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Business and Computing Deanery 3D Modelling Tools Week 1.2 Planning your model, Software & hardware and 3ds max interface.

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Presentation on theme: "Business and Computing Deanery 3D Modelling Tools Week 1.2 Planning your model, Software & hardware and 3ds max interface."— Presentation transcript:

1 Business and Computing Deanery 3D Modelling Tools Week 1.2 Planning your model, Software & hardware and 3ds max interface

2 3D Modelling Tools 2 Today’s Contents Planning your model Software & hardware 3ds max interface Start Animated still life tutorial

3 3D Modelling Tools 3 Elite – what have you found out? Have you got printouts? Can you identify an: Object? Environment? Avatar? This is planning in your model, the first step, research

4 3D Modelling Tools 4 Planning your model Do a rough sketch Think about the shapes that make up the object Consider the materials Plan for animation

5 3D Modelling Tools 5 Sketch or Storyboard Adventure Gamers : Dreamfall: from sketch to 3D model (2005)

6 3D Modelling Tools 6 More on planning Think about the shapes that make up the object We will cover this during the next months There is more than one way to create a model, you need to be able to choose and justify a way Consider the materials We will cover this during the next months There is more than one way to add materials to a model, you need to be able to choose and justify a way Plan for animation

7 3D Modelling Tools 7 Software Why is the interface so important? Great features do not always equate with usability Good software makes the features easily and intuitively accessible Murdock K.L., (2005)

8 3D Modelling Tools 8 Your presentation Working in groups of 2 you are to research two different modelling tools, one inexpensive (less than £100) and one commercial tool. You should compare cost, ease of use, platform requirements, tutorial/help support, etc. and draw a conclusion as to value for money and usability. Your ability to evaluate (individual), effectively communicate (individual) and draw conclusions (group) will be assessed.

9 3D Modelling Tools 9 Software Discussion What software are you gong to look at? What are you going to evaluate? How are you going to communicate it? How does any of this affect the hardware? In your groups make a list of tasks to be done

10 3D Modelling Tools 10 3ds max v7 (2005)

11 3D Modelling Tools 11 Wireframe modelling Wireframe modelling requires less computing power than any form of rendering Default 3 viewports wireframe 1 viewport rendered Will use either OpenGL or DirectX to achieve the rendered view But not proper rendering with lighting and shadows Takes even more processing power

12 3D Modelling Tools 12 3ds max v7 (2005)

13 3D Modelling Tools 13 Different viewports 3ds max allows lots of different viewport arrangements 3ds max v7 (2005)

14 3D Modelling Tools 14 Viewports Customisable viewports Top Left or right Perspective Camera Pan Slide around Zoom in or out Zoom all

15 3D Modelling Tools 15 Next week Tutorial Modelling a Space Scene Lecture Parametric modelling Transformations

16 3D Modelling Tools 16 Impendent study Directed reading 3DS Max 7 Bible Chapters QS,1, 2, 5, 6 and 7 Finish off Animated still life tutorials Prepare for next weeks tutorial Modelling a Space Scene Work on your presentation Start researching for your Elite models

17 3D Modelling Tools 17 Self assessment List three things you should consider in planning your model Why is the Interface of a piece of software important. List 4 menu commands that you would find in both Word and 3ds max? Explain the difference between wire frame and rendered model, why is the former used by software such as 3ds max?

18 3D Modelling Tools 18 References 3ds max v7, (2005) User Reference and Tutorials Adventure Gamers : Dreamfall: from sketch to 3D model http://www.adventuregamers.com/article/id,477/p,2, accessed 23/09/2005 http://www.adventuregamers.com/article/id,477/p,2 Giambruno M, (2002) 3D Graphics & Animation, 2nd Edition, New Riders, ISBN: 0-7357-1243-3 Kerlow I. V., (2003) The Art of 3-D Computer Animation and Effects, 3rd Edition, John Wiley & Sons Inc; ISBN: 0471430366 Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 0764579711


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