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QuestionsAcademics: professorsAcademics: museum operators a. Why to realise a virtual museum in your museum, or in Turkish museums you know well -Ex: toy.

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Presentation on theme: "QuestionsAcademics: professorsAcademics: museum operators a. Why to realise a virtual museum in your museum, or in Turkish museums you know well -Ex: toy."— Presentation transcript:

1 QuestionsAcademics: professorsAcademics: museum operators a. Why to realise a virtual museum in your museum, or in Turkish museums you know well -Ex: toy museum -To reach a wider audience, different targets -Ex: modern art museum -Targets: children and who is not able to reach the venue b. The key features of the ideal virtual museum you think of… -Enjoyable -Attractive -Interactive -Thematic -User friendly, -Accessible -Colourful -Accesibility -Economic support by private and public institutions -Educational support for the staff c. The key features of the virtual museum you could realistically realise in your museum, or in Turkish museums you know well -To support and improve imaginary thinking through objects and pictures, -Story telling, -To create a policy to attract sponsors and donors -To improve accessibility to the museum to all people -To give possibility to visit the museum to disabled, old-aged, poors d. What do you realistically expect to achieve through your virtual museum? -to reach more audience and different targets through Technical support -Accessibility -Enjoyable learning

2 QuestionsMuseologists a. Why to realise a virtual museum in your museum, or in Turkish museums you know well -Use of technology in order to attract youngest generation -Ex: archeological museum -To reach wide audience -To appeal to young generations -To involve the local community b. The key features of the ideal virtual museum you think of… -Provide the right informations about the museum: history, foundation, implementation -Provide detailed info about the objects exposed -User friendly -To convey detailed information -Educative -To be inspired to the openly way of showing objects by the British Museum -To creat a strict connection within the real and virtual museum -Educative -Entertainment and enjoyable c. The key features of the virtual museum you could realistically realise in your museum, or in Turkish museums you know well -To realise accessibility without a great amount of funds -To avoid the dispersions of knowledge in a big country as Turkey -To update informations -To realise a more colourful and attractive venue -To include games for different targets -Interactive -To improve and create new and attractive merchandising: toys, books, gadgets d. What do you realistically expect to achieve through your virtual museum? -To stress problems of dispersion -To solve the problem of scarcity of resources -Economic technology system -To provide correctness of informations coming directly from the museum institution -To solve the problem of illegal traffic -To create a real and virtual community -To give detailed informations to the public

3 QuestionsStudents a. Why to realise a virtual museum in your museum, or in Turkish museums you know well -Ex: art design museum -Accessibility to object -Multi medial tours -To reach people using internet often -Ex: museum of Anatolian civilisation -To attract children, teenager and students -To overcome access problem through visual information b. The key features of the ideal virtual museum you think of… -To implement: cultural details, instructions about the museum, -Interaction with objects -Lovely, colourful -Detailed -To implement Intuitive and easy to use technologies c. The key features of the virtual museum you could realistically realise in your museum, or in Turkish museums you know well -To provide different multi medial tools -To improve access to existing tools -To realise a Real and possible accessibility -To create interactive virtual tours -To create Different technologies by age d. What do you realistically expect to achieve through your virtual museum? -To stress about Internet -To create an attractive and friendly graphic -To approach the collection of objects -To deliver a product attractive and usable for the young generations


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