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Two FAQs: How Much & How Long? Lawrence C. Ragan Director of ID&D, Penn State World Campus Bill Corrigan Director, Distance Learning Design UW Educational.

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Presentation on theme: "Two FAQs: How Much & How Long? Lawrence C. Ragan Director of ID&D, Penn State World Campus Bill Corrigan Director, Distance Learning Design UW Educational."— Presentation transcript:

1 Two FAQs: How Much & How Long? Lawrence C. Ragan Director of ID&D, Penn State World Campus Bill Corrigan Director, Distance Learning Design UW Educational Outreach LCR1@PSU.EDU Bcorrigan@ese.washington.edu

2 Session Overview Review two support models for the design, development and delivery of instructional materials in an online teaching and learning environment Compare and contrast methods of project budgeting, time tracking, and resource management Compare and contrast project management timelines and troubleshooting

3 ID&D Support Unit

4 WC Food Chain Academic Programs Instructional Design & Development Student Services

5 Penn State’s World Campus ID&D A faculty support unit for the design & development of instructional materials delivered in a variety of distance learning formats: –Independent Learning (200 print-based/tech enhanced) –World Campus (150 tech-based, print-supported)

6 Penn State’s World Campus ID&D Instructional design (7) Instructional technology (5) Editors (print designers) (5) Graphic artist (2) Publications/Production specialist (5) Multimedia producers (2) Researchers (2) Management (4)

7 Development Support Relationship Service Unit –Faculty member: content and pedagogy ID&D Unit –Instructional design –Project management –Distance education methods/pedagogy –Technical services –“other”

8 How much will this cost?

9 Rationale for Budget Model Desire to quantify course development resources Desire to better account for dollars w/Academic unit Needed to control costs (place parameters on faculty) Desire for University buy-in/support Desire for benchmarking data

10 Changing University Dynamics Some academic units w/ID&D resources WC needed to be able to serve more course dev. projects Hold WC as cost accountable

11 Starting Point Categorized ID&D process (10 major steps) Identify tasks/function Assigned time per task Developed rates based on time tracked data/function and number of staff assignable

12 Centralized vs Assignable Costs Centralized: must be accounted for in budgeting and cannot be accomplished by outsource unit Assignable: can be performed by outsource unit

13 ID&D Centralized Services Five Steps 1)Course project management 2)Integrating course content into LMS 3)Course set-up in LMS 4)Administration to get course open 5)Course revisions (2nd time offerings, repeat offerings, major revisions)

14 ID&D Assignable Functions Five Steps 1)Instructional design 2)Instructional materials development 3)Course materials production 4)Instructional materials management and administration 5)Course revisions

15 Course Type Breakdown Not all courses are created equally –Basic- primarily text –Enhanced- a single media model –Multimedia- multiple delivery media

16 Staff time per project (hrs) Instructional Designer Instructional technologist Editor Graphic Artist Print Producer Production Specialist 150 50 80 39 20

17 Course Costs (ID&D Produced) Basic Model: $30,705 Enhanced Model: $35,767 Multiple Media: $42, 913 Excludes faculty payment, marketing, student services and tech support

18 Revision Management* Developed budget model with reduction of time for second and then subsequent offerings Second offering: as much as 1/2 original Subsequent offerings: 1/3 original *highly dependent upon course

19 How long will this take?

20 Factors Affecting Development Time How many faculty involved (multiple faculty=> more time) DE experience of faculty Complexity of content Amount of external software/resources Faculty work load management

21 Development Cycle (theory) Two semester process Content Generation & Pedagogical Model January-May Course Development & Implementation June-August Course Delivery September

22 Development Cycle (reality) Two semester process Content Generation & Pedagogical Model January-May Course Development & Implementation June-August Course Delivery September

23 Development Time (Reality) Typically plan on a 1 year cycle Consider back-up plans Practice good project management (communications) Be flexible

24 Greatest Challenges Content on time Faculty commitment Revision management

25 Slides available from www.personal.psu.edu/lcr1


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