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Official’s Training Youth Lacrosse

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Presentation on theme: "Official’s Training Youth Lacrosse"— Presentation transcript:

1 Official’s Training Youth Lacrosse
2015

2 Agenda Session 1 Session 2 Questions on pre-work Personal Fouls
Rule 1: The Game, Field, and Equipment Rule 2: Game Personnel Rule 3: Time Factors Personal Fouls Technical Fouls Session 2 Mechanics Fouls, FDSW, Play-On Penalty Enforcement

3 Rule 1: The Field E F D B A C G
110 yards 60 yards 20 yards A = Center Line E = Special Substitution Area (The Box) B = Restraining Line F = Sideline C = End Line G = Limit Line D = Wing Line 20 yards Circle the corners where the seven cones should be placed. What is line A? Center Line What is line B? Restraining Line What is line C? End Line What is line D? Wing Line What is Box E? Special Sub Area What is line F? Sideline What is line G? Limit Line In the 2014 season, the size of the scorer’s table area increased to 20 yards to allow more space for players to get on and off the field.

4 Rule 1: Player Equipment
Stick measurements are made from tip to tail. Legal short sticks measure 40” to 42” Legal long sticks measure 52” to 72” Always check for an end cap at the bottom of the stick. NOTE: GLLOA does not teach nor recommend measuring goalie sticks. Legal NFHS stick heads measurements. Width of lacrosse stick head? 6 ½” Length of lacrosse stick head? 10” These topics will be covered in more detail in training. 40” to 42” 50” to 72” End cap 6 ½ “ 10”

5 Rule 1: Player Equipment
The NFHS rules specify that any crosse used in a faceoff may not have tape on the plastic throat of the crosse head. The NFHS rules allow for electronic equipment to be used by coaches and non-playing team members. However, it cannot be used to communicate with on field players. Rule h now stipulates that eye shade may be used as long as it is a single, solid stroke that does not include words, logos, symbols, or numbers. These topics will be covered in more detail in training. Faceoff Electronic Eye shade

6 Rule 1: Player Equipment
2 4 3 5 Name the mandatory equipment: Helmet with Face Mask Mouthpiece Gloves Shoulder Pads Arm Pads Players may not wear jewelry, except for medial alerts that are taped to their bodies. Name the goalie equipment requirements: Which of the above 5 are optional for goalies? Shoulder pads & arm pads Goalies also have to wear chest and throat protectors. These topics will be covered in more detail in training. 1) Helmet with face mask 2) Mouthpiece 3) Gloves 4) Shoulder Pads 5) Arm Pads 6) May Not Shoulder Pads & Arm Pads Chest & Throat

7 Rule 2: Game Personnel Minimally, how many players must a team have present to start a game? 10 What is the maximum number of long sticks a team can have on the field? 4 Can a team play with less than 10 players? Yes The In-Home player is listed first in the scorebook and is always a starter The home team coach supplies a proper field, the time keeper, score keeper, and ball retrievers or spare lacrosse balls on the end lines. 10 4 Yes First, starter Home

8 Rule 2: Game Personnel A major point of emphasis specified by the NFHS is the use of NOCSAE standard game balls to improve the safety for the players. In 2014, the NFHS changed Rule 2, Section 6 stating that officials authority begins when they arrive on the field and ends when they leave the immediate playing facility. These topics will be covered in more detail in training. NOCSAE When they arrive When they leave

9 Rule 3: Time Factors The regulation playing time of a game shall be 4 periods of 12 minutes. NOTE: The above statement applies to IHSLA Varsity games. In the Frosh/Soph and JV games, all regular periods last 10 minutes. After the first half, if the score differential reaches 12 goals, the clock is only stopped for time outs or injuries. This is also called “running time”. There is a 2 minute interval between the 1st and 2nd as well as the 3rd and 4th periods. Between the 2nd and 3rd periods, there is a 10 minute interval, unless another time is mutually agreed to by the coaches. In the event of a tie, there will be a 2 minute interval before starting overtime. Overtime periods last 4 minutes with 2 minute intervals between them. The first score will win the game. 4 12 12 2 minutes 1st and 2nd, 3rd and 4th 2nd and 3rd 10 minutes 2 minute 4 minutes, 2 minute intervals

