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LICENCE EDUCATION AND TRAFFIC SIMULATION (LETS). PROJECT MEMBERS ATIL İŞÇEN UĞUR ACAR UMUT EROĞUL ÇAĞLAR ATA A.ENGİN BAYRAK.

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Presentation on theme: "LICENCE EDUCATION AND TRAFFIC SIMULATION (LETS). PROJECT MEMBERS ATIL İŞÇEN UĞUR ACAR UMUT EROĞUL ÇAĞLAR ATA A.ENGİN BAYRAK."— Presentation transcript:

1 LICENCE EDUCATION AND TRAFFIC SIMULATION (LETS)

2 PROJECT MEMBERS ATIL İŞÇEN UĞUR ACAR UMUT EROĞUL ÇAĞLAR ATA A.ENGİN BAYRAK

3 Presentation Modules Presentation Modules Project Definition & Goals Project Definition & Goals Requirements Analysis & Features Requirements Analysis & Features Overall System Design Overall System Design Development Development

4 Project Definition 3D Licence Education and Traffic Simulation 3D Licence Education and Traffic Simulation Safe Training Safe Training Reality Reality Scenario Editor Scenario Editor Special Scenes Special Scenes Specific Environments Specific Environments

5 Requirements Analysis & Features Literature Survey Literature Survey Meeting with Driving Teachers Meeting with Driving Teachers Result Result

6 Literature Survey Other Systems Other Systems Graphics Graphics AI AI Usability Usability

7 Result Education Education Usability Usability Realism Realism Performance Performance

8 SIMULATION ENGINE Overall System Design Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Input Handler  Gets User Input Keyboard Mouse GamePad Clutch

9 Physics Engine SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Physics Engine  Real World Physics  Collision Detection

10 AI Engine SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine AI Engine  Path Finding  Aggressiveness  React to Live Environment

11 Graphics Engine SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Graphics Engine  Rendering Models (Mesh)

12 Audio Engine SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine  Outputs Proper Sounds  Proper Sounds are decided by events

13 Hardware Output Handler SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Hardware Output Handler  Vibrate Steering Wheel Clutch

14 SIMULATION ENGINE SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Simulation Engine  Initialization of All Components  Simulation State  Synchronous Coordination of All Components

15 Overall System Design Continued SCENARIO EDITOR Scenario Input Handler Scenario Database Scenario Editor  Generate Map  Save/Load Scenario  Change Environment Settings

16 Scenario Editor

17 Teacher Menu

18 Main Menu

19 In Car

20 Development Libraries and Tools Libraries and Tools What we did? What we did? What is next? What is next?

21 Libraries and Tools M Ms Visual Studio C++ 6.0 with Service Pack (OGRE) Object-Oriented Graphics Rendering Engine (OGRE) Simple Direct-Media Layer (SDL) Open Dynamics Engine (ODE) Open Audio Library (OpenAL) 3d Studio Max

22 What We Did? Clutch Mechanism Clutch Mechanism OGRE OGRE ODE ODE OpenAL OpenAL SDL SDL UI UI

23 What is Next? Prototype Prototype Models of Real Cars Models of Real Cars Simple AI Simple AI Simple Scenario Editor Simple Scenario Editor

24 WEBSITE : WEBSITE : http://www.myjavaserver.com/~maestro134/ E-MAIL : E-MAIL : alturatech@gmail.com


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