2Shot Put (Field Event) … Shot Put (Field Event) ….“putting" (throwing in a pushing motion) a heavy metal ball—the shot—as far as possible.GlideThis technique that involved the putter facing backwards, rotating 180 degrees across the circle, and then tossing the shot. A right-hand thrower would begin facing the rear of the circle, and then kick to the front with the left leg, while pushing off forcefully with the right. As the thrower crosses the circle, the hips twist toward the front, the left arm is swung out then pulled back tight, followed by the shoulders, and they then strike in a putting motion with their right arm. The key is to move quickly across the circle with as little air under the feet as possible, hence the name "glide".SpinThis technique involves rotating like a discus thrower using rotational momentum for power. A right- hand thrower faces the rear, and begins to spin on the ball of the left foot. The thrower comes around and faces the front of the circle and drives the right foot into the middle of the circle. Finally, the thrower reaches for the front of the circle with the left foot, twisting the hips and shoulders like in the glide, and puts the shot.UsageCurrently, most top male shot putters use the spin. However the glide remains popular, especially at the amateur level and among women, since the technique leads to greater consistency compared to the rotational technique. Almost all throwers start by using the glide
3Long Jump (Field Event) …combine speed, strength, and agility in an attempt to leap as far as possible from a take off pointThe approachThe objective of the approach is to gradually accelerate to a maximum controlled speed at takeoff. The greater the speed at takeoff, the longer the jump.The length of the approach can vary between 12 and 19 strides on the novice and intermediate levels, while at the elite level they are closer to between 20 and 22 strides Consistency in the approach is important as it is the competitor's objective to get as close to the front of the takeoff board as possible without crossing the line with any part of the foot.The last two stridesThe objective of the last two strides is to prepare the body for takeoff while conserving as much speed as possible. The final stride is shorter because the body is beginning to raise the center of gravity in preparation for takeoff. The last two strides are extremely important because they determine the velocity with which the competitor will enter the jump; the greater the speed, the better the jump.TakeoffThe objective of the takeoff is to create a vertical drive through the athlete's center of gravity while maintaining balance and control. Jumpers place the foot flat on the ground maintaining proper body position, keeping the torso upright and moving the hips forward and up to achieve maximum distance from board contact to foot release.
4High Jump (Field Event) An athlete using the Fosbury Flop to jump over the bar Athletes have a short run up and then take off from one foot to jump over a horizontal bar and fall back onto a cushioned landing area.Jumping technique has played a significant part in the history of the event.Straddle techniqueThe dominant style in the High Jump before the development of the Fosbury Flop, the straddle is performed face down as they roll over the bar.Fosbury techniqueA backwards and head-first technique has become the overwhelming standard for the sport from the 1980s onwards.
5Sprints (Track) short running events 50 meter100 meterSprints are races over short distances and are among the oldest running competitions.Starting blocksSprinters begin the race by assuming a crouching position in the starting blocks before leaning forward and gradually moving into an upright position as the race progresses and momentum is gained. Body alignment is of key importance in producing the optimal amount of force. The athlete should begin in a 4-point stance and push off of both legs for the most force production. Athletes remain in the same lane on the running track throughout all sprinting events.Slow motion block start:
6Relays (Track) 4 x 100 Paton hand off Relay races are the only track and field event in which a team of runners directly compete against other teams. Typically, a team is made up of four runners of the same sex. Each runner completes their specified distance (referred to as a leg) before handing over a baton to a team mate, who then begins their leg upon receiving the baton. There is usually a designated area in which athletes must exchange the baton. Teams may be disqualified if they fail to complete the change within the area, or if the baton is dropped during the race.Paton hand off
7Logistics Stations High jump (weight room) Shot-put (Field #1/ Pad) Long Jump ( blacktop / Pit)50 & 100 yard dash (blacktop)200/400 (Blacktop 1-2-3)Relay hand offsRelaysBlock startsEach station will be limited to 2 days
8Class Rotation Dates 18-19 21-24 25-26 28-31 01-02 12 Kargl SP W Q P CRTRACKMEETYoung CrookLJKCoPenunuriHJYQuitugaBlocksSprintWildangerConstantineBatton relays
9Class Expectations PARTICIPATION Students must be in attendance and productively participate. The student’s class time will be considered productive when: Evidence of making satisfactory progress towards achieving class objectives.Has participated throughout the entire class period.Puts forth an honest effort.Properly dressed and on time.