10 Officials Basic Gear

11 Rule 4 Personal and Ejection Fouls

12 Personal Fouls Fouls of a serious nature 1 to 3 minutes
Always time serving Releasable All penalty time expires when a goal is scored by the other team. Non-Releasable Served in full Not a choice - by definition All equipment violations Targeting the head Time common between 2 opposing team penalties is Non Releasable.. Served before any Releasable penalties. Personal Fouls Cross check Slashing Illegal body check Illegal field (NCAA only) Illegal goals Illegal crosse Illegal equipment Tripping Unnecessary roughness Unsportsmanlike conduct Expulsion (fighting, tobacco, flagrant misconduct)

13 Personal Fouls Cross Check Tripping Illegal Body Check
Unnecessary Roughness Slash

14 Personal Fouls Non-Releasable
Non-Releasable Penalties Contact to the Head or Neck Ejection Illegal Stick Illegal Gloves Unsportsmanlike Conduct Illegal Pocket

15 Slashing Key elements: Penalty
Striking a player in any part of the body with the crosse or end cap. The gloved hand is considered part of the crosse & not a slash Illegal  Head or neck, Chest or back, Legs, Arms No penalty if done in the act of passing, shooting or scooping the ball. Swinging a crosse at an opponent with deliberate viciousness or reckless abandon, regardless of whether there is contact. Penalty 1, 2, or 3 minutes depending on severity Cannot deliberately beat on arms. Warn them to “get stick”.

16 Cross check Key elements: Penalty Thrusting Hands apart Away from body
Watch for riding up into neck Penalty 1, 2, or 3 minutes depending on severity

17 Illegal body check Key elements: Penalty
Not in possession or not within 5 yards of the ball Avoidable after a pass or shot Contact to or with the head or on follow-through Contact with a player on the ground Both hands must remain in contact with the crosse Only legal if from the front or side above the waist, below neck No foul if player contacted turns just before contact Keep an eye on the passer or shooter On a defenseless player is 2 or 3 minute, Non-Releasable Penalty 1, 2, or 3 minutes depending on severity A player on the ground is permitted to play the ball. (They do on faceoffs)

18 Checks Involving the Head or Neck
Key elements: Initiating contact to an opponent's head or neck with a cross- check, or with any part of his body or stick. Any follow-through that contacts the head or neck is also a violation of this rule. A player shall not block an opponent with the head or initiate contact with the head (spearing). Penalty 2, or 3 minutes Non Releasable depending on severity at official’s discretion. Excessively violent may result in an ejection. “Targeting the head”

19 Tripping Key elements: Penalty Obstructing a player below the waist
Must be positive primary action when standing Any secondary action when not standing No penalty if player trips over his own cross being checked or trips during a scoop. Penalty 1 minute

20 Unnecessary Roughness
Key elements: Any excessively violent act, holding, or pushing. Deliberate and excessively violent contact made against an offensive player who has established a screen. i.e. intentionally running through a screen. Any deliberate and excessively violent avoidable act, whether it be with the body or crosse. This may include a legal body check. Late hit on shooter or passer vs. Illegal Body Check Bull dodge A check delivered via a punching blow. Penalty 1, 2, or 3 minutes depending on severity

21 Unsportsmanlike Conduct
Key elements: Non-Releasable Arguing with an official Using threatening, profane or obscene language or gestures Baiting or calling undue attention to oneself Intentionally grabbing the ball or cross on a faceoff Releasable Repeatedly committing the same technical foul. Failing to return immediately to the field after going out of bounds. Deliberately delaying substitution to gain an advantage. Penalty 1, 2, or 3 minutes depending on severity

22 Fouling Out Key elements:
Any one player accumulating 5 minutes of personal fouls. Just as in basketball, this is a disqualification, not an ejection. A substitute can enter after penalty time is served.

