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Business Services from the School of Technology (IT) Richard Przeplata IT Innovation Consultant.

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Presentation on theme: "Business Services from the School of Technology (IT) Richard Przeplata IT Innovation Consultant."— Presentation transcript:

1 Business Services from the School of Technology (IT) Richard Przeplata IT Innovation Consultant

2 Areas of Business Engagement 1. e-Innovation Centre 2. IT Futures 3. Institute of Games & Animation 4. RFID 5. Training including Cisco, Microsoft, Second Life. 6. Artificial Intelligence in developing more human like characters for games, simulation and virtual staff.

3 e-Innovation Centre Advanced IT & Innovation Business Support Centre Launch Pad area i.e. Drop in business ideal for home workers or business on the move. Business Incubation Grow On Space Business Address Social spaces & Meeting Room available Located In Shropshire with free parking Broadband and IT Facilities available

4 e-Innovation Centre

5 IT Futures Specialist IT & Digital Media Consultancy Service 1.Second Life Services v- commerce 2.Web e-commerce. 3.Apple iPhone development. 4.SEO (Search Engine Optimisation) 5.CRM – Customer Relationship Management Software. 6.Social Networking for business 7. Face Book Games & Application Development 8. Microsoft & Cisco Training 9. Server Installation & Support 10. Advanced Web Site Development in Adobe Studio 5.

6 Internet Marketing CRM Customer Relationship managers Search Engine Optimisation Pay-per-click Marketing E-mail Marketing Social Media Viral Marketing Advanced Web Site Development & Maintenance SEO Training Courses Across the Region Knowledge of latest software and tools Keep your existing customers loyal Get more out of your established customers Identify and concentrate on your best customers Target your customer development efforts Work smarter, not just harder Hosting BCS Business Intelligence Seminar September 2010

7 Facebook & iPhone Application & Games Consultancy Facebook – 500 million users FarmVille (Facebook game) - 70 million people a month Zynga (Facebook game company) - est annual revenues of £100 million Games under development by FaceBook experts. 1 st Training Application Contract won.

8 Why social networking? Developing relationships with people we have worked with or willing to work with Training and Support in Social Networking for business i.e. Facebook, Twitter etc. ROI in Social networking is usually measured using traffic, links or comments. Whatever metrics you choose four main goals achieved are:  Increased Brand Awareness  Improved reputation  Personal Development  Relationships for mutual benefits

9 Second Life for Business & Training Business Benefits Large user base. Business can create virtual offices. Can have virtual meetings. Can create and sell virtual goods. Advertise real world services. Persistent World – available all the time. Can be used for Conferencing Can be used for Training Can be used for rapid visualisation such as the forthcoming RFID project.

10 RFID – Radio Frequency Identification RFID –Introduce companies to RFID –How it can improve current processes at company. Easy Salvage. –How it can integrate into current systems –The advantages it has over existing stock control measures e.g. barcodes and manual paper based systems –New Technologies and Applications for Identification, Location and Sensing (N-TAILS) is a 3-year ERDF funded project to assist businesses –Areas Warehouse management / NFC applications / Fare collection

11 Institute of Games & Animation (IGA) 1.Curriculum Development 2.Consultancy 3.Project Management 4.Applied Research 5.Industry Links 6.Publicity & Specialist business support. 7.School, Academies and College Links. 7. Specialist student links 8. Mentoring The University has a reputation for skilling graduates in the area of Digital Media. A reputation for entrepreneurship skills & ready for business skills for graduates. To make it easier for interested external partners to contact the relevant person/school involved in Digital Media IGA was formed.

12 Boro Toro Team Formed & Mentored by IGA Won Dare to Be Digital 2009 Won BAFTA in 2009. 4 Students studying Games Modules across School of Computing & School of Art & Design

13 State of The Art Courses for Business, designed to improve competitiveness, and offer fast market adaptation. Supported by the LifeLong Learning Network


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