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EGL Research Overview Celia Pearce Turner Broadcasting, March 2008.

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1 EGL Research Overview Celia Pearce Turner Broadcasting, March 2008

2 eTV Prototyping Group Janet Murray, Director Project Examples “Ben 10” Sync Game (left) WWII Navigable Narrative (bottom l) Two Towns of Jasper (bottom r) Current: TV/Game Hybrids

3 DART (Designer’s Augmented Reality Toolkit) Blair Macintyre, Jay Bolter, Maribeth Gandy Augmented reality development environment AR for drama and entertainment

4 Ian Bogost Persuasive games Videogame criticism

5 Synaesthetic Media Lab Ali Mazalek, Director Tangible play Tabletop interfaces Tangible comics

6 Michael Nitsche, Director Augmented reality in Second Life (w/ DART Group) Procedurally generated terrains Tangible interfaces and 3D spaces (w/ Synaesthetic Media Lab) Computer-controlled in-game cameras

7 Digital Improvisation Studio Brian Magerko, Director Interactive narrative and believable autonomous characters

8 Emergent Game Group Celia Pearce, Director Emergent behavior in online games and virtual worlds Alternate reality games New markets/audiences

9 Other Activities Playology weekly game salon Digital Media Demo Day –April 30, 4-7pm Regular lectures Symposia

10 Interplay: Online Games & Virtual Worlds December 1-2, 2008 Georgia Tech

11 celia.pearce@lcc.gatech.edu http://egl.gatech.edu


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