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BY TEAM ORANGE DR. ABDUL BASIT. Why Game ?  Mobile phone games are starting to take a more prominent place in the industry. Creating endless opportunities.

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Presentation on theme: "BY TEAM ORANGE DR. ABDUL BASIT. Why Game ?  Mobile phone games are starting to take a more prominent place in the industry. Creating endless opportunities."— Presentation transcript:

1 BY TEAM ORANGE DR. ABDUL BASIT

2 Why Game ?  Mobile phone games are starting to take a more prominent place in the industry. Creating endless opportunities for people to opt for game development  Extreme portability and connectivity capabilities of smartphones allow users to play anywhere and with anyone else who has a smartphone  Fewer development costs  Guarantee entertainment, stimulate mental growth and help in relieving stress  Game development is Big Business  Candy Crush Brings In An Estimated $633,000 A Day Candy Crush Brings In An Estimated $633,000 A Day  According to AppData, Clash of Clans generates $654,000 in daily revenue from the purchase of add-on content, booster packs, and other forms of downloadable content.

3 Why Rise of Empire ?  We are providing something new, that has not been done yet  First reality based historical evolutionary game  Represent your nation according to your era  Most earning and appreciable category of mobile games

4 Concept of Rise of Empire  A mobile based strategy game revolving around the concept of building an empire and training troops to attack opponents  Multi-player game that can be played online with real users as well as pseudo single player mode  Based on different eras from the history of the world starting from an older era and after playing and earning good scores, the level will be upgraded

5 Novelty  Based on Historical Events  Realistic (no fantasy)  Based on a timeline, starting from early 300 BC.  Provides information on the world’s historical events (for example famous wars that took place at a certain time)

6 Theme  Starts by era of 300BC and goes till 2050. (little touch of future too)  Weapons upgradation according to era  Upgrade your units and weapons, to upgrade era  Selection of nation based on user choice  Multiplayer and scenario based both

7 Work Flow  Nation selection in the beginning  Multiplayer (Online) and Scenario based (Offline) mode too  Your nation will be evolved according to era  Chat with your allies

8 Technicalities  Unity3D tool to program this game  AutoDesk Maya to make 3D models (characters)  Adobe Photoshop and Adobe Illustrator to make 2D graphics  Sounds via Open source and natural sounds will be used  Dedicated server will be used to store data

9 Attack Strategy  Analyze opponents base  Point out the weak points  In scenario based, weakness will be designed according to history  Arrange troops in best formation so they can deal greater damage  Make your own customized strategy according to unit powers

10 Literature Review  Literature review has been done of games of the same category  Clash of Clans, Clash of Kings, Clash of Lords, Boom Beach are the most famous ones  Rise of Empires unique due to factors mentioned below :  History Based  Evolution Based  TimeLine up-to 300BC to 2050AD  Units up-gradation  Multi-Platforms  Multi-player and Scenario based

11 Graphics Review  Characters will be made in 3D  Game graphics will be pre-rendered 3D  Tools: Adobe Photoshop, Adobe Illustrator, Maya (for 3D)

12 Limitations  Scenario based (Offline mode) will have limited battle  Internet will be required for Multiplayer Battles  Player can only attack on offline players

13 Future Enhancement  Player will be able to attack online and offline players both  More scenarios  More Empires and their up-gradations  Multi-language game, in order to cater to a larger audience

14 Thank you


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