23 Ejection Key elements: Penalty
Deliberately striking or attempting to strike anyone. Leaving the bench area during an altercation. Use of tobacco or smokeless tobacco. Second non-releasable, unsportsmanlike foul. Any action deemed by the officials to be flagrant misconduct. You must notify your assignor and file a report. Penalty 3 minute Non-Releasable Ejection for remainder of game Ejected coach must leave premises Ejected player must leave premises if there is supervision

24 RULE 5 Technical Fouls

25 Technical Fouls Penalty Normally Releasable Not served if goal scored
30 seconds, Take ball away, or Award other team possession Normally Releasable Exceptions Common time, or Simultaneous Not served if goal scored Technical Fouls Crease violations Holding Illegal offensive screening Illegal procedure Conduct foul Interference Offside Pushing Stalling Warding off Withholding ball from play

26 Technical Fouls

27 Pushing A player cannot push an opponent from the behind.
Pushing is permitted from the front or side when an opponent: has possession of the ball or is within 5 yards of a loose ball. To be legal, pushing must be done with either closed hand, shoulder or forearm, with both hands on the crosse. No foul if player contacted turns just before contact

28 Pushing

29 Withholding ball from play
A player cannot: lie on a loose ball or lie on his opponents body or arms trap ball with his crosse longer than is necessary for him to control and pick up the ball in one continuous motion. Most likely on a face off.

30 Warding off A player in possession of the ball: May - protect his crosse with his hand, arm or other part of his body when his opponent makes a play to check his crosse. May not - use his free hand, arm or any other part of his body to hold or push the crosse or body of the player applying the check.

31 Holding Key elements: Penalty
Impeding the movement of an opponent or his crosse. Illegal: Using the portion of the handle between the hands. Stepping on the crosse of an opponent. Holding an opponent with the crosse. Holding or pinning an opponent's crosse against his body with the crosse. Holding with the free hand that is off the crosse. (Watch wrap checks) Holding the crosse of the opponent using any part of his body. Legal: Holding is permitted if the opponent has the ball or is within 5 yards of a loose ball and is done with a closed hand, shoulder, or forearm with both hands on the crosse, and from the front or side, or from the rear if no more than equal pressure is applied Penalty 30 seconds or turnover if by A

32 Illegal procedure Touching the ball with hand(s). Exception is goalkeeper if inside crease (CANNOT grab the ball; batting or touching is OK) Illegal actions with the crosse Throwing a crosse Participate without a crosse Push, thrust, or flick the crosse in the face of an opponent Leaving the penalty area too soon Playing the ball when out of bounds Not in the restraining area at face-off Not being 5 yards away on a restart Substitution violations Goal crease violations Time out violations (too many) Having more than 10 players in the game Face-off violations Having more than 4 long crosses in the game Delaying the game or restart (e.g. rolling the ball away) Failure to advance the ball into the goal area in 10 seconds Failure to have a properly equipped designed goalkeeper on the field This is a good “catch all”

33 Failure to Advance Advancing the ball beyond midfield
20 second count: Once the defensive team gains possession of the ball in it’s defensive half of the field, they have 20 seconds to advance the ball across midfield. Role of Trail Official: Remain even with or slightly behind the ball as it advances out of the defensive half of the field. The Trail has 4 second goalie possession in the crease. The Trail has the timing of the 20-second count using his timer Primary responsibility for offsides

34 Failure to Advance Advancing the ball into the attack area
The Lead has the initial 10-second count as the ball moves across midfield into Zone 3. 10 second count: Once a team has advanced or gained possession of the ball in its offensive end of the field they have 10 seconds to get the ball into the attack area.

35 1X Advancing the ball 20 seconds to clear ZONE 1 ZONE 4 ZONE 3
Coaches Area Table 20 seconds to clear ZONE 1 ZONE 4 ZONE 3 10 seconds into the attack zone 1X

36 Offside Balanced field concept A team is considered offside when
more than six players in its offensive half of the field more than seven players in its defensive half of the field. Count forward! If you have 7 players on attack - one is offside. Take your time, you can always wave off a goal. Be careful with subs going on and off or players standing near sideline  Count forward. There is no free-clear for offsides

