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Aims of the session Introduce the Flames programme and your role as a young leader Familiarise you with the resources available Provide you with tips.

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Presentation on theme: "Aims of the session Introduce the Flames programme and your role as a young leader Familiarise you with the resources available Provide you with tips."— Presentation transcript:

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2 Aims of the session Introduce the Flames programme and your role as a young leader Familiarise you with the resources available Provide you with tips and ideas of ways to introduce activity to children

3 What is Flames? A physical activity and health programme that inspires, motivates and enthuses children to be active

4 What is Flames? Honour the past& look to the future!

5 Flames’ values Pierre de Coubertin Friendship Respect Excellence Determination Inspiration Courage Equality

6 How does Flames work?

7 The Flames Festival

8 Your role as young leaders Inspire, motivate & enthuse Support Educate Be inclusive Enthusiastic Be professional Offer a challenge Keep it fun Communicate well Provide a demonstration Make sure it’s safe

9 Why physical activity? Reduce disease risk factors e.g. Type II Diabetes Improves bone strength Reduces anxiety and stress Help grow up healthy and strong Social interaction and bonding Be happy Sleep well at night Listen and learn at school Controls weight Form of expression Improves behaviour

10 Question 1 How active do children and young people need to be each day to stay healthy? a)Just their usual routine, they are naturally active anyway b)60 minutes of moderate physical activity c)1-2 sessions of sport a day d)30 minutes of moderate activity

11 60 minutes of moderate physical activity 1 hour of moderate activity every day Gets the heart pumping e.g. walking, jumping, skipping Builds muscle strength and flexibility e.g. stretching, bending Helps develop co-ordination e.g. throwing, dribbling, bouncing

12 Question 2 When exercising, children and young people are probably pushing themselves too hard if they: a)Break out in a sweat b)Are too winded to carry on a conversation c)Go more than 15 minutes at a time d)Can't watch TV or read a magazine at the same time

13 Question 3 How many children and young people in the UK are active enough to benefit their health? a)1 in 5 boys and 1in 7 girls b)4 in 5 boys and 1 in 3 girls c)3 in 5 boys and 2 in 5 girls d)2 in 5 boys and 1 in 3 girls

14 Question 4 To be beneficial to health, each day children and young people should try and do: a)60 minutes of activity all in one go b)30 minutes of activity at two different times during the day c)15 minutes of activity at four different times during the day d)Any of the above

15 Question 5 How often should children and young people include physical activities to improve bone health, muscle strength and flexibility? a)At least twice a month b)When they feel like it, as they are not very important for health c)At least three times a week d)At least five times a week

16 Question 6 Children and young people are more likely to do activity if: a)They know it’s good for their health b)If it is fun and they enjoy the activity c)If they are told to do it d)No-one is watching

17 Question 7 When delivering activity to children and young people it is important to: a)Focus on just one sport so that they can get as good as possible at this b)Not do much so that they don’t get over tired c)Just do PE lessons at school as this is enough physical activity d)Do a wide variety of activities and sport

18 Health messages 60 active minutes each day Everyone can be excellent at being physically active Activity can be accumulated throughout the day The heart as a muscle and the effects of activity vs inactivity 5 fruit and veg a day (activity and diet)

19 BHF Resources

20 Activity card sections Warming up and cooling down Health-related exercise Challenges Skipping Active games Games making Dance Co-operative games Quiet games Five minute fillers

21 An example activity card

22 STEP Space where the activity is happening eg, make playing space larger or smaller Task what is happening and how it is happening Variables include, speed, direction, distance, action, time etc

23 STEP Equipment What is being used Eg, use larger/smaller, heavier/lighter, softer/harder balls People Who is involved and how they are involved Eg, match players of similar abilities

24 Warming up & cooling down Activity Cards 1-8 Young people should be encouraged to warm up and cool down, particularly if they are going to be very active Valuable for reinforcing good practice Any fun game/activity which enables the pulse to gradually increase Warm ups should be varied and fun

25 Health related exercise Activity cards 9-14 Help young people be aware of the effects of activity on their bodies Encourage regular participation and independent exercising Highlight the benefits and risks of exercise and the opportunities and obstacles Promote safe and effective exercise practices

26 Challenges Activity cards 15-23 Powerful way of motivating children to be active Most effective if individual i.e. not competitive Challenges could: – be based on accumulating points – be set over a time period, eg, a day, week, term – have a specific target or a range of levels Set targets that are realistic and appropriate for the age and ability of the group

27 Skipping Activity cards 24-31 Ideal activity with lots of mileage Skipping is inexpensive, requires little equipment or space, and can be performed indoors out outdoors It can be performed by children of all ages and abilities - individually, in pairs or in groups Once some simple skills can be performed, routines can be created, rhymes used and challenges set Provides opportunities for learning new skills and being creative by developing routines

28 Active games Activity cards 32-68 Ideal way to log up valuable minutes of activity without realising it Great way to learn key skills of running, throwing etc Range from traditional games to exciting innovative activities Need to consider space, equipment, group size, safety Cater for all ages and abilities using the easier/harder information provided on the cards

29 Games making Activity cards 69-72 Games making provides young people with: A sense of ownership of games A means of understanding the relevance of rules An opportunity to design and play their own game An opportunity to demonstrate their understanding of the principles of play A challenge which is attainable by all young people

30 Dance Activity cards 73-78 A great way for expression through movement and a fun and enjoyable way to be creative and make up dances individually, in pairs or in groups A group could: Perform a demonstration as part of the opening or closing ceremonies at your Flames festival

31 Co-operative games Activity cards 79-93 Co-operative games involve young people in helping each other to develop: Team co-operation Communication skills Leadership skills Problem solving skills By developing these skills, young people learn how to work together as a group to accomplish a goal

32 Quiet games Activity cards 94-105 Quiet games are great calming activities and are best used: At the end of an activity session After a particularly active game During spells of wet weather They do not require a lot of space and so make excellent indoor activities!

33 5 minute fillers Activity cards 106-119 Designed to keep young people active and occupied and are best used when: Children finish what they are doing before others in a group The planned activity finishes sooner than expected There are a few children left at the end of an activity session waiting for parents to collect them

34 Questions Thank you Any questions?


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