the ball (continuation)
38 FoulsIllegal Screens – a player who uses contact to delay or prevent a player from reaching a desired positionIntentional Fouls - contact away from the ball or when not playing the ball; excessive contact; a foul designed to keep the clock from startingResult?Points on Player Control - a common foul committed by a player while he/she is in control of the ball or by an airborne shooter; the points will be waivedEx: charge, illegal offensive screenEjections – two technical fouls will result in an automatic ejection; flagrant fouls will result in an automatic ejection; two ejections will result in a forfeit
39 Basket Interference Result? Occurs when a player touches the ball or any part of the basket while the ball is on or within the basket; touches the ball while any part of the ball is within the imaginary cylinder which has the basket from ring as its lower base; reaches through the basket from below and touches the ball before it enters the cylinder; pulls down a movable ring so that it contacts the ball before the ring returns to its original positionResult?
40 GoaltendingGoaltending – occurs when a player touches the ball during a field goal try or tap while:The ball is in downward flightThe entire ball is above the level of the basket ringResult?
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