37 Illegal Offensive Screening
An offensive player cannot make contact with a defensive player with the purpose of blocking a defensive player from the man he is playing. The offensive player cannot use his crosse to impede the defensive player. Just as in basketball: The offensive player must be stationary There must be contact for a screen to be illegal Penalty 30 seconds or turnover if by A

38 Crease Violation Penalty Attacking team in the crease or on the line.
An offensive player’s body can never be in his opponent's crease. (Stick can be inside without contact with goalie or equipment.) If an offensive player dives or jumps and his own momentum carries him into the crease any goal is disallowed. Defense cannot enter their own crease with possession of the ball. Watch goalie’s rear foot when raking the ball outside the crease Passing or placing the ball into the crease is permitted. No player may remain in the crease with possession of the ball longer than four seconds. Penalty 30 seconds or turnover if by A

39 Crease Violation

40 Goalie Interference & Privileges
Key elements: Goalie’s body or stick may not be touched inside the crease Portion of goalie’s stick outside the crease may be checked if he does not have possession If the goalie is in the crease and there is contact with the goalie or his cross: Goalie NO possession Play on Award ball laterally if his team does not gain possession Goalie HAS possession (clamping & raking are not possession) Ends if goalie completes an outlet pass or runs ball out of the crease Award at Center X if the pass is not complete Penalty Free clear or possession

41 Conduct foul NON-player foul
Coach enters field of play or leaves the coaches area during play Players leave the players area during play Coach, assistant or team personnel cannot object by arguing or gesturing to a decision Good next step after a warning – just award the ball to the other team.

42 Interference A player cannot interfere with the movement of an opponent, except when that opponent: has possession of the ball, the ball is in flight and within 5 yards of the players, or both players are within 5 yards of a loose ball. Most likely After a loose ball is scooped In front of the crease, screening or protecting the goalie for the outlet pass.

43 Stalling A team may be warned to “Keep It In” when it
is keeping the ball from play, (not attacking the goal), and the defense is playing the ball, or there are 2 minutes or less in the game (mandatory); team leading must “KII” The offensive team loses possession of the ball unless it leaves the goal area by: a shot on goal or any touch by the defensive team. The stall warning remains in effect until: a goal is scored, the defensive team gains possession of the ball or the period ends resulting in a face-off. Final 2 minutes Keep track of who is leading Let them know the warning is coming Remind everyone if a stall warning remains in effect after a restart. A rule of thumb is about 40 seconds without attacking the goal.

44 New Official’s Training Session 2

45 Mechanics

46 Face-off Mechanics Wing needs to help seeing this.

47 Face-off Mechanics Make sure the box and clock is right, know if a penalty can expire during faceoff, count the players. Visually check that face-off players have: * No tape on head of crosse Hands around the shaft. All fingers touching the ground. Gloves not touching the plastic head of the stick. Sticks parallel to center line. Heads of sticks vertical. Ball centered. Body to left of crosse. Everything out of the cylinder. Strings not touching the ball. Sticks and gloves up to but not touching the 4-inch center line. “Down”, (quick adjustment if necessary), “Set”, (variable pause), “Whistle” All officials count the field prior to face-off

48 Face-off Mechanics Face-off Official Wing official
Watch for movement, pinning, kicking, withholding Ends when possession or ball crosses restraining line (Verbal “play”) Wind & verbal “Possession – Blue”. All players are released. If violation, signal, verbally award ball, point & quickly restart at Center X Wing official Watch for wing line violation No contact until within 5 yards of ball Watch both wing lines Watch for restraining line violation. Yell “Possession Color!” and wind arm when either team gains possession.

49 Face-off Mechanics

50 Face-off

51 Face-off

52 Face-off exceptions There is no face-off if
Extra-man situation with possession A play-on indicates possession Flag down situation (creating an extra-man) If the flag down creates an even situation, at the end of a period, there is a faceoff Dead ball foul between periods

53 Positioning Settled Situation
Trail Lead GLE

54 Coverage Around Goal in Settled Situations
Lead: Has his goal as his primary responsibility. Try to stay near goal line extended (GLE) unless there is a contested play near the end line or must move to get a better angle on the play. Always return to GLE before whistling ball into play. Move in and out with ball. Close down 1-2 yards forward to be close to the crease, see the goalline and without interfering with play. Do not allow players to get between you and your sideline. Has end line responsibility on all shots (chase contested shots to the end line!).

