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Projectile Motion. Horizontal (x)Vertical (y) tt Projectile Motion Simulator.

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Presentation on theme: "Projectile Motion. Horizontal (x)Vertical (y) tt Projectile Motion Simulator."— Presentation transcript:

1 Projectile Motion

2

3 Horizontal (x)Vertical (y) tt Projectile Motion Simulator

4 1.A ball is thrown with an initial velocity of 22.0 m/s [30 o to the horizontal]. a)Calculate how much time the ball is in the air. b)Calculate the horizontal distance the ball landed away from it’s starting position. 30° 22 m/s

5 [fwd] = +ve [up] = +ve Vertical (y) Horizontal (x) (a)  the time was 2.24 s and the horizontal distance (range) was 42.7 m (b)

6 [fwd] = +ve [up] = +ve Vertical (y) Horizontal (x)  horizontal distance (range) was 94.7 m 2.A paintball directed at a target is shot at an angle of 25 o. If the paintball lands at the same height from which it was launched 3.0 s later, find the distance from the shooter to the target.

7 [fwd] = +ve [up] = +ve Vertical (y) Horizontal (x)  the horizontal distance (range) was 69.86 m

8 Vertical (y) Horizontal (x)  the maximum height of the baseball was 12.23 m

9 [fwd] = +ve [up] = +ve Vertical (y) Horizontal (x)  the horizontal distance (range) was 161.5 m  the time was 4.536 s

10 Vertical (y) Horizontal (x)  the maximum height of the baseball was 25.23 m


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