Presentation is loading. Please wait.

Presentation is loading. Please wait.

Fast Money Interactive Prototype Group:!Xobile Mu-Qing Jing Geoffrey Lee Perry Lee Shaharyar Muzaffar Bing Wang.

Similar presentations


Presentation on theme: "Fast Money Interactive Prototype Group:!Xobile Mu-Qing Jing Geoffrey Lee Perry Lee Shaharyar Muzaffar Bing Wang."— Presentation transcript:

1 Fast Money Interactive Prototype Group:!Xobile Mu-Qing Jing Geoffrey Lee Perry Lee Shaharyar Muzaffar Bing Wang

2 Overview Fast paced game Raise players’ awareness of retirement options The goal of the game is to maximize one’s money. Game play includes: ▫ purchase various investment accounts ▫ transfer money between accounts Games are short (< 15 minutes).

3 Overall Problem A large number of Americans do not prepare (or are unprepared) for retirement ▫No retirement planning at all ▫Placing majority of liquid asset in checking and savings account which generate little to none in interest ▫Blindly listen to financial advisors ▫Do not have a clear understanding of retirement options

4 Overall Goals Raise players’ awareness regarding different investment options Teach players the larger picture rather than focus on the specifics (e.g., what do you look for in a “good” stock?) Show players the impact of the Federal Reserve interest rate on the various investment options

5 Representative Tasks In ascending difficulty: ▫Creating an (investment) account ▫Rearranging the position of an account ▫Moving money from one account to another Demo link: http://www.bionicdreamer.com/cs160_demo/

6 Overall UI Ideas The game window ▫Divided into main window and purchase bar ▫Purchase bar located on the bottom of the screen Drawing upon players’ past experiences. ▫Drag-and-drop ▫Single-click or double-click ▫Keyboard shortcuts (i.e. Escape key)

7 Overall UI Ideas (cont.) Visual cues used to help user complete tasks ▫Labels and tool tips (i.e. purchase bar labels) ▫Different mouse cursor types (i.e. directional arrows) ▫Coloring schemes (i.e. changes in amount of money)

8 What did we learn from the lo-fi prototype? Users had the most trouble purchasing accounts ▫Mistook the game areas  Where is the purchase area?  Where is the main window ▫Unsure how to purchase an account  Do I single-click, double-click, drag- and-drop? Unsure how to use the slider bar ▫Can I press the escape key to cancel? ▫Do I single-click or double-click to transfer the money?

9 How did we address these design issues? Added visual cues when appropriate ▫Added label to the purchase bar ▫Use tool tips  Give user appropriate help when needed Use familiar input methods ▫Double click to purchase account ▫Use escape key to cancel operation

10 Summary Fast Money is a fast-paced game that raises players’ awareness of the different types of retirement options We tried to draw upon player’s past experiences as much as possible (e.g., the windows analogy, single-click, double-click)

11 Thank You! Q & A


Download ppt "Fast Money Interactive Prototype Group:!Xobile Mu-Qing Jing Geoffrey Lee Perry Lee Shaharyar Muzaffar Bing Wang."

Similar presentations


Ads by Google