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Published byZoe Charlene Dawson Modified over 9 years ago
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Introduction to: Motor Skills and Abilities
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1. A task with a specific goal to achieve Fundamental Sport related Music applications 2. An indicator of quality of performance.
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Requires voluntary body and or limb movements.
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behavioral characteristics of specific limbs or a combination of limbs that are component parts of an action or motor skill. Actions: a goal directed activity that consists of body and/or limb movements.
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A goal directed activity that consists of body and/or limb movements.
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gross motor skill – a motor skill that requires the use of large musculature to achieve the goal of the skill Examples: fine motor skill – a motor skill that requires control of small muscles to achieve the goal of the skill; typically involves eye-hand coordination and requires a high degree of precision of hand and finger movement. Examples:
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DISCRETE & SERIAL SKILLS CONTINUOUS MOTOR SKILL discrete motor skill – a motor skill with clearly defined beginning and end points, usually requiring a simple movement Exp: serial motor skill – a motor skill involving a series of discrete skills. Examples: continuous motor skill – a motor skill with arbitrary beginning and end points, usually involving repetitive movements Examples:
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closed motor skill - a motor skill performed in a stable or predictable environment where the performer determines when to begin the action open motor skill - a motor skill that involves a nonstable unpredictable environment where an object or environmental context is in motion and determines when to begin the action
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Page 12 Key Term:taxonomy – a classification system organized according to relationships among the component characteristics of the group of items or objects being classified Environmental context Key Terms:regulatory conditions – characteristics of the environmental context that determine (i.e., “regulate”) the required movement characteristics needed to perform an action intertrial variability – an environmental context characteristic in Gentile’s taxonomy of motor skills; the term refers to whether the regulatory conditions that exist for the performance of a skill in one situation or for one trial are present or absent in the next situation or trial The function of the action The sixteen skill categories Practical application of the taxonomy
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Bloom's Taxonomy model is in three parts, or 'overlapping domains'. Again, Bloom used rather academic language, but the meanings are simple to understand: Cognitive domain (intellectual capability, ie., knowledge, or 'think' ) Affective domain (feelings, emotions and behaviour, ie., attitude, or 'feel' ) Psychomotor domain (manual and physical skills, ie., skills, or 'do' )
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