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No easy way to have Spontaneous Real- Time Interactions No tool to ease into a new School, City, or Country Relevancy is a concern for social platforms.

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Presentation on theme: "No easy way to have Spontaneous Real- Time Interactions No tool to ease into a new School, City, or Country Relevancy is a concern for social platforms."— Presentation transcript:

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2 No easy way to have Spontaneous Real- Time Interactions No tool to ease into a new School, City, or Country Relevancy is a concern for social platforms No more #FOMO of events happening nearby Problem

3 Solution A hyperlocal messaging app that lets you communicate with people nearby through disappearing group chats. Hyperlocal -The most relevant conversations -No more #FOMO Ephemerality -Spontaneous interactions -Timely topics Messaging App -Connects you to others -Immediate interaction and feedback

4 Market Validation Daily Active Users “Real Word-of- Mouth” reviews 53 Million100 Million People want spontaneous info about what’s going on nearby Relevant, hyperlocal feedback Immediate, Real-Time Information

5 Market Opportunity $1.5B $1.2B - 2013 $9B - 2017 Real-Time Mobile Location-based Ads Hyperlocal Foursquare $20M in Revenue New Market Opportunity Ephemerality Snapchat offered $3-4B Messaging App Revenue in 2013 Messaging App Whatsapp Sold for $19B

6 Product Demo Create a YappJoin the ChatStart Yapping

7 Hyperlocal Lasting Forever Ephemeral Competition Global

8 Business Model Phase I: Promoted Yapps Phase II: Targeted Promotions Charge by Time and Distance Partnerships with local establishments Filtering Conversations by Topics 1 st Party Data Collection What people are saying and where Custom Notifications

9 The Yapper Team Experience: 1776, Miami Heat, Monumental Sports, Israel-Teacher Roles: Leader Justin Lichtenstaedter, CEO Experience: Deloitte, Asset Management, Whizard Stickers Roles: Visionary Rob Wyant, President Experience: ServiceSource (Tech startup-IPO), Crocs, DC Mayor’s office, 930 Club Roles: Realist Dane Hinnen, COO Experience: Saylo, Liquid Spill, Tesla, Freelance iOS Mobile developer Roles: Builder Anthony Agby, CTO

10 Product Market Fit Minimum Viable Product 1,500 Beta Users Customer Engagement Voted DC’s Hottest Showcasing Startup Promoted Yapps New UI/UX Up-vote System Category Filters Customer Feedback

11 Marketing Strategy Partnerships Media Cross Platforms New markets Projected Growth Focus on User Growth

12 Investment Ask and Future Expenses Product Development User Growth & Engagement Technical Infrastructure Forecasted Operating Expenses Seed (12 mo.) Marketing$30,000 G&A Expenses & Rent$50,000 Tech Expenses$100,000 Wages, Taxes, Benefits$320,000 Total Expenses$500,000 Seed Round Funding To Date Bootstrapped $30K June, 2013 More than 10,000 hours worked

13 Chat Right Here, Right Now Direct any inquiries to Justin at justin@getyapper.com Follow us on twitter @YAPPERapp

14 Business Model (Promoted Yapps) Year 2015Description $20.00 Promoted Yapp Avg. based on Frequency % 1 Ads purchased per Neighborhood per day 10Neighborhoods per Market 10 Ads purchased per Market per day 3Markets with ads 365Days per Year $219,000 Total Revenue from Promoted Yapp’s 2015

15 Competitive Landscape

16 Competition Patents & Revenue


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