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Xilinx LogiCore Animation and Connect6 game development on Remote FPGA Student - Stephen Conway Supervisor - Fearghal Morgan Co-Supervisor – Martin Glavin.

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Presentation on theme: "Xilinx LogiCore Animation and Connect6 game development on Remote FPGA Student - Stephen Conway Supervisor - Fearghal Morgan Co-Supervisor – Martin Glavin."— Presentation transcript:

1 Xilinx LogiCore Animation and Connect6 game development on Remote FPGA Student - Stephen Conway Supervisor - Fearghal Morgan Co-Supervisor – Martin Glavin

2 Overview LogiCore Background & Generation Goals (Phase 1 & Phase 2)  Phase 1: Animate Xilinx LogiCore Modules  Phase 2: Implement Connect6 game on Remote FPGA lab Tasks Completed (Phase 1) Future Work (Phase 2) Summary

3 LogiCore Background PlanAhead Design & Analysis Suite. IP Core IP Catalogue Core Generation

4 LogiCore Generation

5 Goals Phase 1: Animate Xilinx LogiCore Modules Learn and apply Xilinx LogiCore IP block generator. Simulate and implement basic IP block apps on local FPGA. Implement and animate IP blocks on Remote FPGA Lab. Integrate RAM IP Core into automated client application GUI (separately under development). Use the RFL to shadow the animation of internal RAM contents

6 Phase 2: Implement Connect6 game on Remote FPGA lab Functionally correct, high performance, winning player on RFL UART PCFPGA Referee (P1) Maintain a view of game. (Arrays) Processor (P2)

7 Tasks Completed (Phase 1) Generation. (Add_Sub, FIFO, Multiplier) I/O Width Chip Enable Flags/Warnings Integration.

8 Tasks Completed (Phase 1) Simulation. (Testbench) Local Implementation. (Add_Sub) BitStream

9 Tasks Completed (Phase 1) Implementation on FPGA Lab RAM_IP Core Interactive GUI. File I/O. Internal Memory Display

10 Future Tasks (Phase 2) Review Connect6 Instructions. Download/Run referee. (Player 1) Connect Referee to another PC via Serial Port. Implement several Player 2 variations. (Next Slide)

11 PC-based ‘C’ program. (enables full understanding of connect6 and referee operation) Develop an embedded Microblaze (logiCore IP block) processor. / UART system and port ‘C’ code to run on Microblaze. Future Tasks (Phase 2) UART PC FPGA Referee (P1) ‘C’ Code MicroBlaze (P2)

12 Future Tasks (Phase 2) Perform a full digital design of the connect6 game player (FSM, memory, etc) Integrate connect6 game with client app GUI (separately under development) FPGA

13 Summary LogiCore Background & Generation Goals (Phase 1 & Phase 2)  Phase 1: Animate Xilinx LogiCore Modules  Phase 2: Implement Connect6 game on Remote FPGA lab Tasks Completed (Phase 1) Future Work (Phase 2) Questions?


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