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1 Mixed Reality Design Overview Instructors: Blair MacIntyre, CoC Jay Bolter, LCC TA: Hafez Rouzati, CoC (others helping out)

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1 1 Mixed Reality Design Overview Instructors: Blair MacIntyre, CoC Jay Bolter, LCC TA: Hafez Rouzati, CoC (others helping out)

2 1 Overview2 CS 4770/6770, LCC 4813/6340 Project-based class Elements of the course AR/MR Technology and HCI Media and design Social computing Theory and practice Use t-square and ael.gatech.edu/rmdesignclass for much of the class Blog for assignments, project updates Resources for content sharing Wiki for project work

3 1 Overview3 MR, AR Interactive systems that blend physical and virtual worlds MR: media in context AR: registered media Two major classes of AR systems Task-based Experiential Current research areas Enabling technology: tracking, displays Software architectures: systems, interfaces Application and experience design Our focus: design of experiential systems

4 1 Overview4 Media Theory and History Remediation Relevance of earlier media (forms) Earlier media forms and design theories Film, television, stage production, etc. New media forms and design theories e.g. games, enhanced tv Janet Murray, Michael Mateas Nature of representation in digital and earlier media

5 1 Overview5 Social Computing Emergence of social computing systems For us, social can mean different things Multi-person collaborative/cooperative experiences Synchronous or asynchronous Social co-creation and user-generated content MMOs, multiplayer games Facebook, Twitter, BrightKite Amazon, Digg ARGs, Geocaching

6 1 Overview6 Assignments Design and prototyping exercises AR/MR system/experience/project Case Study Vision-based AR prototype w/ Argon Outdoor AR prototype w/ Argon Team project Individual pitch Group brainstorming Project Proposal Mid-project Presentation Final Presentation Reading and class discussion AR/MR, HCI, Social Computing, Experience Design Media Theory and History

7 1 Overview7 Projects Group project Design and implementation of social AR experience Will use Argon for project Design and implementation of working prototype to demonstrate core concepts Milestones Preliminary project presentation Mid-project presentation Final report and presentation

8 1 Overview8 Reading Do reading BEFORE coming to class Quizzes and Mid-term are possible Syllabus will change, “good” a week or so before AR Technology HCI and User interface design Visual narrative technique Dan Decker, Anatomy of a Screenplay, etc Social computing Paulos, Bruckman, Oldenbug, etc Media history and theory Bazin, Benjamin, etc. Project content Up to you!

9 1 Overview9 Grading and Evaluation Evaluation Project: 55% Midterm and Final: 20% Individual exercises and assignments: 20% Participation: 5%

10 1 Hardware, Software and other Resources We expect you to produce a working prototype! Argon uses Web Technology, so you should leverage web services and capabilities Hardware we can provide iOS devices to those without Other tech if necessary Software Sample code and Support for Argon Overview10


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