55 Coverage Around Goal in Settled Situations
Trail: Primary responsibility is offsides. Watches action in his area. Reports fouls to the table. Can help with crease violations. Has most restarts. Watches the shooter & passer for a late hit. Always know shooter’s number.

56 Who Watches What? T L T is “on” when ball is in the brown area
L is “on” when ball is in yellow area

57 Who Watches What? T L T is “on” when ball is in the brown area
L is “on” when ball is in yellow area

58 Who Watches What? T L T is “on” when ball is in the brown area
L is “on” when ball is in yellow area

59 Who Watches What? T L T is “on” when ball is in the brown area
L is “on” when ball is in yellow area

60 Scoring Goal Goal Disallowed
Loose ball passes completely across goalline Shot or kick Goal Disallowed Period ends before ball crosses goalline Illegal crosse Offense player illegally in crease Attack player jumps or dives into crease Penalty by team on offense Head comes off crosse Contact with goalie, goal, or netting before ball crosses goalline Any other illegal equipment other than crosse and goal stands

61 Goal Scored Mechanics – Lead Official
Sounds whistle Runs to the near pipe, turns to face “action” in front of the goal, and gives the goal signal. Retrieves the ball from the goal (don’t allow goalie tantrums!). Tosses the ball to trail official. Jogs to and takes a position at the end of the wing line. Write the number of the scorer on the scorecard.

62 Goal Scored Mechanics – Trail Official
Watches the shooter for a late hit Waits for the goal signal by the Lead (don’t sound your whistle unless the Lead has missed the goal). Watches the crease for fouls. Moves in and watch action in front of the crease. Tells the Lead the jersey number of the scorer. Gets the ball from the lead and jogs to the center of the field. Steps over midfield and turns around to face the end of the field where the goal was just scored. Places the ball on the ground and straddles it while he writes the number of the player scoring the goal on his scorecard. Watches wing official for ready. Conducts face-off duties.

63 Goal Scored

64 Transition Trail becomes Lead Lead becomes Trail
Goalie makes the save. Break to midline. Stay ahead of the ball. GLE responsibility- get there! First 10 second count into attack box (Zone 4). Move “in” and “out” (GLE). Goalie makes the save. Goalie 4 second count; start the 20 second timer. Stay behind the ball; you ultimately have off-sides. 60 yard eyes- find the shooter. Stay with ball if ball clears along your sideline.

65 Lead and Trail Positions Positions on a Clear from the GLE
Previous Lead is new Trail, and previous Trail is new Lead

66 Restart Quick Restarts
Examples Loose ball fouls Change of possession fouls Shots out of bounds on endline Goalie gets 5 seconds to reset. Make sure all players are 5 yards away. Tell the players where the ball should be and use a 5- second count. Start as soon as the ball is near the right place and in possession.

67 Restart Slower Restarts
Examples After goals After reporting time-serving penalties After time-outs or starting a period Use your 20 second timer Before the whistle Count the field Check the clock Check with partner

68 20 yards lateral to Goal: always in the ALLEY
Restart – Zone 4 ZONE 4 20 yards lateral to Goal: always in the ALLEY

69 Restart Trail blows ball into play
Coaches Area Table

70 Restart Lead blows ball into play
Coaches Area Table

71 RULE 7 Penalty Enforcement

72 Penalty Enforcement Technical Foul Personal Foul Loose Ball = Play On
Possession & Foul by Offense = Whistle Possession & Foul by Defense = Flag Down Slow Whistle Personal Foul Loose Ball = Flag & Whistle Possession & Foul by Offense = Flag & Whistle

73 Technical Fouls Loose Ball - Play On
During a loose-ball technical foul, crease violation, or goalkeeper interference Visually and verbally signal “Play-on!” Withhold the whistle until the play ends or advantage is gained or lost. A guideline is no more than 1 or 2 seconds. If the offended team Gains possession, give verbal & visual indication - “Blue” Does not gain possession award the ball at the spot where the ball is or, if the ball is inside the attack area, in the alley next to the attack area. Play-On indicates possession. Play On! Loose Ball Push Blue

74 Technical Fouls Loose Ball - Play On
For goalkeeper interference without possession Withhold the whistle until goalie gains possession, else award the ball in alley. For goalkeeper interference with possession Withhold the whistle until the goalie completes an outlet pass or leaves the crease. Play-On indicates possession.

