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Week 6 2D to 3D Modelling and Storyboards

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Presentation on theme: "Week 6 2D to 3D Modelling and Storyboards"— Presentation transcript:

1 Week 6 2D to 3D Modelling and Storyboards
3D Modelling Tools Week 6 2D to 3D Modelling and Storyboards

2 Last week Low polygon modelling Working with sub-objects
Modelling two general categories Parametric Editable We will return to this next week 3D Modelling Tools

3 This week Storyboards 2D to 3D Planning your model Sketches Resources
3D Modelling Tools

4 Plan your model Massing model? Use a graphic or scan? Set up your grid
Set up a file/folder system 3D Modelling Tools

5 Sketch or Storyboard Adventure Gamers : Dreamfall: from sketch to 3D model (2005) 3D Modelling Tools

6 Storyboarding “a sequence of sketches that illustrate the key movements in the scene” Giambruno (2002) “A storyboard is a collection of still drawings, words and technical instructions that describe each scene of the game. “ How Stuff Works Inside Pixar: Incredibles Animation 3D Modelling Tools

7 A storyboard for the Incredibles
A black and white, hand-drawn storyboard Copyright 2004 Disney Enterprises, Inc. and Pixar Animation Studios Inside Pixar: Incredibles Animation 3D Modelling Tools

8 More storyboards A storyboard for the opening in Portal Runner
3D Modelling Tools

9 References Using reference materials will improve the quality of your model Build a reference library The object itself Photographs Drawings Video 3D Modelling Tools

10 Accuracy Imagine a pen How would you model it? Now look at a real pen
Details make a big difference 3D Modelling Tools

11 Activity Draw a storyboard for the Starship Enterprise
ww3.cad.de 3D Modelling Tools

12 Activity Now annotate your drawing with how you might start building the model 3D Modelling Tools

13 Your storyboard Due Week 8, during the tutorial session Hand drawn
Unlined paper Include project details Model A Low polygon model For a spaceship from the game Elite 3D Modelling Tools

14 2D One method of creating a complex 3D object
Convert the lines into 3D objects Visualise and define cross-sections Proper scale 3D Modelling Tools

15 2D in Max Two types of objects
Splines Curves according to mathematical principles Text is a special type Shapes Normally used to create more advanced 3D geometric objects Murdock K.L., (2005) 3D Modelling Tools

16 2D Draw your own shapes Import them in a file format from 2D drawing packages Use a Bitmap image as a background 3ds max v7 3D Modelling Tools

17 2D to 3D - Extrusion 3ds max v7 3D Modelling Tools

18 2D to 3D - Lathing Create a path Choose an axis 3ds max v7
3D Modelling Tools

19 2D to 3D – Sweep or Loft Create a 2D shape Create a path
Cap or close the ends? 3ds max v7 3D Modelling Tools

20 2D to 3D - Skin Create a number of cross-sections Skin them 3ds max v7
3D Modelling Tools

21 Activity Draw a 2D shape and extrude it Create a 3D logo
Create another 2D shape and lath it Create a 2D shape, a path and create a loft Find out how to do a skin 3D Modelling Tools

22 Edges Real objects rarely have a sharp edge Bevel or chamfer Radius
Fillet 3ds max v7 3D Modelling Tools

23 Portfolio 3 Create a race track using Lofting
Create a bridge over the track using extrusion techniques Create a racing trophy using lathing techniques 3D Modelling Tools

24 Next week Lecture Tutorial More on meshes
Submit Portfolio 2, work on Portfolio 3 Modelling a Claw Modelling an Airplane 3D Modelling Tools

25 Questions You have been asked to model an aeroplane for use in a game
Describe the purpose of a storyboard and give details of the type of information that you might include How might you use a sketch for your model development, 2 answers Describe how you could generate a logo with the name ‘Hope’ on the side of the plane 3D Modelling Tools

26 Impendent study Directed reading 3DS Max 7 Bible Portfolio 3 Tutorials
Read Chapter 14, 15, 16 and 17 Portfolio 3 Tutorials Modelling a Claw Modelling an Airplane Lofting a Telephone 3D Modelling Tools

27 References 3ds max v7, (2005) User Reference and Tutorials
Giambruno M, (2002) 3D Graphics & Animation, 2nd Edition, New Riders, ISBN: How Stuff Works accessed 28/10/2005 Inside Pixar: Incredibles Animation accessed 28/10/2005 Kerlow I. V., (2003) The Art of 3-D Computer Animation and Effects , 3rd Edition, John Wiley & Sons Inc; ISBN: Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 3D Modelling Tools


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