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-- a clone of the original Sokoban game (warehouse keeper), a type of transport puzzle, in which the player pushes boxes around in a warehouse, trying.

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Presentation on theme: "-- a clone of the original Sokoban game (warehouse keeper), a type of transport puzzle, in which the player pushes boxes around in a warehouse, trying."— Presentation transcript:

1 -- a clone of the original Sokoban game (warehouse keeper), a type of transport puzzle, in which the player pushes boxes around in a warehouse, trying to get them to storage locations. Sokoban was created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan

2 Screenshot

3 Objective The object of the game is to push boxes into their storage position (home tile) around a crowded space, avoiding barriers with minimal number of pushes and moves..

4 Rules Only one box can be pushed at a time. A box cannot be pulled. The player cannot walk through boxes or walls. The puzzle is solved when all boxes are located at storage locations.

5 Tools : IDE -- Codeblocks with mingw and gcc compiler Installer --Inno Setup 5 Third Party Library -- SDL (Simple DirectMedia Layer)

6 SDL libraries: SDL.h SDL_image.h SDL_ttf.h SDL_mixer.h

7 Flowchart

8 Hardware Interface Keyboard inputs: up, down, left, and right for game play Mouse input for menu item selection

9 User Interface

10 New game

11 User Interface Tutorial

12 User Interface

13 Group Members Correa, Leonard Halili, Hiyas Honoridez, Karlo Inclan, Jeffrey THANK YOU!!!


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