75 Technical Fouls By Team in Possession
If the team that has possession commits a technical foul… Immediate whistle and award the ball to the opponents at the spot where the ball is. Illegal Screen White

76 Flag Down Slow Whistle (FDSW)
Fouls (personal or technical) with possession by the team that was fouled: Throw the flag straight up into the air (10 to 15 feet). Yell “Flag down!” , “Flag down!” Other official should acknowledge “Flag is down!” Allow the offensive team (with possession) to complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules require you to. (GOODIE)

77 Flag Down Slow Whistle (FDSW) Whistle Criteria
GOODDIE Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Defensive foul (2nd or more) during the final two minutes of play with the team ahead possession the ball in the attack area (unless a scoring play is imminent) Injury Expiration of the clock

78 Flag Down Slow Whistle Enforcement
Personal Fouls - All Personal fouls are served even if a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not score a goal during the flag-down situation. (30 seconds) Team A is awarded the ball: Just over midfield (a “free clear”) if the ball was in Team A’s defensive zone Where the ball was when the whistle blew to stop play if the ball was in Zone 3 “In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball crosses the endline. Make sure free clear is out of reach of long poles

79 Penalty time Penalty time begins when play resumes
If a goal is scored: The player for the team scored against is released (if releasable) The player for the scoring team is not released All Non-Releasable penalties serve full time Penalty time carries over to next period. Multiple penalties Non-Releasable served first “In-Home” serves bench penalties. Players must serve their own time at the table.

80 Penalty Decision Tree Personal Fouls
Loose Ball? No Yes Foul by ? B A Whistle & assess penalty Whistle & assess penalty FDSW Whistle & assess penalty Note: A is the team with possession B is the defense

81 Penalty Decision Tree Technical Fouls
Loose Ball? No Yes Foul by ? Play On B A FDSW Whistle & award ball to B Whistle or Possession Goal scored? No Yes Note: A is the team with possession B is the defense B serves 30 secs Wave off flag

82 Penalty Enforcement Making and Reporting the Call
Make sure all action has stopped. Check for flags from your partner. If there are multiple flags, conference to determine if you have two flags for the same foul or flags for two different fouls. Inform your partner of your call. Trail  Position yourself promptly but not “hurriedly”: Facing the table. With an unobstructed view of the table. Erect and stationary. Signal the penalty (CNOTE). Be big, loud, and clear. Make sure penalized player is in the penalty box.

83 Penalty Reporting Trail - CNOTE
Face the table and announce the following: “C” - The uniform color of the offending player. Point to team. “N” - The number of offending player (and signal the number with your hands). “O” - The offense (foul) the player committed (give signal). “T” - The time to be served (30 seconds, 1 to 3 minutes). “E” – Explanation if necessary If the penalty is Non-releasable (Full Time, Locked) Good to mention the game time when to release the penalty & if it might carry over. Who will have possession and where the ball will restart (e.g., “White ball, free clear”; “White ball, in the alley”) Blue Push 30 seconds White ball “Two” “Four”

84 Penalty Reporting Lead
Check with or report to Trail on penalty Set the field Get ball to restart spot. Restart at spot, in Trail’s alley, at top of corner box, or Free clear Restart on endline if penalty occurs after ball crosses endline Count players. This is critical!- always. Inform Goalie of restart spot & penalty situation (e.g. You’re down 1 for 1 minute. The ball is top left.). When Trail returns, should not have to yell the restart location

85 Penalty Reporting

86 Goal Scored Live Ball Foul
Play: B1 illegally body checks A1 before ball enters the goal (Live-ball foul) Signal: Blue, “Four”, Illegal body check, One minute. Goal is good. Face-off.” Blue “Four” Illegal Body Check 1 Minute Goal is Good Face Off


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